Up For Debate - 3 years into VR, have you bought a VR headset yet?

Written by Jon Sutton on Sun, May 5, 2019 2:11 PM

Three years ago, VR arrived on a wave of hype. Well, we thought it was a wave, but it actually ended up being a bubble which promptly burst. Oculus founder Palmer Luckey was busy making a twonk of himself, the HTC Vive proved more expensive than expected, and the games, where were the games!

The truth of the matter was that we had a front see to the first generation. Consumer VR in its most embryonic form. It was going to have some rough edges and take time to build up a library of must-have VR games, all of which meant paying £600 a little tough to stomach.

Sony, to its credit, breathed a ton of life back into VR. The PSVR was cheaper, yes, but it also broadened the horizons of the VR audience. PSVR swiftly became the bestselling premium VR headset, generating a much larger potential audience for VR developers. Over the last year or so we’ve really seen VR grow as a result of its swelling install base, spurred on by the likes of Beat Saber, AstroBot, Moss, Lone Echo, Tetris Effect, and Skyrim VR, to name but a few.

At times though, PSVR can feel like the anomaly, and even among PlayStation communities there was general anger that Sony’s first State of Play stream chose to focus on VR titles. There’s a negative sentiment around VR that’s proving difficult to shake, even for Sony.

The trouble for VR is that it feels as if it needs a tremendous push from headset manufacturers and developers to actually make it work commercially. A promised gaming revolution, it now feels forced by the money men rather than driven by insane consumer demand for virtual reality. Valve knows VR is what distinguishes Steam from competitors like the Epic Games Store. Oculus has to justify its existence to its Facebook backers. They are forcing VR to become a success, whether we like it or not.

But, the repeated false dawns, ludicrously expensive hardware, and fairly low-key software has instilled a sense of apathy in the average gamer. Even 10 years ago, the very idea of VR would’ve had any gamers’ eyes light up in wonder, dreaming of the possibilities. Now? A VR-related article gets about 20% of the views of a normal article here on GD, for example, and most comments tend to put down VR or complain if a game is exclusive to VR. There’s nothing wrong with that, of course, but it’s indicative of the general sentiment around the topic.

If we take Valve’s new game as an example. No one’s all that bothered Valve has a new AAA title our this year (potentially even a new Half-Life) purely because it’s VR. Take away the virtual reality trappings and you’d probably be left with one of the most hyped announcements of the year.

All of that would change if each and every one of us had a PCVR headset, of course, and the necessary hardware to run it. That’s nothing more than a pipe dream though if, three years after the HTC Vive debuted, Valve’s new Index HMD still costs $999 all-in. We’re never going to get a critical mass of PC gamers enjoying VR with a price tag like that. For VR to succeed, the focus surely has to be on affordability and ease-of-use, not just performance. We can all get excited about a GeForce RTX 2080 Ti or a Radeon VII, for example, but it’s the GeForce GTX 1660 Ti or the Radeon RX 590 that are going to shift the real numbers.

Bringing this back around to VR, Sony, and to a degree Oculus, seem to be only ones trying to strike that balance. The PSVR is comfortably cheapest premium headset around, while Oculus is about to launch the Oculus Rift S and the standalone Oculus quest. Both are $399 all-in, which is at least moving in the right direction in terms of affordability. That’s surely how VR is going to make it big, but there’s still a ton of skepticism to overcome.

So, with it now coming up to three years since PC VR debuted, where do you stand on the tech? Have you bought a VR headset yet? If not, why now? Get voting and let us know why below!

Which VR headsets do you own?

Which headset do you plan to buy?

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19:41 May-07-2019

I rather buy a third monitor for my setup instead a VR headset

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02:01 May-07-2019

none, unless i can find a good game that takes full advantage of vr then i will buy one, also they will get cheaper too :)

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22:42 May-06-2019

I haven't bought one. It's not that I don't want one, but more I see no reason to get one. Honestly, VR right now reminds me of the Kinect; it adds a new experience to some games, but there's no selling point that makes me need to have it. And enhanced game isn't worth a $400+ purchase. The VR exclusive games have been mediocre at best imo. There are a few gems but mostly just crap.

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20:53 May-06-2019

bought a used vr awhile ago, had a blast with it for a bit then the magic wears out and i never use it anymore

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junior admin badge
05:52 May-06-2019

For VR to have success these things need to happen.



  1. The cables need to go

  2. An omni directional treadmill that is somewhat affordable

  3. Games need to not suck (no more teleporting)

  4. Lower the price on everything above

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08:57 May-06-2019

It'll be interesting to see how Sony and Microsoft approach VR in the upcoming generation

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junior admin badge
10:19 May-06-2019

I'm cautiously optimistic.


Also some wouldn't hurt.


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12:21 May-06-2019

the problem with an Omni right now, is that you don't have fully free movement. It isn't bad, but very different from natural movement.

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junior admin badge
12:22 May-07-2019

These 2 vids are pretty decent example of Omni's, and what I hope they can be.


Link 1


Link 2

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12:31 May-07-2019

Those do seem a lot better than what we have right now. But they would use up a lot of space XD


Also the 2nd one seems like you would feel the little pipes under your feet. makes it seem slippery.

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junior admin badge
05:43 May-09-2019

The guy did say that it takes about 5 min to get used to em. But I don't think you'd slip on em.

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03:20 May-06-2019

If you count a phone vr headset then i have one :P

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02:02 May-07-2019

lol xD

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01:21 May-06-2019

I like gaming more like this, not like looking through glasses. These two should not even be on the same category.

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23:48 May-05-2019

  1. They're too expensive,

  2. I barely have enough room in my room so I'd just be hitting something every 5 seconds,

  3. I have no real interest in VR.
    So it's a no from me.

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19:41 May-05-2019

I'd like to try some, and I like to think I will in the future. As it is right now, I don't have the cash to spend on a headset, I don't have a machine capable of running VR with no problems, and I don't really have many games to play in VR.

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19:39 May-05-2019

No games and expensive as sh*t.

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18:36 May-05-2019

I haven't bought one because there are no real and good games for it, only skyrim comes to mind and I'm not buying a VR for just one game.

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19:26 May-05-2019

That's just not true. Fallout 4, Elite Dangerous, Project Cars 2, Beat Saber, Robo Recall are all games that just are amazing in VR. There are many more that are worth the price of admission.

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22:10 May-05-2019

Ok Fallout4 sure, but for racers I have to get a good wheel and pedals for which I currently have no room, Robo Recall and Beat Saber aren't really serious games imo, and not something to look forward to, they are fun, but egh... And isn't Elite Dangerous not very good? From what I've heard at least it seems like most people don't like it very much, but if it's good then sure.

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22:58 May-05-2019

Agree to disagree on Beat Saber and Robo Recall. Many people buy a console or a gaming platform just for Guitar hero like games, and I think it is far more entertaining. Doom VFR, No Man Sky, Star Trek Bridge Crew are among other games. Flight / Space / Racing sims are far superior in VR than on screen.

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13:04 May-07-2019

To me, Skyrim VR is the weak link in those games. Beat Saber's a ton better and feels like it was actually made for the tech

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18:21 May-05-2019

got the Gear VR which has the same games as the oculus go so I guess it counts.

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17:49 May-05-2019

Bought a Vive but wasn't that impressed with it. Only thing that was impressive about it was the tracking but the blurriness and painfully slow set-up really killed it for me.


Had to return it though since I couldn't install it to my room. (1 wall in our PC room is covered by a huge mirror and the tracking stations didn't like it)

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17:34 May-05-2019

I think there should be a vote option for "are you interested in VR at all" to see if people might want to buy it in the future. Instead of mentioning a specific headset to buy :)

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16:47 May-05-2019

nah still have no need for it tho in the future i will for sure, all those perv simulators..

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16:42 May-05-2019

All this VR talk and no mention of Windows Mixed Reality headsets that cost $200-250 with controllers on Amazon? The tracking isn't as good on the controllers but it works amazingly well and a lot of things have been worked out since launch. And the headset tracking has no problems so for sitting down games it works great. Not to mention each eye is 1440 by 1440 which is very clear even though the cheap ones are LCD. It's the cheapest option and should be mentioned I feel.

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16:21 May-05-2019

Until VR headsets hit the sub $300 range, I consider them too expensive.


The only one I know of that is like that is the PS VR headset but I do not know if it works on PC.

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16:44 May-05-2019

Unless you want the premium stuff, Windows Mixed Reality has been sub $300 with controllers for more than a year now. It will at least satisfy your VR interest and see if you want to invest more.

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22:36 May-05-2019

Samsung odysseey sells routinely for $300 and has one of the best visuals among all VR headsets, including the Vive pro

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16:03 May-05-2019

No, but I would and probably will in the future once they become more mainstream, cheaper and there actually are games running on it.

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15:52 May-05-2019

Right now I'm not planning to buy them, maybe if they make them more comfortable to play with, not to get dizzyness or feel akward. Ofc we do need the right games for that also and with the right kind of motion-optimizatiom to say.

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15:44 May-05-2019

Voting is kinda bugged as I could vote 5 times to "None"

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