Last year at both E3 2018 and Gamescom, Cyberpunk 2077 managed to steal the shows. Anything by CD Projekt RED was always going to get the gaming world sitting up and taking notice, but we ended up spoiled with a 45-minute gameplay demonstration of Cyberpunk 2077. It’s been eight months since Gamescom 2018 though, and a lot has apparently changed for Cyberpunk 2077 since then.

Mateusz Tomaszkiewicz, quest director of Cyberpunk 2077, told AreaJugones “I would say that the game is pretty different to what we showed last year but there are many details that we are currently working on.”

He continued, saying: “We are constantly polishing and thinking how to make the game more interesting, how to make the gameplay cooler and, well, the demo shown last year was only a small fragment of the actual game. There wasn’t a clear picture of how the game fits into an open world or how it fits into a larger image of the game. So, there are many [things] that we didn’t show yet, there are many things that we are still working on.”

Cyberpunk 2077 is still in a state of flux then, and for all we know, it could be drastically different from what we actually saw last year. That may set alarm bells ringing, but coming from a quest designer, this is all likely to be gameplay related rather than the dreaded visual downgrade. Not that a graphical downgrade for Cyberpunk 2077 isn’t off the table, it’s just a natural part of the development pipeline as they attempt to bring the vision in line with the achievable product.

In terms of the gameplay, Tomaszkiewicz also delved into the complex web of systems at play. In this respect, it already sounds as if it’s going to make The Witcher look comparatively basic as an RPG. A strong narrative will be weaved through the core of the experience, supplementing open-ended gameplay in which players have a wide range of options for how they want to achieve their goals. Cyberpunk 2077 is an RPG first and foremost, and players can mold their character to be fantastic at stealth, or talking their way out of a situation, or just killing everyone and stopping that particular questline stone dead.

“I would say that there are many ways to play in terms of gameplay and it offers a wide variety of options depending on how you want to play the title and allows you to enjoy the way you want to play. I think that’s how I would describe the title,” said Tomaszkiewicz.

“In this way, the gameplay in Cyberpunk offers a variety of ways to complete the missions and I think this is the biggest difference because it not only matters the shooter side, but also how to incorporate this aspect in your way of playing through the title. And we have a good amount of mechanics that are based on this concept which we have not yet shown, so stay tuned.”

Being a first-person game though, shooting is going to be fairly integral to the experience in Cyberpunk 2077. You will be able to go for a melee build if you wish, but CDPR is evidently putting a ton of effort into the FPS side of the experience. As an RPG it won’t be realistic in terms of damage, sitting somewhere between an arcade shooter and a sim, with death never too far away. Tomaszkiewicz is promising a wide range of weaponry and combat mechanics, including amped up smart rifles for some of the more experimental ideas.

With Cyberpunk 2077 morphing behind the scenes, we’re now just keen to see what the whole thing looks like. As luck would have it, CDPR has confirmed they’ll be in attendance at E3 2019 in June, so all should be revealed shortly.

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