Nixxes has pushed out the first PC patch for Shadow of the Tomb Raider, implementing a raft of changes that the port specialist didn’t quite have time to fix in time for the game going gold.

While Eidos Montreal headed up development of Shadow of the Tomb Raider, Nixxes was once again on hand to build the PC version and ensure it’s good working order. The response is pretty mixed in regards to that, with news of a few bugs and oddities, although hopefully SotTR PC patch 1 should tidy up a few of these rough edges.

Big changes for the first patch includes enhanced Steam Controller support for those brave enough to try Valve’s Frankenstein controller, as well as fixes related to performance and stability in Shadow of the Tomb Raider.

Shadow of the Tomb Raider PC Patch #1 Release Notes

  1. Steam Controller support (and the use of the Steam controller configuration UI) now has to be explicitly enabled in the gamepad options menu.
  • This is intended to not have it interfere with the native Xbox 360, XboxOne and PS4 controller support, no matter how Steam is configured.
  • We recommend leaving this option disabled unless you intent to use the Steam controller.
  • Some improvements to photo mode camera control, including bug fixes for when axis-inversion is being used.
  • Fix for a helicopter getting stuck in place at high frame rates.
  • Fix for a texture issue encountered on some machine / setting combinations.
  • Improvements to stereoscopic 3D rendering.
  • Fix for a problem where the camera could unexpectedly turn away when Lara hangs on a ledge.
  • A variety of smaller fixes related to functionality, performance, and stability.
  • Apologies for the lateness but we’ll also have Shadow of the Tomb Raider benchmarks and a performance breakdown later today. Square Enix wasn’t playing ball with the code but we’ve got our mitts on a copy in the end.