The new God of War is fantastic. A masterpiece, perhaps. But you can have too much of a good thing, as I’ve often felt as I forlornly look at the empty Maoam wrappers scattered around me like leaves in the breeze. Which is why I have the faintest whiff of concern when the immensely talented Cory Barlog, director of God of War, has revealed that he has plans for no less than five sequels.
That’s a heck of a lot of God of War. That’s more than games than there have been mainline God of War titles to date. There’s also the unfortunate predicament that God of War on PS4 took five years to develop by the team at Sony Santa Monica. A similar release cadence for the ensuring five sequels would mean the 42-year-old Barlog would be 67 years old before the series comes to a close.
Riding high on the deserved success of God of War though, he doesn’t seem too concerned about that. In fact, he reckons now the reboot has been knocked out, the sequels will arrive in a much quicker fashion.
“I want to figure out how to make these things faster, man,” said Barlog in an interview with Kotaku. “I think this God of War — a big portion of the five years was, we had to start from scratch. We had a core engine, but we really redid a lot of stuff. Everything needed to be redone, because we just had torn the engine apart in so many different ways that when we finally brought the team together, everyone realized, ‘OK, this is not where it needs to be.’
“So even when you see E3 2016, the rendering engine wasn’t there, the lighting engine was half-there, the atmospheric engine was half-there. The core mechanics were there, but a lot of the way we were streaming and loading everything was still getting worked out, and figuring out how we were going to get it logistically to work. We knew what we wanted, we just didn’t know technologically how we were going to get it in the right order.”
At this stage, a sequel to God of War is pretty much a dead cert. Barlog would like to do five but there’s obviously going to be a wait and see approach to see if the franchise can maintain its appeal. Over saturation is always a worry, just ask Assassin’s Creed. One little theory I’ve put together though is a Norse trilogy followed up by a further trilogy set within Egyptian mythology, allowing the entire God of War series to cover the three main bases of ancient mythology.
Five more God of War games, good idea or a terrible mistake? What other areas of mythology would you like to see Kratos explore? Let us know!