It's crunch time and the holiday season is bearing down upon is. We've got a two-pronged attack going on in the second half of 2018 - we've got a powerful new generation of graphics cards from Nvidia ready to drop, and we've also got the latest AAA blockbusters to test them out on. But what are likely to be the most demanding PC games set to release throughout the rest of 2018? Let's find out...
One look at Forza Horizon 3’s system requirements is probably enough to make your eyes weep at the thought of all the money AMD and Nvidia will be sucking out of our wallet. And now it’s two years later and it’s time for Forza Horizon 4. It’s set in Britain this time around with dynamic seasons and support for 72 (!) players racing around in the same world simultaneously. It’s a grander experience than we’ve ever seen before from the open-world racing series, making it the perfect showcase for the awesome power of your gaming rig.
Even if Ubisoft does precisely nothing to improve the visuals of Assassin’s Creed Odyssey over AC Origins, this will still be comfortably one of the most demanding games of 2018. It looks absolutely gorgeous of course, so it’s to be expected, but we’ve seen with Assassin's Creed Origins that it is absolutely on CPUs. Unless Ubisoft makes some major improvements to performance, a very solid quad-core processor is going to be required to hit 60 frames per second.
Arguably there is no other multiplayer-focused development studio in the world that can touch DICE’s output. The fact they crank out these games every year or two and manage to make them look stunning every time is a testament to their talent. The Frostbite 3 engine is fantastic as well. By and large, every game released on it looks and runs great. However, that doesn’t mean Battlefield V is going to be running on a calculator anytime soon. Gameplay has looked gorgeous, and when you factor in 64-players, plus vehicles, destruction, and huge maps, Battlefield 5 is going to be a real test for our rigs. It’s the sort of game that a lot of folks are going to be able to run on Low with very problems, but the High and Ultra visuals are going to need the very best from our GPUs.
Just Cause 3 was uniquely demanding, and there’s little sign that Just Cause 4 will be different. Avalanche likes to throw everything at its pyrotechnic showcase. A world that is hundreds of square kilometres; chain reaction explosions; frenetic gameplay and, for the first time ever, dynamic weather effects that includes physics-based tornadoes that will tear entire towns up. It’s the sort of thing that does CPUs and graphics cards weeping, particularly considering Just Cause 3’s widespread performance woes. Avalanche has moved JC4 to its new Apex game engine though, so this could prove to be of a wild card.
Shadow of the Tomb Raider just about pipped Fallout 76 to the final spot, thanks in no small part to the Geothermal Valley. Anyone who’s played Rise of the Tomb Raider will be all-too-familiar with this infamous spot. This hub area absolutely tanks performance, and with the news that Shadow of the Tomb Raider will feature the largest hub areas yet in the series, we’re willing to bet it’s going to take a toll on our frames per second. It should be worth it though, as Shadow of the Tomb Raider is sure to be one of the finest looking games in existence when it launches on September 14th.
We've got no system specs yet for this little lot, but which game do you think is going to be the most demanding and why?