Battlefield V Patch Addresses Critical Issues, Time to Kill Adjusted for Nearly All Weapons

Written by Jon Sutton on Tue, Dec 18, 2018 12:00 PM
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UPDATE: And so the Battlefield V merry-go-round continues. DICE has now announced it will be totally reverting all of its Time to Kill changes and we'll be right back where we started. 

In a new blog post, the DICE dev team wrote "Our intent with the TTK changes was to see if we could evolve the Battlefield V experience and make it more enjoyable for new players, whilst also making sure the Battlefield vets have a choice with a more ‘core’ experience suiting their preferred play-style. Clearly we didn’t get it right. Veteran players didn’t ask for the change, but as game developers, we took it upon ourselves to make those changes based on extensive data and deliberation. It truthfully wasn’t an easy decision for us.

"We have learned a lot over the past week. We’ve gained clarity on the issues you’ve shared with us around TTD, we’ve identified imbalances in weapons, and have recorded real-world data on how TTK changes our game and impacts players. We have a better idea of how to improve the game going forward, and have already begun taking steps to improve the experience for all our players, new and veteran.”

I'm a huge fan of Battlefield V, I've put more time into it at launch than just about any Battlefield in recent memory, but these scattergun changes really aren't filling me with confidence for its future. DICE's vision needs to be clear and it needs to do what it believes is best from the off, rather than have trials-by-fire on Reddit and game design by committee as anyone and everyone weighs in on the specifics. 

There's definitely value to be had in listening to fans, just as there is value to be had in trying to entice new players, but overly bow to either and you've got a recipe for trouble on your hands.

UPDATE:  DICE Addresses Battlefield V Time to Kill Criticism - 'New Players Are Having a Hard Time'

When DICE implemented wholesale Time to Kill (TTK) changes to Battlefield V it was really difficult to fathom out. The BFV reddit is ablaze with complaints about the tweaks, and I think with good reason.

DICE's official reasoning was that new players were having a difficult time while seasoned Battlefield vets were benefitting from the low TTK. To me, that sounds like it's working as intended. If you've played and practiced a game more, you absolutely should have a competitive advantage over a newbie. It's the same with other games and just about everything in life.

Regardless, the sweeping changes were rolled out. As a result, it now takes a great number of bullets to kill an enemy. This allows players who are being shot to have more time to react and fire back, or to duck into cover. It also prevents using a single mag to wipe a squad as it's simply just not possible anymore. 

Since the update on December 12th, DICE has been listening to feedback though and provided a response. 

"On behalf of the Battlefield team, I’d like to apologize for the silence over the past couple of days on the TTK topic," wrote DICE. "We’ve seen it’s been a big talking point and causing a divide in the community, which was never our intention. We have been listening closely to what you’ve all been saying.

"Changes to the game carrying this kind of weight needs clearer, earlier communication before getting rolled out. We will improve how we roll out updates in the future and respond more quickly when you have questions or concerns.

"So, why change TTK now? The intent came from us observing that new players are having a very hard time with the game compared to our core players, and we wanted to see if we could improve this over the holidays so more players can have a great time."

Unfortunately, DICE has no immediate plans to roll these changes back. Instead, it's going to expand its available 'Core' playlists. Core mode retains the original TTK and is designed as a more hardcore experience. Last week Core mode rolled out to Conquest mode only but now DICE is implementing Core playlists for every game mode in Battlefield V. It's a decent halfway step but splitting a player base is never good. It's also a worrying sign that DICE itself doesn't even know what the correct way to go is with its TTK changes.

Original Story: 12-Dec-2018 - Battlefield V Patch Addresses Critical Issues, Time to Kill Adjusted for Nearly All Weapons

After last week’s major update, DICE has dropped a new, smaller patch for Battlefield V that finally fixes the pesky issue of being spotted on the minimap following a kill, among other changes. This problem in particular can cause havoc for stealthy play, so it’s good to see that this wasn’t an intentional decision at least and we can now get back to being the sneaky, stabby people we’ve always wanted to be.

There are also a number of other issues fixed such as numerous crash bugs, recon players losing access to the throwing knife, and the Tides of War event countdown being incorrect.

Battlefield 5 December 11th Release Notes

  • Players no longer get spotted on the mini-map after killing an enemy.
  • Fixed an issue where high-level Recon players lost access to the Throwing Knife.
  • Adjusted the initial respawn count on specific maps in Domination mode.
  • Fixed a crash that could occur when being in the Practice Range as a squad.
  • Fixed a crash that could occur when viewing the Tides of War menu.
  • Fixed a crash that could occur when playing the Nordlys War Story.
  • Corrected the Tides of War countdown notice to show the correct number of days.
  • Fixed broken audio when watching the tutorial videos.

TTK Changes

In addition to the client-side patch, DICE has also issued a server-side update today that is intended to fix the Time To Kill (TtK) issues that some players have. The aim here is to ease up on the weapon damage slightly because “the wider player base is dying too fast leading to faster churn - meaning players may be getting frustrated with dying too fast that they choose not to log back in and learn how to become more proficient at Battlefield V.” Increasing the TTK has the knock-on effect of improving the Time to Die (TTD), and should make for a more forgiving experience.

Semi Auto Rifles:

Gewehr 43, Selbstlader 1916: Drop to 4 Bullets To Kill around 39 m (never).

Turner SMLE: Drops to 4 BTK around 28 m (50 m), 5 BTK around 68 m (never).

Gewehr 1-5: Drops to 4 BTK around 13 m (30 m), 5 BTK around 44 m (50 m), 6 BTK around 63 m (never).

M1 Carbine: Drops to 5 BTK around 39 m (50 m), 6 BTK around 63 m (never).

Assault Rifles:

Can no longer 4 hit kill with body shots only.

Drop to 6 BTK around 21 m (50 m), 7 BTK around 53 m (never).

LMGs, MMGs:

Can no longer 4 hit kill with body shots only.

Drop to 6 BTK around 21 m (50 m), 7 BTK around 57 m (never).

SMGs:

Can no longer 4 hit kill with body shots only.

Drop to 6 BTK around 15 m (25 m), 7 BTK around 32 m (50 m), 8 BTK around 49 m (75 m), 9 BTK around 70 m (never).

MP34 does not drop to 9 BTK at range.

Self-Loading Rifles:

Will now require one extra shot when hitting the lower body, arms or legs unless the other shot is a headshot.

Buckshot Shotguns

Unchanged: Same damage.

Slug Shotguns:

Slightly adjusted: Will deal less damage when hitting lower body, arms or legs.

 

I’m of the opinion that the TTK is great as it is and that DICE’s method of lowering weapon damage isn’t the ideal way to tackle the low TTD. While the two are inextricably intertwined, it would be better to see the netcode improved so players have more time to respond rather than a kneejerk reaction to folks who wonder why they’re dying quickly when they run out in the open.

If we’re to take the Gewehr 43 as an example, this 10-round semi-automatic rifle will now take four body shots to down an enemy rather than three. That’s a 33% increase in bullets, and time, required, and will dramatically affect the viability of such weapons. This naturally places a great emphasis in run and gun gameplay and high rates of fire, a move which places BFV in a bucket that looks decidedly COD-like.

But, as ever, it remains to be seen how this all translates to actual gameplay. DICE has the data and it feels such a move is necessary so perhaps giving them the benefit of the doubt is required. Fortunately, there is also a new server playlist added called Conquest Core that will retain the original TTK values so they can be compared side by side. DICE is looking to evolve Conquest Core into a “traditional Battlefield Hardcore experience”.

BF5 fans, what are your thoughts on these wholesale changes to weapon damage? Are you dropping too quick in Battlefield V, do you feel it needed adjusting? Let us know!

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14:47 Dec-19-2018

No, DICE, you didn't learn ****.

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09:12 Dec-19-2018

Thank you DICE!! for listening to us :)

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03:18 Dec-19-2018

"We have learned a lot ...'' No you didn't

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20:58 Dec-18-2018

Man I don´t know,they say that they´ve learned a lot,I understand that but still I don´t what to say about them,what do they have in their minds? It all started in 2015 with Battlefield Hardline and SW Batlefront,they lacked many things.

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21:03 Dec-18-2018

First Battlefront lacked maps ad characters and hardline had a bad start,main campaign was kinda bad but they both had great graphics,they just had a bad start.In 2016 mirror´s edge was a good game and with great graphics but was boring,

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21:07 Dec-18-2018

Battlefield 1 was a great game,nice gameplay experience again,great graphics but short story.I don´t know what hey had in mind and named it Battlefield 1. They should have named it Battlefield 5.

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21:09 Dec-18-2018

Battlefront 2 was great for me,it had agreat campaign although very short and more maps and characters although it was ruined by microtransactions.

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21:12 Dec-18-2018

As for Battlefield 5 well,they had done a good job but in their way to atrract newer players they ruin they ruin the gameplay experience for the battlefield fans.Plus why they named it battlefield 5 and not 2 why!?

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21:15 Dec-18-2018

Anyways dice had made some great games pre 2015 but the most annoying hing for me is that they don´t include bots in their games.I can´t play batllefield 3 or 4 because they are dead and they story gets boring

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14:43 Dec-18-2018

i know the have learned a lot but that won't make any difference

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14:22 Dec-18-2018

When ppl said its EA's fault ,blame EA during the SJW crisis and that the actual game would be great apart from the Feminist propaganda ...now its just sad .

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14:29 Dec-18-2018

zzzzzzzzzzzzzzzzz

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14:20 Dec-18-2018

This was a predictable outcome.

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13:51 Dec-18-2018

I've given up on Battlefield, I play Insurgency instead. Much more rewarding game imo.

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14:11 Dec-18-2018

I love insurgency, but it's poorly made, clunky and a bit buggy, with horrid hit detection and lag compensation, I hope the new one is well polished.

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14:59 Dec-18-2018

it is, its much better, beta was complete sh!te but the new build is awesome!

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15:46 Dec-18-2018

Oh, I meant Insurgency Sandstorm. I did play the first as well, but Sandstorm is a step up from that in every way:-)

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12:57 Dec-18-2018

TIME TO KILL???? 6 bullets assault rifle lol 7btk, 9btk AHAHAHAHAHAHAH


.....goes to play insurgency sandstorm

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12:59 Dec-18-2018

i was a huge fan of bf series, pretty much a fanboi. they lost me after bf4. Cheers :)

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21:17 Dec-17-2018

As a BFV fan, I really hated the new TTK but they already confirmed on Reddit that they return to the launch TTK tomorrow :)

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17:15 Dec-17-2018

So the end result is Casual players still get their ass kicked and don't like this change, While hardcore players are pissed right now. Who could have guess? Oops!?

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07:59 Dec-18-2018

Donno if they have noticed this. Increasing TTK means Default and Upgrade weapons gonna have wider gap between them. Casual Players are having less options and try something new feels like you always gonna lose 1v1. Glad they change it back

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16:30 Dec-17-2018

What..? Time-to-kill seems like a stupid idea. Get shot, then go "uuuhhh....oh, I'm being fired at... let's see.... mkay... let's hit the crouch button... now where's that..? Oh, right, C... Yay! I'm alive!".
The only true metrics used should be damage per bullet and damage multipliers per body part. Higher caliber = more damage. Head = much more damage than an arm. No need for timing, IMO.

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09:33 Dec-18-2018

it's mainly because of the disparity between TTK and TTD. It can take two seconds to kill a player and yet the victim is only aware of 1 second of gunfire, which is obviously an unfair advantage for the attacker. but what you're talking about is a sim, which battlefield certainly isn't lol

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20:26 Dec-18-2018

Doesn't need to be a sim to have what I mentioned - even games like QUAKE 4 had the same mechanics back in the day, so I'm not really sure why you'd say that.
A sim would also have realistic (as much as possible in a...game...) recoil, ballistics, etc.


Regardless, getting killed isn't "unfair" - it's a core part of the game! xD

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10:49 Dec-19-2018

I mean you obviously don't understand the difference between TTK and TTD so come back when you've figured out why it would be unfair for a player to receive 2 seconds worth of damage in a single second, and why this is a criticism of DICE, not praise.


As for your metrics, BFV already uses damage per bullet, damage per body part, and damage over distance.

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16:14 Dec-17-2018

Hardcore servers for life

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16:12 Dec-17-2018

Battlefield was NEVER a fast paced shooters, its great that its less COD and more Battlefield again.
Multiplayer Battlefield V is now one of the best grand scale MULTIPLAYER shooters in 2018 - though I still boycott Battlefield V as a whole, because of the feminist / SJW bull**** and how they rewrite history in Singleplayer to push their political agenda (v=BAlAITCBprI)!!!

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17:42 Dec-17-2018

you were making a lot of sense until your last 2 lines

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20:46 Dec-17-2018

Did you watch the video? Then you would know I have facts on my side!

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11:34 Dec-12-2018

They nerfed the already poor smg's oh boy

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11:43 Dec-12-2018

I find the medic guns can be pretty formidable up close but one on one against an STG or something and you're going to get melted

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13:41 Dec-12-2018

Agreed, Sten is a beast and will go toe to toe with most others in any class apart from the STG.. which is why i swapped classes to give me the chance to melt others

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