While we’re all busy getting distracted by the Epic Store controversies, Denuvo Anti-Tamper DRM is enjoying flying under the radar somewhat. Denuvo’s still going strong though and continues to be widespread in its usage, with the latest game to fall under its spell being NetherRealm’s Mortal Kombat 11.
The official Steam store page for Mortal Kombat 11 has been updated and support for the controversial Denuvo Anti-Tamper software has been confirmed.
Denuvo’s anti-piracy protection hasn’t exactly been an unqualified success of late, with the likes of Resident Evil 2 Remake, Metro Exodus and Far Cry: New Dawn all being cracked within a week of their respective launches. It barely seems worth the effort and the negative publicity but who knows, perhaps the internal numbers speak for themselves.
That level of failure still doesn’t seem to be deterring plenty of AAA publishers though, which is why we see Warner Bros implementing Denuvo in MK11. With any luck, this won’t have any major effect on performance, although this largely comes down to how well it’s implemented. NetherRealm has experience in this area though, and Mortal Kombat 11’s usage of tried and trust Unreal Engine 3 tech means performance lessons should hopefully have been learned since Mortal Kombat X.
On that subject, NetherRealm Studios’ lead design Paulo Garcia has already bigged up the PC performance of Mortal Kombat 11. "The people that did the XL version of Mortal Kombat X, where it was dramatically improved, they're doing this version also," said lead designer Paulo Garcia during a chat with PC Gamer. "And because they've been working with our code engine for the past three years, they've actually become a lot faster."
MKX suffered from serious frame rate drops at launch, as well as a disastrous patch schedule and a lack of widescreen support. The only way is upwards on that front, so let’s hope Denuvo doesn’t end up proving a deciding factor in terms of MK11’s PC performance.
Still, at least it's not an Epic Store exclusive, eh?