Witchfire, From the Painkiller Devs, Combat Will Be All About 'Action and Reaction'

Written by Neil Soutter on Sat, Feb 9, 2019 9:52 AM
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If you’re anything like me, you probably completely forgot that just over a year ago The Astronauts revealed Witchfire at The Game Awards 2017. From the minds of many of the original Painkiller developers, Witchfire certainly looked the part, although things have gone suspiciously quiet since then.

Until now, sort of. The Astronauts have provided a bit of an update on what’s happening with Witchfire right now, although it’s not ready to show any more gameplay just yet. More specifically,  they’re talking combat, comparing it to the excellent Dead Cells in that it’ll be very challenging but near-perfect runs will be possible for those who’ve absolutely mastered the game. It’ll be nearly impossible for most players, but it all comes down to the predictability of Witchfire’s combat system.

“The “unscathed” mantra is simply just another way of saying that the way the combat goes, the player always needs to feel that when they were hit, it was because of the error they made, and not because the game is unfair” explains Adrian Chmielarz. At the moment The Astronauts are working on enemy designs, how their attacks are telegraphed, and where they’re going to be coming from. They believe it boils down to predictability and the inherent knowledge of enemy patterns. Rather than trying to kill the player with a stealth attack from behind, it’s all about action and reaction.

This should all be a familiar refrain for Painkiller fans, of course. It harks back to an old style of run and gun gameplay that boils down to a purer sense of skill. After working on The Vanishing of Ethan Carter it seems The Astronauts really is going back to its roots with Wildfire.

If you’re on the hunt for more gameplay, it is coming. Chmielarz has said it’s hoping to share new footage from Witchfire next month.

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13:32 Feb-11-2019

Uuuu, I needed a good fast shooter for a while now. DOOM is just around the corner, but more games like that are a welcome addition! Hope it sells well

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09:48 Feb-10-2019

This game looks gorgeous

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16:46 Feb-09-2019

So it's, and I really hate this term, a Dark Souls like FPS game? I'm in for that! I'll be following this to see how it goes. Looks and sounds very interesting.

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16:49 Feb-09-2019

what does it share with dark soul?

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12:53 Feb-10-2019

I guess the "it is purely the players fault if they get hit" part.

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19:47 Feb-10-2019

which is same for almost every game partialy other part is if you get punished becouse of bug

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16:11 Feb-09-2019

Damn, that looks good.

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12:44 Feb-09-2019

so still no date?

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12:16 Feb-09-2019

Excited for this one

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11:49 Feb-09-2019

Looks wonderful(not talking about the graphics).

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10:33 Feb-09-2019

I love action shooters. While Idsoftware getting struggle with Doom identity since Doom 3. Painkiller and Bulletstorm keep my faith in action shooters alive. With Doom 2016 getting this trend back on track. I am glad they give it a shot.

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Can They Run... |

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Core i7-10700 8-Core 2.90GHz GeForce GTX 1050 Gigabyte D5 2GB 8GB
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APU A8-7410 Quad-Core Radeon R5 7410 8GB
100% Yes [4 votes]
| 60FPS, Ultra, 1080p
Core i5-11400 6-Core 2.7GHz GeForce RTX 3050 Ti Mobile 8GB
0% No [1 votes]
| 60FPS, Ultra, 1080p
Ryzen 5 3600 6-Core 3.6GHz GeForce GTX 1080 MSI Gaming X 8GB Edition 16GB
100% Yes [3 votes]