The writing’s been on the wall for some time with Monster Hunter World and Street Fighter V, but Capcom has finally come out and said it - games as a service (GaaS) is the Japanese publisher’s future.

In a financial report to investors, Capcom made clear its new growth strategy. This involves transition away from one-off traditional game purchases, and pivoting towards a “continuous recurring revenue model.”

The document details a Capcom’s Growth Strategy, aimed at increasing the user base for its games over both the medium and long-term. In short, Capcom doesn’t want its customers buying a game, finishing it, and then putting it back on the shelf or trading it in.

“To mitigate earnings volatility risks over the medium-to-long term, measures enabling sustainable growth must include (1) transforming the foundation of our Consumer business model from a traditional one-time sale “transactional model” to a continuous “recurring revenue model” and (2) creating a business portfolio and diversifying earnings risks by thoroughly leveraging Capcom’s basic strategy, Single Content Multiple Usage,” explains the documentation.

It’s unlikely we’ll be able to see this change take immediate effect, with both Resident Evil 2 and Devil May Cry 5 set to utilise traditional business models. Looking further afield though, there’s the possibility Capcom begins rolling out GaaS titles in force from late 2019 onwards.

What are your thoughts on Capcom’s new direction? Is GaaS the right approach for its roster of games, or could this spell doom for some of gaming’s most beloved series? Let us know!