NetherRealm Studios has delivered quite a few fatalities to PC gamers over the years, although they’re promising it won’t be the same this time around when Mortal Kombat 11 comes to PC.
"The people that did the XL version of Mortal Kombat X, where it was dramatically improved, they're doing this version also," said lead designer Paulo Garcia during a chat with PC gamer. "And because they've been working with our code engine for the past three years, they've actually become a lot faster."
They’re setting an astonishingly low bar here considering Mortal Kombat X had a huge list of game-breaking issues, from game saves been deleted, the entire game being wiped, no widescreen support, FPS drops, and a 26GB patch that, at the time, felt monstrously huge. It didn’t help that the console versions of Mortal Kombat X ran at a buttery smooth 60fps at all times.
"You can't predict everything, like, there's so many things up in the air, but the main goal is to make sure that Mortal Kombat 11 is the exact same game on all platforms,” continued Garcia.
The only way is upwards for MK11, although it’s at least nice to hear avoiding these problems is a top priority for NetherRealm Studios.
QLOC is the Polish QA studio that’ll be responsible for the PC port of Mortal Kombat 11. They’ve handled DMC Devil May Cry, Dark Souls Remastered, Dragon’s Dogma: Dark Arisen, and Injustice 2, NetherRealm’s previous fighter. Injustice 2 was a great PC port from the sounds of it, raising our hopes for MK11.
Also, in case you missed it, NetherRealm dropped the first gameplay trailer for Mortal Kombat 11. It’s every bit as brutally violent as you’d expect and includes plenty of familiar faces like Sub-Zero, Raiden, Scorpio, and Sonya.
Mortal Kombat 11 comes to PC, PlayStation 4 and Xbox One on April 23rd.