Alan Wake and Quantum Break were Xbox exclusives and Microsoft ultimately owned the IP, giving them the final say of the future of these series. Virtala has implied this is the chief reason why Remedy Entertainment has parted ways with Microsoft for the upcoming Control, providing the studio with total creative freedom and the potential to build on the world with sequels if it proves successful. We saw how Remedy intended to do this with Alan Wake and Quantum Break, both of which contained little Easter Eggs that hinted at a larger world.
“In order to create these worlds, characters and stories, it's a huge investment of really high-quality people that are really hard to find and those typically provide a basis for long-term franchises, long-term brands in which you could put multiple games," said Virtala to GamesIndustry.biz.
"Considering our history, Alan Wake was really interesting but it was a collaboration with Microsoft. Due to certain reasons, it never got a sequel. Quantum Break, also, we put a lot of effort into creating the world, the characters, the stories, but still it was Microsoft IP. They decided not to take it further. If we owned the IP, it's fully in our hands to decide how we create it, how we develop, what are the creative decisions that we take? And then maybe one day in the future, if it proves to be successful, it's again in our hands to decide what will be done. That was important for us."
I can’t say it feels like the greatest loss that Quantum Break 2 was never made, and having seen plenty of gameplay from Control it certainly seems like the smart decision to build a new IP. Early impressions have been fantastic and it still retains Remedy’s token time-warping combat and explosive action.