Long in development, Crackdown 3 is with us at last. I suspect this particular game has been in a bit of development hell over the last five years, but we've got is another old-school superhero-style beat-um-up romp across a giant city. When Crackdown 3 was originally announced it was all about 'the power of the cloud', but if you're playing single-player on PC it's all about the power of your PC.
This Crackdown 3 PC performance guide is designed to help you hit the sweet spot between graphics and performance. You can find out just how demanding each graphics option is in Crackdown 3 using the chart below. These demonstrate the percentage drop in frame rates when turning the graphics setting from Low to Ultra. This can provide an at-a-glance look at which graphics settings affect the frame rate the most in Crackdown 3.
Together with this, we've given priority scores based on how important we believe it is to enable these graphics options for the optimum PC gaming experience within Crackdown 3.
Crackdown 3 System Requirements
For the benchmark results below we used a GeForce RTX 2060 6GB, an Intel Core i7-5820K processor, and 16GB DDR4 memory. The tests were performed in DirectX 12.
Crackdown 3 Graphics Options Performance Breakdown
The further right the bar goes, the more demanding the graphics option is. These are percentage hits on frame rates based on turning these graphics settings up to the maximum possible.
Crackdown 3 Graphics Settings
Post-Process Quality
Increases the quality of various post-process effects.
Performance Impact - 1/5
Priority - 2/5
Effects Quality
Increases the quality of various visual effects such as Refraction and Translucency.
Performance Impact - 1/5
Priority - 2/5
Character Texture Detail
Increases the resolution of the character and weapon textures.
Performance Impact - 2/5
Priority - 2/5
Vehicle Texture Detail
Increases the resolution of the vehicle textures.
Performance Impact - 1/5
Priority - 2/5
World Texture Detail
Increases the resolution of the building and other world textures.
Performance Impact - 0/5
Priority - 3/5
Effects Texture Detail
Increases the resolution of the effects textures.
Performance Impact - 1/5
Priority - 3/5
Shadow Map Detail
Increases the resolution of the shadow map textures.
Performance Impact - 1/5
Priority - 4/5
Texture Filtering
Affects the sharpness of textures, especially those seen in the distance, on oblique angles or on the sides of the screen.
Performance Impact - 3/5
Priority - 4/5
Anti-aliasing Quality (TAA)
Temporal Anti-Aliasing (TAA) is used to reduce aliasing screen-wide, and to counteract the shimmering and flickering of anti-aliased edges when Crackdown 3 is in motion.
Performance Impact - 3/5
Priority - 3/5
Temporal AA Sharpening
This increases the efficacy of temporal anti-aliasing, but increases edge aliasing on geometry and objects that aren't moving when the camera is static.
Performance Impact - 1/5
Priority - 1/5
Foliage Draw Distance
Adjusts the distance at which trees and other forms of foliage are rendered.
Performance Impact - 3/5
Priority - 4/5
Global Level of Detail
Adjust the distance at which characters, vehicles, buildings and other world objects can be rendered in maximum detail.
Performance Impact - 3/5
Priority - 5/5
Light Shafts Quality
Enable light shafts (God Rays) that are generated by sunlight.
Performance Impact - 1/5
Priority - 2/5
Lens Flare Quality
Lens flare adds halos and highlights when the camera is pointed in the direction of a bright light.
Performance Impact - 1/5
Priority - 0/5
Bloom Quality
Bloom intensifies and improves the appearance of bright lights, and the look of a scene when bright Bloom lighting interacts with other visual effects.
Performance Impact - 0/5
Priority - 0/5
Shadow Quality
Adjusts the quality of the shadows cast on dynamic game elements by lights in the game world.
Performance Impact - 2/5
Priority - 4/5
Ambient Occlusion
Adjusts the quality of contact shadows where two surfaces or objects meet or where an object block light from reaching other objects in the near vicinity.
Performance Impact - 4/5
Priority - 4/5
Realtime GI Quality
Adjust the quality of the Realtime Global Illumination and Light Propagation effects.
Performance Impact - 3/5
Priority - 4/5
Screen Space Reflections
Increases the quality of real-time, dynamic Screen Space Reflections (SSR) of characters, efects and other game objects within the visible screen space of the player.
Performance Impact - 3/5
Priority -3 /5
Particle Effect Quality
Adjust the spawn rate of the particles used in various explosion and smoke effects.
Performance Impact - 3/5
Priority - 2/5
Sharpening
Adjusts the sharpening effect on all game textures.
Performance Impact - 1/5
Priority - 2/5
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PC Specs
it is not a bad game. However performance this game hates if you have the memory in overclocked mode. Thats where lags come in for some reason I found that was my performance hitch...
Otherwise I think the game story is okay nothing spectacular.
PC Specs
no one really cares about the game and looking at metacritic i can make a few conclusions...
PC Specs
90 FPS on ultra, 1440p. Needs work IMO, thought it would have been better optimized. 30 FPS cap in co-op ruins it for me too.
PC Specs
I'm downloading the game now with Gamepass on PC and I really hope this game has much more to offer than the first two games did. It would be super disappointing getting a part 3 with average content/gameplay, etc.
PC Specs
are you for real or just trolling??
Obviously not gonna be better! Its never the 3rd sequel thats better, never!
PC Specs
Probably never heard of The Witcher 3? Best game in the series let alone one of the best games ever made.
PC Specs
I love how noone coments on the performance - cause either noone bought the game or they're too ashamed to admit it xD