While DICE hasn’t announced as such, those doing some digging into the Battlefield V have discovered that ray-traced lighting support may be included in the multiplayer shooter.

German tech site PC Games Hardware discovered in the Battlefield 5 console commands that a ray-tracing option is visible. They used the console command “Render.DrawScreenInfo 1” to provide an overview of all their technical specs within Battlefield V, spotting a setting simple dubbed ‘Raytrace’. In the Battlefield V closed alpha, Raytrace is set to ‘Off’, while the GeForce GTX 1080 Ti used isn’t even capable of the technology.

Real-time ray tracing, also known as RTX, is a feature that’s currently exclusive to Nvidia’s newly announced Turing graphics card architecture. The Quadro RTX GPUs will support real-time ray tracing, while it’s also expected that the high-end GeForce RTX 20-Series GPUs will also support the emerging technology. It’s likely to be an incredibly demanding feature though, so lower-end 20-series graphics cards will not be capable of real-time ray tracing.

It would be fairly surprising to see ray-tracing in Battlefield V, although the technology’s got to be picked up at some point. At the moment the only game with confirmed support is 2019’s Metro Exodus, and new GPU owners are going to be crying out for something to stretch their graphics cards’ capabilities.

Traditionally, the Battlefield franchise has been at the forefront of quite a few emerging technologies and it would certainly make a great showcase for RTX. Neither EA nor DICE have confirmed this is happening in Battlefield V, although we could perhaps hear more once Nvidia officially unveils its GeForce Turing graphics cards later today.