UPDATE: Having left EA last year, noted game producer Jade Raymond has resurfaced, this time in a new position as a Google VP.

Google is set to become the first serious new entrant in the games console business for close to two decades, hosting a reveal of what it's cooking up during a Google Gaming keynote at GDC next week.

If you're in any doubt as to how seriously Google is taking this gaming push, getting Raymond on board is a big indicator. 

Her confirmation came yesterday evening in a tweet, saying "I’m excited to finally be able to share that I have joined Google as VP!" It sounds as if Raymond has held this position for some time, possibly even since she left EA Motive in October 2018, but is only able to talk about it now that Google is preparing its big unveiling.

While Raymond hasn't revealed what exactly she's VP of Google, with the timing and her background it seems pretty safe to assume it's a gaming-related appointment. Over the years she's become a noted producer thanks to her work on creating the Assassin's Creed series, working on Splinter Cell: Blacklist, Watch Dogs, and more.

Good luck to her then, and it's certainly piqued our interest as to how big Google's gaming push could be this week.

Original Story: 22-Oct-2018 - Assassin's Creed and Star Wars Producer Jade Raymond Quits EA

Electronic Arts has announced Jade Raymond is parting ways with the publisher. Raymond is the current head of EA Motive, the studio that was working on an untitled Star Wars game that was canceled last year.

The former Assassin’s Creed producer moved from Ubisoft to join EA, having overseen Assassin’s Creed II, Watch Dogs, and Splinter Cell: Blacklist. Her time at EA Motive wasn’t exactly illustrious though, working on a canceled project and briefly collaborating on Star Wars Battlefront II.

Suffice to say, it’s fairly easy to see just why a respected producer like Raymond may want to part ways with EA. We do not currently know Raymond’s plans for the future.

EA has published a statement on Raymond’s departure.

“EA Studios is focused on bringing more creative new games and content to players,” writes EA’s John Reseberg, head of communications. “Laura Miele and her team have taken several steps internally to better support our game makers in this pursuit, such as expanding Samantha Ryan’s portfolio to lead additional studios, including Motive. Samantha is known for driving creative design and supporting game teams so they can bring their visions to life. She is a deeply experienced game-maker with a gameography that spans from The Sims to Batman: Arkham City to No One Lives Forever to the highly-anticipated Anthem.

“With this change, Jade Raymond has decided to leave Electronic Arts. In her time with us, Jade helped to build great teams, and our projects underway at Motive and other studios continue unchanged. We’re appreciative of all of her efforts, and we wish Jade all the best as she moves on to her next adventure. We are driving greater creativity into everything we do across EA Studios, and we’ll look forward to sharing more in the months to come.”

And thus ends another slightly sorry chapter in EA’s history.