Dirt Rally 2.0 Performance Breakdown And Most Important Graphics Options

Written by Jon Sutton on Tue, Feb 19, 2019 3:58 PM
System Requirements Optimum 1080p PC Build Low vs Ultra Screenshots GPU Performance Chart CPU List That Meet System Requirements GPU List That Meet System Requirements

Codemasters rarely disappoint and Dirt Rally 2.0 looks as if it's brought rally racing back with a bang. The more sim-like spin-off from the Dirt series provides a massive visual overhaul, a revamped campaign and content galore.

We've put together a Dirt Rally 2.0 PC performance guide to help you achieve the perfect balance between visual fidelity and high frame rates. We've benchmarked each and every one of Dirt Rally 2's 30 (thirty!) graphics options. Using the chart below, you can find out just how demanding each graphics option is in Dirt Rally 2.0. demonstrating the percentage drop in frame rates when turning the graphics setting from Low to Ultra. This can provide an at-a-glance look at which graphics settings affect the frame rate the most in DR2.

Together with this, we've given priority scores based on how important we believe it is to enable these graphics options for the optimum PC gaming experience with DR2.0.

Dirt Rally 2.0 System Requirements

For the benchmark results below we used a PNY GeForce RTX 2060 6GB XLR8, an Intel Core i7-5820K processor, and 16GB DDR4 memory. The tests were performed using the Hawke's Bay, New Zealand track, running repeated runs to gauge performance for each setting.

Dirt Rally 2.0 Graphics Options Performance Breakdown

The further right the bar goes, the more demanding the graphics option is. Down below the chart we've also provided priority ratings. Graphics settings with high priority and low performance impact are recommended to enable first. Those with low priority are deemed luxury graphics options.

What are the most demanding graphics options in Dirt Rally 2?

Somewhat unsurprisingly, MSAA (Multisample Anti-aliasing) is the single most demanding graphics setting. This is a high-intensity form of AA that sharpens image quality at the expensive of a significant performance drop. This option should be viewed as a luxury if you have excess performance in Dirt Rally 2.0.

What did take us aback during our testing though was the frame rate impact of Motion Blur. This divisive graphics setting adds blur to moving objects, which in a racing game like Dirt Rally 2 means just about everything. Motion Blur usually carries a negligible performance impact but in Dirt Rally 2.0 testing it dropped the frame rate 12.1%. That's almost unheard of for Motion Blur and we would highly recommend you disable it.

The other big standout is Ground Cover, a setting which causes one of the biggest frame rate drops in Dirt Rally 2. Unfortunately, this is also one of the best settings to enable visually, adding shrubbery and bushes around the track that introduces a ton more depth to the environments. We'd suggest a middle ground such as Normal or High for Ground Cover if you need a few extra frames.

Dirt Rally 2.0 Graphics Settings Priority

Multisampling

Performance Impact - 5/5

Priority - 2/5

Anisotropic Filtering

Performance Impact - 2/5

Priority - 3/5 

TAA

Performance Impact - 4/5

Priority - 4/5 

Shader Detail

Performance Impact - 0/5

Priority - 5/5 

Texture Detail

Performance Impact - 0/5

Priority - 3/5 

Reflections

Performance Impact - 4/5

Priority - 3/5 

Screen Space Reflections

Performance Impact - 4/5

Priority - 4/5 

Shadows

Performance Impact - 3/5

Priority - 4/5 

Night Lighting

Performance Impact - 1/5

Priority - 2/5 

Ambient Occlusion

Performance Impact - 4/5

Priority - 3/5 

Advanced Ambient Occlusion

Performance Impact - 2/5

Priority - 2/5 

Particles

Performance Impact - 3/5

Priority - 2/5 

Advanced Blending

Performance Impact - 1/5

Priority - 4/5 

Weather

Performance Impact - 3/5

Priority - 3/5 

Crowd

Performance Impact - 1/5

Priority - 3/5 

Cloth

Performance Impact - 0/5

Priority - 1/5 

Mirrors

Performance Impact - 1/5

Priority - 3/5 

Vehicle Details

Performance Impact - 2/5

Priority - 4/5 

Track

Performance Impact - 0/5

Priority - 2/5 

Object

Performance Impact - 1/5

Priority - 3/5 

Trees

Performance Impact - 0/5

Priority - 4/5 

Ground Cover

Performance Impact - 5/5

Priority - 5/5 

Skidmarks

Performance Impact - 3/5

Priority - 3/5 

Motion Blur

Performance Impact - 4/5

Priority - 1/5 

God Rays

Performance Impact - 0/5

Priority - 3/5 

Chromatic Aberration

Performance Impact - 0/5

Priority - 1/5 

Bloom

Performance Impact - /5

Priority - /5 

Lens Flares

Performance Impact - 1/5

Priority - 1/5 

Light Streaks

Performance Impact - 0/5

Priority - 1/5 

Lens Dust

Performance Impact - 0/5

Priority - 1/5 

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09:48 Feb-20-2019

hopefully the F1 Team at codies deliver a bump in visual performance similar to this as well.

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04:55 Feb-20-2019

Crowd is demanding on Dirt Rally but yeah they're not much frequent

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22:04 Feb-19-2019

Jealous, looks like it runs alright. Hopefully the multiplayer is good.

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09:05 Feb-20-2019

I'll have benchmarks up today but yeah runs pretty great. 73fps on 1440p High with the 2060, I reckon you can get 60fps at Ultra no problem

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16:25 Feb-19-2019

Amazing job guys, I will definitely follow this guid when I get the game next week. Its going to save me a lot of time. How did you even play it this early? Review copy?

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16:43 Feb-19-2019

Thanks! Have to say it runs pretty great. You can get the visuals ridiculously low as well so should run anything. I was getting 200+ FPS at 4K on lowest settings with the 2060. Looks garbage but it's nice that it's possible.


And yeah got sent over a copy today. I am also trying to think of a way to integrate impact and priority on a single chart but it's really hard to do in a way that makes sense :/

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14:13 Feb-19-2019

When motion blur affects performance XD

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16:21 Feb-19-2019

Lol, one more reason to turn that thing off xD.

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16:23 Feb-19-2019

True.

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16:31 Feb-19-2019

while i agree with this, object motion blur is actually good :) but many games use just motion blur for camera movement which is cancer

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17:56 Feb-20-2019

camera and your own character and it's too much and blurs when it shouldn't and screws over visibility when it shouldn't... Like outside of racer games, where motion blur is actually a quite nice effect adding somewhat a realistic feeling and look to the cars, otherwise they look odd, I never bother with motion blur.

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16:44 Feb-19-2019

Yeah I've never really seen this happen before, it's odd

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Can They Run... |

| 60FPS, Ultra, 1080p
Ryzen R5 1600 Radeon RX 580 Sapphire Nitro+ 8GB 16GB
0% No [1 votes]
| 60FPS, Ultra, 1440p
Ryzen 7 5800X 8-Core 3.8GHz GeForce RTX 3090 Zotac Gaming Trinity 24GB 32GB
| 60FPS, High, 1080p
Ryzen 3 3100 4-Core 3.6GHz GeForce RTX 3050 16GB
| 30FPS, High, 1080p
Ryzen 5 2600 GeForce GTX 1660 Gigabyte OC 6GB 16GB
| 60FPS, Low, 1080p
Ryzen 5 5500U 6-Core 2.1GHz GeForce GTX 1650 16GB