Early benchmarks of Battlefield V running on a GeForce GTX 2080 Ti pointed towards an incredibly demanding experience. Anyone remotely familiar with ray-tracing would’ve been aware it’s a setting that will tank performance. During Gamescom 2018 we saw ray-tracing brought the $1199 down to sub-60 frames per second in Battlefield V while playing at 1080p.

For DICE, this is slightly problematic. In particular, because the 2080 Ti is the top-end RTX GPU and the RTX 2080 and RTX 2070 will be subsequent steps down in terms of performance. The implementation of ray-tracing in Battlefield V looks fantastic, although there’s still a ways to go in terms of optimising performance. This is the next step for DICE, who have now admitted they may need to dial some settings down and do some fine-tuning in order to get stable performance on the upcoming Nvidia RTX 20 Series GPUs.

"What I think that we will do is take a pass on the levels and see if there is something that sticks out," said Christian Holmquist, DICE technical director, during an interview with Tom's Hardware.

"Because the materials are not tweaked for ray tracing, but sometimes they may show off something that's too strong or something that was not directly intended. But otherwise, we won't change the levels-they'll be as they are. And then we might need to change some parameters in the ray tracing engine itself to maybe tone something down a little bit."

From the sounds of things, DICE dialed everything up to 11, Spinal Tap-style, for the purposes of demoing the ray-tracing technology, but the end product is going to need a little tweaking in order to ensure a stable frame. It comes about due to some surfaces being more reflective than others. For example, glass bricks next to a river could cause the frame rate to tank as it attempts to compute the bouncing rays of light. DICE just needs to identify these problem areas and tone down the ray-tracing effects somewhat. The end result probably won’t even look very different to the demos we’ve seen, at least during motion. If you were hoping to see the map reflected in your enemies’ eyes though, you may perhaps need to rejig your expectations.

Whatever happens, Battlefield V’s ray-tracing is probably going to be quite a culture shock for enthusiast gamers used to high resolution and/or high frame rate gaming. I suspect most GTX 1080 Ti owners making the jump to the RTX 2080 Ti aren’t sitting around gaming on 1080p/60Hz monitors, so sacrifices will have to be made for those sumptuous reflections.

With the news that DICE is looking to tone down ray-tracing effects for Battlefield V, how do you think the lesser GeForce RTX 20-Series GPUs are going to hold up?