Resident Evil 2 Remake PC Performance Breakdown And Most Important Graphics Options

Written by Jon Sutton on Mon, Jan 14, 2019 3:42 PM
System Requirements Optimum 1080p PC Build Low vs Ultra Screenshots GPU Performance Chart CPU List That Meet System Requirements GPU List That Meet System Requirements

Resident Evil 2 Remake is available to play right now thanks to a demo on Steam. We've been busy putting this top-to-bottom remake through its paces to see how Resi Evil 2 runs on PC. Resident Evil 2 Remake is, without question, a fantastic looking game, but it can also be quite a performance hog if you're not careful. A number of graphics options in Resi 2 can tank the frame rate.

This Resident Evil 2  PC performance guide can help you hit the sweet spot between graphics and performance. Using the chart below, you can find out just how demanding each graphics option is in RE2: Remake, demonstrating the percentage drop in frame rates when turning the graphics setting from Low to Ultra. This can provide an at-a-glance look at which graphics settings affect the frame rate the most in Resi Evil 2.

Together with this, we've given priority scores based on how important we believe it is to enable these graphics options for the optimum PC gaming experience with Resident Evil 2.

Resident Evil 2 Remake System Requirements

For the benchmark results below we used a GeForce GTX 1060 6GB, an Intel Core i7-5820K processor, and 16GB DDR4 memory. The tests were performed in DirectX 11 mode. I ran through the same zombie/water-filled of an early area multiple times and took average frame rates.

Resident Evil 2 Remake Graphics Options Performance Breakdown

The further right the bar goes, the more demanding the graphics option is. In the case of a bar going left of zero, such as Shadow Cache and Rendering Mode in the Resident Evil 2 Remake performance chart below, this indicates that enabling this graphics option actually improves frame rates.

First things first, a large number of RE2 Remake's graphics options are related to post-process effects and therefore have little bearing on performance. Options such Bloom, Lens Flare, Depth of Field, Film Noise and Lens Distortion are all optional visual features with barely any impact on frame rates. These settings all come down to personal preference rather than performance. Capcom has gone in really heavy with these effects. Turning everything on can lead to a slightly blurry, indistinct image quality. At times, playing on Low can actually look better than Ultra because of this. When it comes to these effects you'll need to choose between cinematic quality and clarity.

Aside from this, we've got a handful of standout graphics options in Resident Evil 2 Remake that have a big impact on frame rates.

What are the most demanding graphics options in Resident Evil 2 Remake?

Firstly, there's Image Quality, which is actually just resolution scaling. Set this to 200% and you're effectively doubling your render resolution and halving your frame rate. Volumetric Lighting is the other big performance hog. It tanked the frame rate by 38% in the benchmark tests but it also looks fantastic. 

One option that goes other way is Shadow Cache. Enabling this option actually improves the frame rate in Resi Evil 2 really quite considerably. We average 128 fps with Shadow Cache off, then went all the way up to 176 fps with Shadow Cache enabled.

Resident Evil 2 Remake Graphics Settings

Rendering Mode

Change the method used to render Resident Evil 2, whether that's Normal or Interlaced. Interlaced rendering reduces the image quality by rendering intermittent lines and producing a composite image.

Performance Impact - 0/5

Priority - 5/5

 

Image Quality

Image Quality refers to the resolution scaling. Keep this at 100% to render RE2 at your default resolution.

Performance Impact - 5/5

Priority - 0/5

 

Texture Quality

Change the quality of object textures in RE2. This setting is heavily reliant on your available VRAM (Video Memory) on your graphics card.

Performance Impact - 0/5

Priority - 2/5

 

Texture Filter Quality

Texture Filtering, otherwise known as Anisotropic Filtering, affects the clarity of textures when viewed at an angle.

Performance Impact - 0/5

Priority - 2/5

 

Mesh Quality

This setting changes the quality of polygonal meshes in Resident Evil 2 Remake. Its effect on visual quality is minimal.

Performance Impact - 0/5

Priority - 1/5

 

Shadow Quality

Does exactly what it says on the tin. Shadow Quality affects the resolution of shadows cast in Resident Evil 2. It does have a noticeable impact on performance but can significantly improve visual quality.

Performance Impact - 4/5

Priority - 3/5

 

Shadow Cache

Enabling Shadow Cache actually improves performance. This setting turns on dynamic shadow caching for moving objects.

Performance Impact - 0/5

Priority - 3/5

 

Contact Shadows

This setting affects the rendering of detail shadows at points of contact. Looking at the files in the box for an example of this in the image below.

Performance Impact - 0/5

Priority - 4/5

 

Screen Space Reflections

Screen Space Reflections handles surface reflections. primarily in puddles and other wet surfaces. Its application in Resi Evil 2 looks fantastic, albeit at a large frame rate hit.

Performance Impact - 4/5

Priority - 5/5

 

Subsurface Scattering

This setting is specifically related to the quality of skin rendering and, in truth, it looks arguably better Off than On. Considering the frame rate dip this setting causes in Resident Evil 2, we'd recommend you switch this off.

Performance Impact - 4/5

Priority - 1/5

 

Volumetric Lighting Quality

The single most demanding graphics setting, yet also probably the best looking. Volumetric Lighting allows for cascading light effects that really help build Resident Evil 2's atmosphere.

Performance Impact - 5/5

Priority - 4/5

 

Particle Lighting Quality

Changes the quality of particle lighting. In truth, this is only slightly noticeable during gameplay but it's not going to cost you many frames.

Performance Impact - 0/5

Priority - 1/5

 

Ambient Occlusion

Changes the rendering of shadows cast by ambient lighting, particularly noticeable on edges and other contact points.

Performance Impact - 3/5

Priority - 3/5

 

Bloom

Bloom causes light to bleed from bright light sources. This comes down to personal preference but I personally think it contributes a lot to that classic Resi Evil visual quality.

Performance Impact - 0/5

Priority - 3/5

 

Lens Flare

Lens Flare shows light scattering, simulating a camera lens. Again, entirely down to taste although Lens Flare arguably adds little to the overall quality of an image.

Performance Impact - 0/5

Priority - 1/5

 

Motion Blur

Always controversial and with no definitive answer, Motion Blur adds a blur effect to moving objects.

Performance Impact - 0/5

Priority - 1/5

 

Depth of Field

DoF adjust the focus of objects depending on their distance. This is a cinematic effect with no effect on performance.

Performance Impact - 0/5

Priority - 3/5

 

Lens Distortion

Adds a barely noticeable lens distortion effect.

Performance Impact - 0/5

Priority - 1/5

 

Film Noise

Adds a post-process film noise filter that can significantly blur the overall image. Turn this off for a sharper image if Resident Evil 2 Remake.

Performance Impact - 0/5

Priority - 1/5

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21:58 Jan-18-2019

That is some of the ugliest Motion blur I've ever seen

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10:21 Jan-16-2019

Is it me or the screen space reflections look a heck lot like ray tracing?

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21:57 Jan-18-2019

a good environment craftier doesn't need the demanding power of ray tracing to get ray traced quality images. But Still requires a good GPU to get the correct effects.

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01:43 Jan-15-2019

I don't like the antialiasing options as it makes the game blurry as well.

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15:40 Jan-15-2019

Lol why so many downvotes he's right

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01:04 Jan-16-2019

OOOHHHH... I really loved the antialiasing options! It makes the game looking crisp & sharp!

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17:23 Jan-14-2019

Can i run this game at high settings 900p with light AA?@ 30+fps?

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20:34 Jan-14-2019

Maybe... But rather on medium

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23:23 Jan-14-2019

idk minimum says that y need gtx 760 which is stronger then your 860m so maby on low-medium

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23:52 Jan-14-2019

try the demo :)
but I would say high would be pushing it..

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16:47 Jan-14-2019

What was fps on max settings with shadow cache enabled? And did you test dx11 or dx12?

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17:06 Jan-14-2019

DX11. Average FPS on max with Shadow Cache at 1080p is 77fps

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19:10 Jan-14-2019

Sounds good. Thank you.

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16:12 Jan-14-2019

Like Jon Sutton said, "These settings all come down to personal preference rather than performance"!
Nice article Jon!

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16:20 Jan-14-2019

Thanks! :) Yeah you're right there, I think there's one too many effects added that can reduce the image quality too much. Turning off Film Noise definitively improves things a bit

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17:22 Jan-14-2019

Oh man thats the first thing i turn off, as well as motion blur and depth of field xD.

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16:10 Jan-14-2019

In my personal and honest opinion, some graphical options are not required. they dont add any kind of beauty. Again IMO.
Options like Lens Flare, Motion Blur(this one is questionable), Depth of Field, Lens Distortion and Film Noise. All of this options ON just make the game damn blurry and distorted. Besides that, OK!

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Can They Run... |

| 60FPS, Ultra, 1440p
Core i7-11800H 8-Core 1.90GHz GeForce RTX 3080 16GB Mobile 32GB
100% Yes [1 votes]
| 60FPS, Ultra, 1440p
Core i5-6300HQ 2.3GHz GeForce GTX 960M 4GB 12GB
0% No [1 votes]
Core i5-3470 3.2GHz GeForce GTX 750 Ti Asus OC 2GB Edition 8GB
| 30FPS, Medium, 1080p
Core i5-4570 3.2GHz Intel HD Graphics 4600 Desktop 8GB
| 60FPS, High, 1080p
Ryzen 5 3500X 6-Core 3.6GHz GeForce RTX 3080 Gigabyte Eagle OC 10GB 16GB
100% Yes [2 votes]
| 60FPS, High, 1080p
Core i5-9300H 4-Core 2.4GHz GeForce GTX 1660 Ti 6GB 16GB
0% No [2 votes]
Core i5-4460 3.2GHz Radeon RX 570 XFX RS Black 4GB 8GB
100% Yes [1 votes]