First Raytracing Battlefield V Benchmarks Revealed on Nvidia RTX 20 Series Graphics Cards

Written by Stuart Thomas on Wed, Nov 14, 2018 4:49 PM
System Requirements Optimum 1080p PC Build Low vs Ultra Screenshots GPU Performance Chart CPU List That Meet System Requirements GPU List That Meet System Requirements

The first raytracing benchmarks from Battlefield V are beginning to surface. A number of sites that have their mitts on Nvidia’s top-end GeForce RTX 20 Series graphics cards have been busy testing just how demanding the “holy grail” of graphics advancements really is.

German site Hardwareluxx.de has done a clean sweep of benchmark tests comprising the GeForce RTX 2070, GeForce RTX 2080, and the GeForce RTX 2080 Ti. All three GPUs were pitting against Battlefield V and its new DXR (DirectX Raytracing) graphics option across three different resolutions - 1080p, 1440p and 4K.

Suffice to say, any faint hopes you may have had that the $1300 GeForce RTX 2080 Ti may be able to handle 4K DXR in Battlefield V can be safely snubbed out. DXR raytracing causes performance hits that range from 52% at 1080p all the way up to 62% at 4K. Outside of resolution, DXR is quite clearly the most demanding graphics option in existence today.

Playing Battlefield V with ray-traced lighting is achievable across all three of Nvidia’s RTX graphics cards. Only 1080p delivers what could be defined as a satisfactory experience, but both the GeForce RTX 2080 Ti and the RTX 2080 average above 60fps on High in Battlefield 5. The GeForce RTX 2070 struggles a little, averaging 51.9 frames per second. It’s certainly still playable but it’s enough to cause doubt as to whether it’s worth enabling.

1440p resolution in BFV with RTX enabled still sees all three cards average above 30fps, but in the 4K benchmarks we see they’re really beginning to feel the strain. Not even the GeForce RTX 2080 Ti can muster an average frame rate above 30fps, so this option is off the table for new. Basically, we need more mature RTX technology, so it’s something that could really come into its own over the next couple of graphics card generations.

  GeForce RTX 2070 GeForce RTX 2080 GeForce RTX 2080 Ti
1080p 51.9 fps 60.9 fps 72.5 fps
1440p 34.7 fps 43.7 fps 52.2 fps
4K 18.3 fps 23.5 fps 28.4 fps

With all that said though, we’re still leaps and bounds ahead of where we thought we’d be six months ago. We didn’t even know real-time ray-tracing was even possible, let alone in our hands by the holiday period. It’s undoubtedly prohibitively expensive to take advantage of RTX technology, but it’s nevertheless still absolutely possible.

TechPowerUp has done some preliminary testing too, although just on the RTX 2080 Ti this time. These tests detail the various granular DXR settings that can be changed. Their benchmark is also on Ultra rather than High, discovering this drops BFV's frame rate all the way down to 64.5fps at 1080p.

If you're lucky enough to have an RTX graphics card, do be sure to let us know in the comments below how you're finding it!

And for everyone else, do you think DXR represents a worthwhile performance hit? Or is a 50+% drop in frame rates too much to take? Let us know your thoughts!

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14:16 Nov-21-2018

I think they should have kept the ray tracing technology above consumer level for a bit. Like putting it on a quadro or something

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02:04 Nov-16-2018

So.. is it yay or nay?

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05:27 Nov-16-2018

A big nay from me considering the cost and performance hit. Then again I was never planning on getting the highest end anyway.

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06:58 Nov-16-2018

i was considering upgrading, but my conscience told me to hold my horses and wait for the performance review of RTX’s Ray Tracing feature and here i am.. no idea what am i supposed to think ????

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17:42 Nov-16-2018

the 1080 is a very capable GPU it should be enough until the 7nm GPUs in 2019

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09:44 Nov-15-2018

From the hardware unboxed coverage of raytracing, BFV just uses raytracing to do reflections. Shadows, global illumination, etc are handled by regular cuda cores so honestly, the tech is still incomplete. From engineers/ CGI artist standpoint this may be a huge thing, but from consumer perspective, rtx is incomplete

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11:53 Nov-15-2018

That's how RTX works, it currently handles mostly reflections while everything else is done regularly.

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12:14 Nov-15-2018

RT cores can handle raytracing regardless of its use - could be GI, reflections, refractions, shadows, DOF compute, etc. It is up to the individual developer to use the tech as they please. If RTX was only limited to reflections - we wouldn't be seeing various rendering demos (in both games and offline CG rendering) involving all those other things I mentioned.

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12:30 Nov-15-2018

RTX is a hybrid rendering solution. RT cores even though capable of working on other RT elements would no way in hell be able to keep a playable framerate without this hybrid system they have.
I said it multiple times, RTX is an impressive achievement but it's still in it's very, very early phase of existence.

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12:36 Nov-15-2018

Indeed rtx cores can do all that you said,but it looks like there's still more computation power needed. Another interesting thing was that the cuda cores were somewhat idling when rtx was enabled, which means that high res rtx is possible, only if rtx cores could keep paces with cuda cores.

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12:38 Nov-15-2018

@emperor96, rtx isn't all hybrid, it was seen that cuda cores were idling when etx was active, suggesting that all the raytracing job is handled by rtx cores

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12:51 Nov-15-2018

If there's an article or a video to read up on that I would really love to check it out.
I know that RT cores are capable of doing their ray tracing duty, but they aren't capable of casting more than one or two rays per pixel. That'd leave the image noisy as hell without Tensor Cores and their denoising algorithms to smoother the picture. But the rest of the scene still needs to be rasterized though? This should be how Turing works.
Or am I getting this wrong ?

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13:06 Nov-15-2018

I was currently referring to the technical limitations of Turing, not of RTX. I got it confused above, I apologize. The GPUs hold the same name as the tech which got me confused. I was referring to the current line of GPUs not the technology itself.

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17:29 Nov-16-2018

Raytracing is raytracing. No question about what it is or what it does - I stated that already.
But games are obviously not readdy for FULL raytraced graphics, the raytraced elements are, of course, mixed with mostly raster elements to form the final image. I was skeptical of raytracing in games from the very beginning, I really wasn't expecting to see anything playable and high-quality for another 7-10 years, but it seems that Nvidia is taking at least small steps to start the process now. As a CG artist I know just how computationally expensive raytracing is and the slowdown isn't really a surprise to me.
I'm probably more interested in the speed gains in offline CG rendering, however.

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07:41 Nov-15-2018

As Single-Playing i think it Worth(as dreaming..tha'ts why i bought a RTX Card).What about Performance of a FULL SCALE OF RAYTRACING gaming
Like Lighting and reflection RTX,Global illumination RTX.???! @4k

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09:49 Nov-15-2018

I think the current BFV implementation needs work. The raytracer sampling rate is clearly too high for what it does. The performance will get better, DICE are working on optimizations.

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04:04 Nov-15-2018

I think it is worht if you own yourself a 1080p 144hz monitor and ofc a gtx 2080ti :)

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01:12 Nov-15-2018

I have a feeling that future drivers from nVidia will optimize this quite a bit. Maybe get it down to a 30% hit instead of 50% hit to performance. Question is how long will that take?

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02:30 Nov-15-2018

In a video about RTX on BFV, one or two DICE devs talked about some stuff they would be trying that would help too.

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09:50 Nov-15-2018

The sampling rate needs to be dropped, me thinks. It's probably still a bit high now for what it is. That would result in higher framerates out the box. I also suspect that at higher resolutions the raytracer sampling rate goes up a lot as well, which is unnecessary for this generation of cards. We'll see how they handle it.

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00:38 Nov-15-2018

well i dream with a 2080 Ti card as an upgrade for my SLI but this cards with this reports of failure crashes etc makes me wonder if im buying one or not in the next year.

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00:15 Nov-15-2018

Are there any gains to fps at 1440p-4k when using two 2080 tis in sli? they should have tested that as well, I know I'm not the only one curious about this.

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09:51 Nov-15-2018

I'm even more curious because I actually have two of them.

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10:03 Nov-15-2018

Do try it and post the results in a blog.

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12:15 Nov-15-2018

I don't own BFV and I don't even know if it supports SLI or RT core pooling.

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22:23 Nov-14-2018

Err, wut? The framerates are all wrong... 2070 getting same fps as a 2080Ti? 2080 getting better than 2080Ti?


That being said...daaaaaamn, the framerates are low O_O
Exciting, but dayum...dayum...


Multi GPU or SLI could help remedy this a bit, at least get a playable 1440p at 1440p. DLSS could also help on top to up-sample to 4K, if implemented. There will deffo need to be combinations of things like that to make it viable.

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22:39 Nov-14-2018

it's a mistake in the article it should be 28.4 @4K and 52.2 @1440p
from looking at the pictures from the source it's nice but it's not a big difference and it won't be noticeable while playing a fast paced game like this one

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22:45 Nov-14-2018

Do you think that OC the gpu could help for better performances?

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03:17 Nov-15-2018

1-2fps ????

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09:28 Nov-15-2018

The GPUs in tests I've seen already clock to -1900MHz, so that is already close to max

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22:11 Nov-14-2018

Did i read the chart wrong or does the 2080 get better framerates than the 2080Ti at 1440 and 4K?

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22:15 Nov-14-2018

it's a mistake in the article it should be 28.4 @4K and 52.2 @1440p

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22:05 Nov-14-2018

Ray tracing just isn't worth investing in right now. Neither is DLSS.

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00:21 Nov-15-2018

I agree with you partly, ray tracing just isn't there yet, but dlss may very well help with those who buy the cheaper gpus & want upscaling without losing fps.

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00:24 Nov-15-2018

Upscaling works on consoles therefore I can only imagine how well upscaling, similar to the ps4pro & xb1x, can do on the pc if utilized correctly by devs.

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07:48 Nov-15-2018

But that's the thing. It's the developers that have to put it in their games. Why isn't it a driver thing?

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21:58 Nov-14-2018

I was considering an upgrade to 2080, but of course I wouldn't play without RTX since it's the reason why I'd upgrade and since I would play at a measly 60 fps on 1080p... Best keep my money, for now.

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21:53 Nov-14-2018

People who would spend 1200 on a GPU don't have 1080P displays and they aren't going to run their games at 1080P on their 4K displays.

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19:48 Nov-14-2018

USELESS BENCHMARKS

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19:42 Nov-14-2018

RTX looks great... No jokes. But this proves that we are not ready.

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18:46 Nov-14-2018

@Stuart Thomas the FPS numbers for the 2080ti in the table is wrong
the difference between RTX on and off is not worth this huge performance hit especially in a game like Battlefield V

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18:23 Nov-14-2018

Ouch, that's kinda harsh. Although I'm kinda surprised by RTX 2080 pulling more than 60fps average on 1080p.
Although I'm pretty sure people who have these machines are well past gaming in 1080p.

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03:35 Nov-15-2018

not unless you can tinker with DLSS to near 4K quality. but not with this game apparently. Though I'm not sure if this feature can with used along with ray tracing

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18:18 Nov-14-2018

1200 for 1080p lol

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18:11 Nov-14-2018

hahahah

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18:03 Nov-14-2018

OP can you up the DLSS upto 4k quality with RTX on @1080p?

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00:43 Nov-15-2018

there is no dlss in the game

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