Up For Debate - What Are the Worst Maps in Competitive Multiplayer Games?

Written by Jon Sutton on Sun, May 13, 2018 4:12 PM
System Requirements Optimum 1080p PC Build Low vs Ultra Screenshots GPU Performance Chart CPU List That Meet System Requirements GPU List That Meet System Requirements

I recently had a chat with someone who rather outlandishly claimed Battlefield 3’s Metro map is the greatest multiplayer map of all time, almost causing my head to implode like a ripe watermelon just trying to comprehend it. But it’s an opinion, just like any other, and a marker that perhaps we’re all looking for something a little bit different from our multiplayer experiences.

There’s a common thought that there’s a right way and a wrong way to go about map design. And to some degree there is, but the strength is in building maps geared towards either specific playstyles or, best of all, attempting to creating a map that can appeal to anyone, regardless of how they play. Any of these that can achieve this near-mythical aim are rightly heralded as greats, giving birth to timeless classics like de_dust 2, COD4’s Shipment, Halo’s Blood, Unreal Tournament’s Facing Worlds, Quake 3’s Longest yard, and Battlefield’s Wake Island.

For every great map though, there are heaps that can elicit a weary sigh when they come up the rotation. Back in the day, server browsers also used to be the standard, while many games today opt for generic matchmaking that can force a map whether you like it or not. Siege, I’m looking at you.

So I thought it would be interesting to see what you folks think makes a bad multiplayer map, and which maps you believe are needlessly popular despite their apparent downsides. I think it’s an important discussion because, as great as a game may be, it can live or die by the quality of its maps.

I’ll weigh in first with a couple that really stand out to me. The obvious first choice for me is Battlefield’s Metro, which stands head and shoulders above the rest as the weakest map in the Battlefield series, bar perhaps BF1’s Fort de Vaux. Both are actually fairly similar in how they play, truth be told. Metro is Battlefield 3’s smallest map, in a series which has always been about the grandeur of large-scale warfare. It was DICE trying to emulate Call of Duty in a game which offered nowhere near the same level of precision in its shooting mechanics as Activision’s shooter.

It’s essentially a linear tunnel with an outdoor bit at one end, forcing the two teams to headbutt one another endlessly in tight corridors. Before long it becomes a war of tedium and attrition. Medics rez as fast as they can, grenades are flung endlessly, and every round plays out pretty much the same. If I could incinerate one map from the face of the Earth, this would be it.

The second map I’d have to pick is Rainbow Six Siege’s Bartlett University, although it’s a very close-run thing between it and Tower. The amount of spawn peeking afforded in this map is ridiculous; there are no exterior walls to blow open, just a single front door and one hatch. It’s so obviously favoured towards Defenders that it’s painful, and it’s clearly a map designed for Terrorist Hunt that Ubisoft hastily transformed into a competitive map. Thankfully it’s out of the Ranked rotation, and Ubisoft is at least showing it’s willing to make significant changes to maps going forward. They’re going to have to be significant if they want to salvage Bartlett.

So which maps in multiplayer games do you think are inexplicably popular? What makes a map bad? Let us know your thoughts below!

Login or Register to join the debate

Rep
15
Offline
admin approved badge
20:03 May-14-2018

Metro -_- but it going to be boring after a while.

0
Rep
8
Offline
07:09 May-14-2018

Every single R6:Siege map that has come with new characters. Just horrid!

0
Rep
43
Offline
11:22 May-14-2018

Coastline? Border?

0
Rep
383
Offline
senior admin badge
12:04 May-14-2018

I kinda like Skyscraper too...

0
Rep
386
Offline
admin approved badge
11:10 May-15-2018

Wut now? The new maps are the ones that are actually good, most of the vanilla maps are bad, even the developers acknowledged that...

0
Rep
383
Offline
senior admin badge
11:15 May-15-2018

It's kinda hard for me to tell as I basically hate all maps for about 6 months and then come around to them. That's not happening with Theme Park or Tower yet though... As for the vanilla maps, I like pretty much all of them, I guess just because of familiarity lol

0
Rep
386
Offline
admin approved badge
18:05 May-15-2018

Yes it's normal to like more maps you know better than the ones you don't, but the vanilla maps are quite flawed, so much that they had to make a map pool for competitive, something usually done only in RTS games due to them having tons of maps, many of which were made for fun and NOT competitiveness.

0
Rep
10
Offline
07:59 May-22-2018

The only BAD maps in Siege are Favela and Yacht for me.The newer ones are not exceptional but not garbage either.

0
Rep
4
Offline
admin approved badge
06:44 May-14-2018

the worst maps are the ones that attract campers.

2
Rep
303
Offline
admin approved badge
05:57 May-14-2018

de_nuke, de_dust2 (the latest iteration), Suez, that forest map in BF1, Metro,

0
Rep
386
Offline
admin approved badge
06:03 May-14-2018

I absolutely agree with you, except for the Argonne forest which is a great infantry based map, a little too linear, but still a great map.

2
Rep
85
Offline
22:20 May-13-2018

Suez in Battlefield 1. It has practically no flanking routes. If one team has control of half the flags then the second team is certainly doomed.
De_Dust in CS. There is no way a terrorist could flank the CTs of they are watching the bridge and the tunnel.

3
Rep
386
Offline
admin approved badge
22:23 May-13-2018

absolutely.

0
Rep
133
Offline
junior admin badge
22:54 May-13-2018

I agree that map was trash

0
Rep
85
Offline
15:49 May-16-2018

Is it just me or does anybody else thinks that Suez was favourable for the Ottomans. I never faced any difficulty on the Ottomans side.

0
Rep
386
Offline
admin approved badge
19:03 May-16-2018

It is a poorly made and poorly balanced map with power positions being too powerful and map control being too hard to retake. It is the only bad map in BF1, though I do NOT own premium due to well being against paid DLC... so IDK about DLC maps.

0
Rep
94
Offline
20:00 May-13-2018

Maps that either have bad flanking spots and maps that are so great, they become the worst (rust mw2 for example). And ofc those 2/3 maps where people only play on old games.

1
Rep
70
Offline
19:56 May-13-2018

Honestly i liked Metro on BF3, it was a nice change from all the big slow pace maps (though they are great). though saying its the best map ever made, is a bit much :D

9
Rep
23
Offline
19:52 May-13-2018

literally every new csgo map.

1
Rep
6
Offline
21:10 May-13-2018

Why? I love the new inferno much much more than i ever loved old one beacuse it looks more like the on from 1.6. Inferno was always my favourite map and i don't understand when people say that the old one is better

0
Rep
386
Offline
admin approved badge
06:05 May-14-2018

Austria was great.

0
Rep
23
Offline
19:47 May-13-2018

Metro is just a bunch of immortal kids jumping and shooting around, it gets boring literally after 30 seconds...

0
Rep
386
Offline
admin approved badge
06:07 May-14-2018

the outside part of metro is really good though, metro part of metro is cancer.

3
Rep
207
Offline
admin approved badge
18:32 May-13-2018

I loved BF3 ( and BF4s ) Metro map i had fun in them , i hated dust2 pre update , but i still REALLY REALLY HATE NUKE in CSGO and that open field map in vanilla BF4

6
Rep
207
Offline
admin approved badge
18:33 May-13-2018

on a side note i tend to prefer more closed combat maps than big open fields

2
Rep
-4
Offline
20:58 May-13-2018

I like close combat too, but Metro is the worst map of BF3/BF4, because 95% the match is set whos gonna win in the first 3 minutes, because its a cluster**** on the stairs and no going forth or back.

0
Rep
-4
Offline
21:00 May-13-2018

BF4 Locker was better at not getting one team stuck and being able to push further, BF1 Fort de Vaux also isn't so restrictive in flanking.

0
Rep
1
Offline
10:02 May-14-2018

close quarters is for noobs with shotguns XD

1
Rep
207
Offline
admin approved badge
10:13 May-14-2018

i have never played with a shotgun in BF series ( but i do play them in CSGO when we are trolling a round xD )

0
Rep
383
Offline
senior admin badge
10:18 May-14-2018

It's perfectly valid to use a shotgun. It would just suck if a map was entirely designed around them.

1
Rep
386
Offline
admin approved badge
06:24 May-16-2018

pfff if anything shotguns are super OP in bf4 after they buffed them a 2-3 years ago and almost as strong as BF1, people including me hate playing against them as they require very little skill and are usually insta-kill weapons... while they should be a niche, hard to use weapon that requires perfect positioning, movement and accuracy and should reward only the people that put in the hours to play with them. Snipers have the same problem, especially in BF1 where they have crazy high muzzle velocity so you almost never have to lead the shot and can one shot to the body... -_-

0
Rep
5
Offline
18:23 May-13-2018

R6 Theme Park

3
Rep
386
Offline
admin approved badge
17:46 May-13-2018

Well some of the worst maps in competitive games would be... well depends on the game:
in Battlefield games, I would say all vanilla BF4 maps, norshar canals, metro, Suez, can't fault any BF BC2 maps and the older games I have NOT played in a very long time so I do NOT remember.


In CoD that would be 10/16 maps in CoD MW2 the worst being Rust, Highrise and Terminal(Cancer), Firing Range, Nuketown, arkaden, dome, carrier, hijacked, freefall, most bo3 maps were too linear so I'd put them on the list as well, some weren't good as well, but NOT terrible.


Starcraft 2 - Incineration Zone, Nerazim Crypt, Crossfire, Slag pits...

-5
Rep
386
Offline
admin approved badge
17:55 May-13-2018

... secret springs and a few others I can't think of now for SC2


R6 Siege - Plane, Favela, Club house, skyscraper, Kanal, kafe dostoyovski, border, other r6 games were not competitive and really multiplayer, so yeah...


CS:GO -> mirage, dust2, cache and Aztecs, dust1, assault, office, train.


Warcraft 3 - borderlands, adrenaline, deadlands, goldrush and a couple others I can NOT think of.


IronSight - dam


.... well there are many other games and I do NOT feel like going over them... -_-
these are from some of the recent competitive games that i played.

-6
Rep
-4
Offline
18:16 May-13-2018

I see you are a man of no culture.
de_aztec? dust2? ASSAULT? TRAIN? OFFICE?
and of all cod mw2 maps you said TERMINAL, HIGHRISE?
God damn

1
Rep
386
Offline
admin approved badge
21:27 May-13-2018

Aztec was good for 1.6 in CS:GO it's too choke-pointy and super CT sided.
Dust 2's B has always been bad and in general is super simplistic.
Train is too T sided due to the many well trains and in 1.6 it was much better.
Office is trash, super T sided due to all the paths.


Terminal I explained below and Highrise I explained above, both maps are terrible.

-3
Rep
386
Offline
admin approved badge
21:32 May-13-2018

If all games had CoD4 and CoD Ghost-like maps in the CoD franchise everything would be awesome. Well technically MW2 has the same design philosophy, but the execution is poor on most maps, the design patterns and philosophy is the same and the maps that are actually good are brilliant, like Favela, Invasion, Sub base, Karachi are excellent maps, skidrow and afghan are good as well.

-3
Rep
383
Offline
senior admin badge
09:10 May-14-2018

I mean, I think Ghosts has the most forgettable maps of just about any game I've played. Awful spawning as well

0
Rep
94
Offline
20:02 May-13-2018

You should've mentioned the maps you like to keep the messages shorter. But seriously? Terminal, rust and dome were good maps.

2
Rep
386
Offline
admin approved badge
21:25 May-13-2018

Terminal is unbalanced, the team that controls the top side of the map has a complete advantage and you can keep the control easily as the access points to the higher part of the map are all choke points.
rust is just complete bs, nothing good about it... dome was too frantic, the remake in ghosts was much better. There are obvious power positions that are poorly made and can NOT be overtaken or taken down. Camping is also prevalent. Now I a do enjoy playing on dome, but I can NOT say it's a good map...

-2
Rep
386
Offline
admin approved badge
21:28 May-13-2018

Well it's much longer listing 14/16 CoD4 maps, all WaW maps, all but one ghosts map, all but 2 BO1 and Bo2 maps, all Infinite warfare maps and all but point du hoc on CoD WW2 and yes now it seems shorter, but people would NOT really realize which maps I think suck.

-2
Rep
386
Offline
admin approved badge
05:24 May-14-2018

So many downvotes, yet 0 arguments to prove me wrong, lovely as always...

0
Rep
94
Offline
17:34 May-14-2018

I guess that you hate almost all maps in a game, so I guess there's something wrong in your view of the gameplay on those maps. Terminal wasn't that bad with "choke points". You could easily get upstairs, the plane, a bit more difficult, but with the side entrance, you could surprise them

1
Rep
386
Offline
admin approved badge
22:31 May-14-2018

no surprise with the claymores and bouncing betties... and they still have to look in the same direction regardless if you come from the side or back, 0 difference in pre-aiming and btw I'm saying this as an abuser myself, had I not done it, I most likely would have NOT realized it, I don't choke point anymore on it, but still... I've dropped many moabs and nukes(moabs especially) on Terminal thanks to exploiting every bit of it XD

0
Rep
0
Offline
17:20 May-13-2018

nuketown is small, symmetryc annoying and popular at the same time
...best maps I've ever played on: Paracel Storm, Highrise (mw2), Favela, Rundown, Terminal, Launch (bo1), Citadel (bo3) and Hunted (bo3) ..all these have in common the same

1
Rep
0
Offline
17:21 May-13-2018

thing which is high variety of options of playstyle

0
Rep
386
Offline
admin approved badge
17:33 May-13-2018

Highrise was a camp, explosive, snipe fest, Terminal is unbalanced as the people on the lower part of the map are in a severe disadvantage and you can lock down the paths as the ways to get from the lower to the upper part of the map are choke points.
BO3 maps are great, but too simple, citadel is one of the few exceptions, but hunted way too linear, tunnel-like, even though it seems open it really isn't.

-1
Rep
34
Offline
02:48 May-14-2018

Agreed. Nuketown was so overrated; I can't figure out why people liked that map. Its tiny size combined with BO1's terrible spawning means that half the time you spawn you're immediately shot in the back or killed by random grenade spam, and the other half you'll have your streak ended by someone spawning behind you.

0
Rep
34
Offline
02:49 May-14-2018

Terrible map. The best thing to happen to BO1 was the update that made it so you can't vote the same map twice in a row so people could play something other than f***ing Nuketown.

0
Rep
386
Offline
admin approved badge
05:47 May-14-2018

yeah and firing range too, the spawn camping on the map is annoying as hell and the map itself is too simple and linear, with the second floors being useless due to them being made out of thin, wallbangable wood.

0
Rep
-31
Offline
17:07 May-13-2018

Pilsen

2
Rep
27
Offline
16:33 May-13-2018

In BF: Bad Company 2 All rush mode maps sucked except Valparaiso, Arica Harbor and Nelson Bay

0
Rep
386
Offline
admin approved badge
17:04 May-13-2018

Are you mad? BF BC2 had the best rush of all BF games, the best, epicness, just beautiful.

6
Rep
74
Offline
16:13 May-13-2018

I still prefer Campgrounds to Longest Yard. I hate Inferno map on CS GO. So many hiding spots, dark corners.

2
Rep
38
Offline
19:07 May-13-2018

In terms of dark corners the new inferno is much better imo

1

Can They Run... |

| Ultra, 1440p
Ryzen 3 3300X 4-Core 3.8GHz Radeon RX 570 4GB 16GB
| 30FPS, Medium, 720p
Core 2 Duo E7500 2.93GHz Radeon R7 250X Sapphire 1GB Edition 4GB
0% No [1 votes]
| 60FPS, High, 1080p
Core i7-10870H 8-Core 2.20GHz GeForce RTX 3060 Mobile 16GB
| 60FPS, Ultra, 4k
APU A10-9700E 4-Core 3.0GHz Radeon R5 M320 2GB 12GB
0% No [1 votes]
| 60FPS, Medium, 1080p
Core i5-11400 6-Core 2.7GHz GeForce GTX 1660 Ti Asus TUF Gaming 6GB 16GB
| 60FPS, Low, 1080p
Core i5-6500 3.2GHz GeForce GTX 1060 16GB
| 60FPS, Medium, 1080p
Ryzen 5 3500 6-Core 3.6GHz GeForce GTX 1660 Asus Phoenix OC 6GB 16GB
100% Yes [1 votes]
| 60FPS, Medium, 1080p
Core i5-3570K 3.4GHz GeForce GTX 1060 Gigabyte Windforce 2X OC 3GB 16GB
| 60FPS, High, 1080p
Core i7-12700K 16-Core 3.6GHz GeForce RTX 3060 Ti Asus ROG Strix Gaming OC 8GB 32GB
| 60FPS, Low, 1080p
Ryzen 7 2700X Radeon RX 550X 4GB 24GB
| 60FPS, Ultra, 1080p
Core i5-10600KF 6-Core 4.10GHz Radeon RX 580 Asus Dual 8GB 16GB
| 60FPS, Medium, 1080p
Core i5-11400F 6-Core 2.6GHz GeForce GTX 1060 MSI Gaming X 6G Edition 16GB
| 60FPS, Ultra, 1080p
Ryzen 5 2600 Radeon RX 580 4GB 8GB
| 60FPS, Ultra, 1080p
Core i5-4570 3.2GHz Radeon HD 7970 OC Sapphire Edition 16GB
| 60FPS, Medium, 1080p
Core i7-8086K 6-Core 4.0GHz GeForce GTX 980 4GB 32GB
| Low, 1080p
Core i5-7400 3.0GHz GeForce GTX 1050 Palit StormX 2GB 12GB