As expected, Ubisoft revealed Tom Clancy’s Ghost Recon Breakpoint, the next installment in the Ghost Recon franchise and continuing in much the same vein as 2017’s Ghost Recon Wildlands.

Breakpoint is, once again, about the Ghosts, an elite US special operations unit, who are stranded behind enemy lines. Players will hop onto the Pacific island of Auroa, home to a tech company known as Skell Technology. A terrorist group has seized control of Skell’s drone tech and are using them for unknown, and completely non-political means. Eye roll.

Continuing the theme of Wildlands, GR: Breakpoint is playable with up to four players co-operatively, or as a completely solo game. In this game solo players won’t have an AI squad to help them out though; it’s lone wolf all the way.

Now, Ghost Recon Wildlands was far from a perfect game. It sold gangbusters but it still had a number of issues that, if improved, could theoretically result in a great sequel. Based on the info Ubisoft has provided, Ghost Recon Breakpoint isn’t exactly a massive reinvention, but it does make a handful of key changes which could dramatically improve the experience.

First and foremost, survival elements are being elevated in Ghost Recon Breakpoint. The Ghosts are dropped into an island on a recon mission. Their helicopters are shot down, they’re outnumbered and outgunned. Injuries and fatigue will play a big part in Ghost Recon Breakpoint, as well as improved prone camo (smear yourself in mud like a pro), the actual ability to hide which wasn’t really possible in Wildlands, and even an option to set up camp in order to manage equipment, switch out classes, heal up and like. One of my favourite changes is a small one but you can also cut holes through chain-link fences, allowing squads to enter enemy compounds unseen.

Ghost Recon Breakpoint will have both an extensive main campaign as well PvP at launch. Post-launch, there’s a robust content plan that includes new classes, story arcs, and even raids. Progression from the campaign will carry over to PvP and vice versa, although it’s unclear exactly what this means.

Amazingly, Ubisoft is still going down the route of claiming its Tom Clancy games are apolitical, which is ludicrous in the extreme. Breakpoint is about a rogue group of US military soldiers who hijack the drone technology of one of the world’s largest tech companies to use it for their own means. "We're creating a game here, we're not trying to make political statements in our games," said lead developer Sebastien Le Prestre to Gamespot. “It's a 'What if?' scenario, it's Tom Clancy, it's purely fictional." HAH. Don’t believe the lies.

Tom Clancy’s Ghost Recon Breakpoint is out on October 4th for PC, PlayStation 4, and Xbox One. It’ll once more be a Uplay and Epic Games Store exclusive on PC.