Just as you’d expect, Battlefield 5 will be shipping with the exact same server tick rates as Battlefield 1. “We will start out with the same settings as BF1,” said DICE multiplayer producer David Sirland. “30hz on console, 60hz on PC. But that's a start, and we'll invest in improving that too.”
DICE has been busting out Battlefield games for a while now, and it’s safe to say it knows how to handle 64-player online. 100 players is a different matter entirely though, and that’s probably one of the chief reasons BF5’s battle royale ‘Firestorm’ mode is capped out at the standard 64 players.
Three times the server tick rate of COD BLOPS 4 is nothing to be sniffed at, and Battlefield V promises to be an even more responsive experience when playing the smaller modes with lower player counts. “Oh, 120hz is of course supported for smaller modes when they enter the fray,” Sirland goes on to say on Twitter.
Lovely stuff, although that’s one less thing to blame when I whiff that next headshot.
Following the delay, Battlefield V will be launching on November 20th for PC, PlayStation 4 and Xbox One.