This week I was reminded of a couple of my favourite moments from throughout my gaming past, both concerned with the breaking of the fourth wall.
A notoriously tricky topic to tip-toe around, fourth wall breaking occurs when a character in a game, or you as the protagonist, become aware or informed of their own fictional nature. It derives from the imaginary fourth wall separating actors from a theatre crowd. To acknowledge the existence of the crowd within the context of the play would be breaking the fourth wall.
With movies and television, fourth-wall breaking is well-established. Kevin Spacey in House of Cards is a notable recent example, Deadpool did it dozens of times, taking it to its logical extreme with a wall break inside a wall break, while Fight Club, well, the one rule is you must never talk about Fight Club.
In games, breaking the fourth wall is practically a necessity (any tutorial or button prompt becomes a wall break by definition), but precious few manage to integrate it in a smart and self-referential way beyond this. Because of the necessity of fourth wall breaking in video games, the aim for most developers is to attempt to steer as far away from it as humanly possible. The so-called ‘cinematic’ experience.
But done right, fourth wall breaking in games can be pretty awesome. There are two examples that have really stood out for me though, and that’s Eternal Darkness and Metal Gear Solid.
Eternal Darkness: Sanity’s Requiem was a fairly low key buy critically acclaimed psychological horror game for the Gamecube. It was one of Nintendo’s many ill-fated attempts to an adult fan-base, but it featured a sanity mechanic that was pretty groundbreaking at the time. By now we’re pretty familiar with this concept thanks to Amnesia and the like, but it was a system wherein the player’s sanity would drain every time an enemy looked at them. This would result in changes to the environment or unusual events, with lower sanity causing more severe events.
This was all pre-YouTube so the effects were totally unknown going in, but aside from in-game events like bleeding walls or fake death, Eternal Darkness would also simulate the TV changing channel, the controller being unplugged, or the volume changing. This led to uncertainty on the player’s as to whether it was an in-game effect or an actual technical issue, effectively busting the insanity effect ouside the confines of the game and into reality.
The second one is perhaps the most notorious example of them all. If you've played Metal Gear Solid you’ll know exactly what I’m talking about. It’s the Psycho Mantis boss fight, of course. In this infamous boss battle, Psycho Mantis uses his telekinetic powers, reading from the memory card to discover what other games you’ve played and mocking how bad you are. He then assumes control of the DualShock controller, making it rumble and then ‘reading your mind’ (copying your controller inputs) to dodge every attack without fail. Only by unplugging the controller and putting it into the second controller port can you actually escape his mind-reading grasp and win the battle.
Both of these are, I believe, some of the most fantastic moments in gaming, and certainly high bars for fourth wall breaking.
But, these aren’t the only ones. What are some of your favourite examples of fourth wall breaks in games? Do you think games will ever be able to disconnect from the fourth wall for total immersion? Share your thoughts below!
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PC Specs
the metal gear solid trick sounds awesome, but reading other game files data? kinda sounds like a virus.
PC Specs
Breathedge. There is nothing else to say there!
PC Specs
evil with in 2 had an interesting easter egg if anyone cares :D
PC Specs
I like the e ending of nier automata where the bots come out of the credits.
PC Specs
idk i honestlly canot remember much of them beside deadpool, maby that pilot story in Battlefield 1 at end its looks like he talk to player not sure does that count
PC Specs
There's a part in the original Max Payne that came to mind--when Max is hallucinating and at one point realizes he's in a computer game (although, before that, he realizes he's in a graphic novel, which is sort of also is).
PC Specs
Blood and Wine, damn I almost cried.
PC Specs
I know, same here. I think I did tear up a bit, took a moment to catch my breath. :*(
PC Specs
I liked the little joke in Metal Gear Solid 4, where you get ordered by Otacon to insert disc 2 to continue, Otacon then laughs because its a ps3 which uses Blu ray disc and you don't need to do that anymore. :D
PC Specs
Just like in the movies, Deadpool keeps breaking the fourth wall in the game, too. E.g. when he explains that collecting DPs and becoming stronger as a result called progression in games.
PC Specs
the one when deadpool calls the developer because the game becomes 2d was better :D
PC Specs
In steins gate beginning, when okabe is seen close to the camera and those dialogues of his shocked the hell out of me
PC Specs
shrek saying ''hello 'ere'' ****ing scared me
PC Specs
The tutorial for Far Cry 3: Blood Dragon, ofc! "Press ENTER to demonstrate your ability to read." Just let me kill people... "Moving allows you to go in many exciting directions." "Running is like walking, only faster." It was the greatest.
PC Specs
Batman Arkham Asylum. When Batman inhaled Scarecrow's fear gas and started hallucinating. At one point the game froze with a glitchy image. I remember freaking out, thinking my Xbox died on me :D
PC Specs
the snake codes from super smash bros brawl were pretty great and so was deadpool (the entire game) but other than those and the ones you've mentioned I can't really think of any more.