Battlefield V
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DICE is gearing up for the next major update to Battlefield V, and interest for Nvidia fans comes by way of the introduction of DLSS (Deep Learning Super Sampling) support.

DLSS is a feature exclusive to GeForce RTX 20 series graphics cards, using deep learning to improve performance whilst maintaining the graphical quality of alternative antialiasing methods. It’s a free performance boost, basically, taking advantage of Turing’s Tensor Cores for the computations.

Along with the DLSS support, DICE is also deploying additional performance optimisations to the DXR-powered ray-tracing performance. This should mean higher frame rates while DXR is enabled when compared to the current version.

Combine the DLSS and DXR updates together and we could actually see a formidable performance boost in Battlefield V. The previous optimisations for ray-tracing practically doubled the performance and meant the RTX 2070 could handle 1080p/Ultra at around 70fps. Factor in DLSS and we could begin to see the RTX 2070 bump up to 1440p performance.

Likewise, the top-end GeForce RTX 2080 Ti hits around 45 frames per second on 4K/Ultra in Battlefield V with ray-tracing enabled. Provided DLSS is implemented well enough, we could well see our first 4K/60 real-time ray-traced AAA title.

There’s a fairly massive list of other changes coming to Battlefield V with the February 12th update. The big gameplay addition is the introduction of the Combined Arms co-op mode that lets solo players or squads of up to four take on eight different PvE missions split across four maps.

More granular changes include yet more tweaks to Time to Kill and Time to Death, improved vaultable object detection, improved Spawn Beacon placement, more KE7 nerfs, and reduced damage to the Turner SMLE, Gewehr 1-6 and M1944. I’m just scratching the surface here though, really, and the full update notes can be read right over here.