Metro: Exodus
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User Review

7.37
6

Metro Exodus is out now on PC and consoles, available exclusively through the Epic Games Store on PC unless you were quick enough to get a pre-order in on PC.

PC players stand to benefit most from this patch thanks to a range of performance improvements, in particular to DLSS and ray-tracing optimisation. If you’ve seen any benchmarks doing the rounds over the last few weeks then these may potentially be outdated already so we’ll endeavor to see what the Metro Exodus PC performance is like on launch day.

Of particular interest for GeForce RTX owners concerned about the DXR and DLSS features, 4A Games claims this update has tuned the sharpness of DLSS to improve image quality, although like Battlefield V this is a work in progress.

The Metro Exodus day one patch also includes a handful of bug fixes, general polish and performance optimisations, all of which should hopefully help this immensely demanding game run a little better.

Metro Exodus Day One Patch Notes

ALL PLATFORM UPDATES:

  • Added more filters for Photo Mode
  • General bug fixes
  • General performance optimisations
  • General balance improvements
  • General polish improvements
  • Improved VO and subtitles timing in all languages

CONSOLE SPECIFIC UPDATES:

  • Further performance and memory optimisation
  • Tuned motion blur effects
  • Tuned horizontal rotation speed / acceleration on thumbsticks

XBOX SPECIFIC UPDATES :

  • Added Dolby Atmos Support for Xbox One X
  • Added custom Xbox Adaptive Controller support and improved UI layout

PC SPECIFIC UPDATES:

  • Tuned HDR saturation
  • RTX Improvements / Bug Fixing
  • Added DLSS Support
  • Additional HUD removal options (coming soon to console) when playing in Ranger Mode
  • Added Motion Blur options (coming soon to console)

ADDITIONAL PC FIXES SINCE REVIEW CODE WAS SENT:

  • Fixed Locking of player input after scene of rescuing Yermak
  • Removed v-sync option from benchmark launcher
  • Tuning and fixes for Atmos audio system
  • Fixed memory corruption in DX12
  • Fixed crash on launching game on old AMD CPUs
  • Fixed crash after changing of resolution and Shading Rate to 4k/4x on Video cards with 2Gb and less
  • Fixed blurred UI when DLSS is enabled
  • Fixed visual artifacts for RTX high mode
  • Fixed input lock in when patching gas mask during combat
  • Fixed forcing to V-Sync on after alt-tabbing the game running at maximal available resolution for the monitor
  • Fixed crash when pressing ALT + Tab during start videos
  • Fixed forcing of V-SYNC mode if the game resolution is different than the desktop
  • DLSS can be applied in the Benchmark
  • Tuned DLSS sharpness to improve image quality
  • Updated learned data for DLSS to improve image quality with DLSS on