A huge wave of GeForce RTX 2080 Ti and GeForce RTX 2080 graphics card reviews have hit this afternoon, providing all sorts of juicy benchmarks ahead of the official launches tomorrow. General availability of the RTX 2080 Ti has been delayed by a week but both of these GPUs should be filtering out to customers within the coming days.

First and foremost, both the GeForce RTX 2080 Ti and GeForce RTX 2080 are 4K graphics cards. The performance they offer is far in excess of what is required for a 1080p or 1440p display, although paired with a top-end CPU they could make a decent fit for those with high refresh rate monitors.

Both of these GPUs are equipped with Turing GPUs. This new architecture supports ray-tracing and AI-powered Deep Learning Super Sampling (DLSS) for the first time. Unfortunately, neither of these technologies are actually available in games yet, so they're theoretical benefits for now. RT Cores handle the ray-tracing elements, Tensor Cores are utilised for AI, while CUDA Cores are used for all the usual FP32 calculations.

Ray-tracing is huge, and you can read about the benefits of it here, but it's arguably a technology of the future rather than the here and now. Early adopters are going to have to be patient for the games to roll out.

In the meantime, I've been going a bit mad with a spreadsheet and attempting to aggregate the benchmark scores achieved across similar systems within a whole spread of reviews. This provides a look not only at the RTX 20 Series performance, but also how it stacks up against the previous-gen GTX 1080 Ti and GTX 1080, as well as AMD's hottest chip, the Radeon RX Vega 64.

Specs  GeForce RTX 2080 Ti GeForce RTX 2080 GeForce GTX 1080 GeForce GTX 1080 Ti
GPU Architecture Turing Turing Pascal Pascal
GPU TU102 TU-104 GP104 GP102
Process Node 12nm NFF 12nm NFF 16nm FinFET 16nm FinFET
CUDA Cores 4352 2944 2560 3584
Core Clock 1350 MHz 1515 MHz 1607 MHz 1481 MHz
Boost Clock 1545 MHz 1800 MHz 1733 MHz 1582MHz
Memory Speed 14 Gb/s 14 Gb/s 10 Gb/s 11 Gb/s
Memory Interface 352-bit 256-bit 256-bit 352-bit
Memory Bandwidth 616GB/s 448GB/s 320 GB/s 484.4 GB/s
TDP 285W 215W 180W 250W
Power Input 2x 8 pin 8 pin + 6 pin 8 pin 8 pin + 6 pin
Founders Price $1199 $799 $549 $699
Standard Price $999 $699 $549 $699


4K Ultra Benchmarks - GeForce RTX 2080 Ti , GeForce RTX 2080, GeForce GTX 1080 Ti, GeForce GTX 1080 and Radeon RX Vega 64

(Click to expand)

GeForce RTX 2080 Ti , GeForce RTX 2080, GeForce GTX 1080 Ti, GeForce GTX 1080 and Radeon RX Vega 64 Total Frames 4K Performance

  GeForce RTX 2080 Ti GeForce RTX 2080 GeForce GTX 1080 Ti GeForce GTX 1080 Radeon RX Vega 64
Ghost Recon Wildlands 46 38 37 29 28
Shadow of the Tomb Raider 55 42 39 29 29
Grand Theft Auto V 122 86 89 66 66
Far Cry 5 77 62 59 47 39
The Witcher 3 67 56 48 39 39
Shadow of War 71 57 51 41 41
Deus Ex: Mankind Divided 55 43 41 33 32
Battlefield 1 101 78 77 57 62

The eventual endgame for Nvidia does have a fascinating dynamic here though. The Tensor Cores used the Turing GPUs aren’t standard, and the hooking in of ray-tracing through proprietary methods is a fairly blatant attempt to leave AMD floundering. If ray-tracing support kicks off in a big way, and we mean if, game developers around the world are going to be coding towards Nvidia-specific graphics features and Nvidia-specific GPU components. This could shut AMD out entirely if it cannot get its own ray-tracing technology out of the doors and meeting Nvidia’s standards.

Whether you’re thinking of buying a GeForce GTX 2080 Ti or a GeForce GTX 2080, whichever you choose you’re pretty much buying it on a hope and a prayer. No games currently support ray-tracing, and no games currently support DLSS. They will come, eventually, but there’s no doubt these are extortionately priced video cards that aren’t able to work to their full potential. Yet. This isn’t wholly Nvidia’s fault though, and we understand a handful developers are ready to push ray tracing updates but are waiting on a Windows 10 update from Microsoft that incorporates RTX compatibility.

In terms of RTX, we know ray-tracing will be hugely demanding. 4K in AAA games with ray-tracing is going to be next to impossible with a $1199 GeForce RTX 2080 Ti. DLSS could yet prove a huge boost in performance, although all we’ve got to go on on that front is a handful of Nvidia’s notoriously misleading benchmark charts.

Putting aside RTX and DLSS for a moment though, what we appear to have here are two great graphics cards at stomach-heaving prices. In the case of the GeForce RTX 2080, the benchmark results are enough to give real pause for thought. It comes with a $100-200 price premium over the GeForce GTX 1080 Ti, and yet there’s just a few percentage points performance difference. That’s a lot of money to spend without seeing DLSS and RTX benchmarks.

While considerably more expensive, the $1199 GeForce RTX 2080 Ti does at least achieve one easy to grasp goal - it is the fastest gaming graphics card on the planet. And by some margin, beating out even the Titan V. The RTX 2080 Ti is a damn powerful graphics card before we even talk about ray-tracing and DLSS. Whether you think that makes it worth twice the cost of a GTX 1080 Ti, well, that’s a matter of some debate.