Every game with confirmed Nvidia RTX ray-tracing and DLSS support

Written by Jon Sutton on Wed, Oct 23, 2019 3:17 PM

With both Nvidia’s GeForce RTX Super series and AMDs Radeon RX 5700 graphics cards now on store shelves, the trickiest part for gamers is deciding which to go for. Nvidia’s RTX graphics cards typically command a bit of a price premium, but they’ve also got an ace up their sleeves in the form of real-time ray-tracing support. 

Whether you want to stump up the extra cash for an RTX GPU probably comes down to how interested you are in the nascent ray-tracing technology. The catch here is ray-tracing comes with prohibitive performance costs, while you’re also paying through the nose for first-generation technology. Still, it offers a fascinating peek at where gaming visuals are headed next.

To help make your decision a little easier, here are all of the games which are so far confirmed to support either Nvidia RTX ray-tracing or DLSS (Deep Learning Super Sampling). In the case of those which support DXR (DirectX Ray-Tracing), they will look superior on Nvidia GeForce hardware.

Every game with confirmed GeForce RTX Ray-Tracing support

Every game with confirmed GeForce DLSS support

  • Anthem
  • Ark: Survival Evolved
  • Atomic Heart
  • Battlefield V
  • Darksiders III
  • Dauntless
  • Deliver Us The Moon: Fortuna
  • Fear the Wolves
  • Final Fantasy 15
  • Fractured Lands
  • Hellblade: Senua’s Sacrifice
  • Hitman 2
  • Islands of Nyne
  • Justice
  • JX3
  • KINETIK
  • Mechwarrior 5: Mercenaries
  • Metro Exodus
  • Monster Hunter World
  • Outpost Zero
  • Overkill’s The Walking Dead
  • PlayerUnknown’s Battlegrounds
  • Remnant: From the Ashes
  • SCUM
  • Serious Sam 4: Planet Badass
  • Shadow of the Tomb Raider
  • Stormdivers
  • The Forge Arena
  • Vampire: The Masquerade – Bloodlines 2
  • We Happy Few

DLSS isn’t exactly a fantastic reason to go out and buy a GeForce RTX graphics card although it will certainly provide some performance enhancements. It’s the ray-tracing that us licking our lips at the prospect of picking up a GeForce RTX 2070 Super though. However, the list is still looking pretty threadbare. 

Big upcoming games include Vampire: The Masquerade - Bloodlines 2, Control, MechWarrior 5: Mercenaries, and er, that’s about it. It’s difficult to gauge whether splashing the cash on an RTX graphics card specifically for the ray-tracing features is worth it, although hopefully this list goes some way to helping you decide.

Does the list of games with ray-tracing support justify buying an RTX graphics cards?

Our favourite comments:

Where is crysis ?

therione13

Well, I'll be the black sheep here and say that so far I've enjoyed what I've seen and experienced. Quake II RTX (it is actually pathtraced, rather than raytraced - which is impressive, pathtracing being a big step beyond raytracing) certainly left me with the biggest grin on my face playing at 1440p. It needed both of my GPUs to work in tandem to provide a playable 1440p experience, essentially bumping the fps to 75+, but it is a technological marvel! I absolutely can't wait until we see more adoption, where every light has a visual impact on shadows and ambient color, everything casts a shadow properly, every surface reflects as it should...

xquatrox

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12:28 Oct-26-2019

For me...if I was going for new pc I'd definitely go for nvidia because bf5 just looks too beautiful and cyberpunk will blow everyone away so definitely 2070 super ^^

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19:24 Feb-24-2020

nvidia loves ppl like you LOL

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09:20 Oct-24-2019

Has nobody seen the gigantic joke that the Nvidia Forums have become over the last few months. They completely redesigned them, made them much much worse, the whole community wants to go back to the old design, and they're not responding, and treating the customers like utter garbage.


They have a thread for Forum Feedback which has a high number of dislikes/downvotes. Check it out
https://www.nvidia.com/en-us/geforce/forums/forum-feedback/24/

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21:41 Oct-24-2019

omg yes they did this long ago and nothing has been done or said about it

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16:52 Oct-23-2019

Where is crysis ?

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17:16 Oct-23-2019

You want to kill the GPUs?

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13:26 Oct-24-2019

GPU genocide

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03:00 Jul-23-2019

yall remember the time when phYS x, or vulcan, YEAH THESE THINGS NEVER TURNED OUT WELL, IN 2 YRS TOP THE PEOPLE CREATED IT WILL ABANDON IT

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05:49 Jul-23-2019

Are you sure vulcan is abandoned?

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20:43 Oct-23-2019

Vulcan is doing pretty good on mobile though!

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19:54 Jul-23-2019

It definitely isn't a changer, i know that much, amd gpu's aren't doing better since they release it,new games aren't saying they will support it. (news worthy)

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23:27 Jul-23-2019

Doom Eternal?
Rage 2?
The Surge 2?


Those aren't new games?

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17:27 Jul-24-2019

The whole top list is full of upcoming titles, with maybe 2-3 games that are actually out xD

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11:52 Jul-29-2019

i mean 3 games out 50ish, and I cant remember if it supported any block buster title

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17:47 Aug-02-2019

Given how even consoles will have RTX as a main feature I highly doubt it will be "just a gimmick" ,as soon as more and more gpus can support ray tracing you will se it pretty much in every game , and that's because it looks amazing and it's the next big step in terms of graphics .

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13:44 Jul-21-2019

Well, I'll be the black sheep here and say that so far I've enjoyed what I've seen and experienced. Quake II RTX (it is actually pathtraced, rather than raytraced - which is impressive, pathtracing being a big step beyond raytracing) certainly left me with the biggest grin on my face playing at 1440p. It needed both of my GPUs to work in tandem to provide a playable 1440p experience, essentially bumping the fps to 75+, but it is a technological marvel! I absolutely can't wait until we see more adoption, where every light has a visual impact on shadows and ambient color, everything casts a shadow properly, every surface reflects as it should...

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13:49 Jul-21-2019

As for the list of supported games... well, you can never truly please a "gamer", can you..? I guess people don't stop to think that games take more than "almost a year" to get developed and not every developer got their hands on a Turing card pre-release. We have things like NDAs, embargos, etc - so the real development for 99.999% of the studios out there really began AFTER the card launch. Give it a couple of years and you'll see way more games supporting it, naturally. Just look at DX12/Vulkan support - it took a few years to get the new games with those, and I remember really well how some of the people kept moaning about lacking DX12/Vulkan support in games. Happens every time...

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14:07 Jul-21-2019

There a big difference between a plug and play feature like RTX or dx12/vulkan that requires the entire game engine to be recoded. RTX is an easy solution by NVIDIA to simulate raytracing that can be added into any game.like their hbao solution that is actually the best and only thing they made that has no downside.

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14:09 Jul-21-2019

The real reason why the list is so short is cause the feature aint worth the performance cost not too mention it doesnt look anywhere near as good as studio quality raytracing. I mean even look at your own experience you cant properly play at 144Hz with 2 of the best GPU's in the world... the effect just shreds GPU's

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14:16 Jul-21-2019

I have experienced RTX for myself on my friends overkill setup (i9 9900k,32GB RAM, ASUS 2080TI MATRIX literally the most expensive gpu in the world around 1,900€ is what he paid for it i'm not gonna lie i kinda wanna stab him and take it . But even that mighty beast gets shredded at 1440p it does ok at10

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21:05 Jul-21-2019

RTX is NOT a plug-and-play solution. I take it you have not seen what Dice had to do to implement raytraced reflections. I urge you to take a look.
Raytracing as we have it NOW is mixed together with raster shading, therefore it's not as easy to "just implement it". If it was pure raytracing/pathtracing like Quake II RTX - it gets much easier, though the performance suffers a lot more, due to the nature of the beast.

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21:09 Jul-21-2019

Nvidia said that it's a cheap solution to real ray tracing so that devs dont have to recode their engines to implement it. That doesnt mean its literal plug and play but it probably doesnt take more than a few weeks/months to implement properly. My issue is the perf hit and not looking impressive enough to justify it

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21:12 Jul-21-2019

But beauty is in the eyes of the beholder if you like it it's all good that's the only thing that should matter my opinion is irrelevant to your experience. Again im not a fan of it until it starts becoming studio quality (render farm) and the 50%+ perf hit is mitigated somehow then i will be on board although that'll

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21:15 Jul-21-2019

take a very long time probably a decade if ever to implement on a level of true ray tracing running in real time and high FPS. can you imagine 8k(16k) textures proper studio quality ray tracing on everything shadows,reflections,lighting some improvements to HBAO and AA. Running at smooth FPS...i wanna see that atleast

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23:56 Jul-21-2019

It can happen, but I wonder if we're going to see a new brand of accelerator cards for raytracing only. I can envision having a GPU that does compute and shading tasks, while a separate unit is dedicated for raycasting. Kind of an Ageia PhysX sort of a thing again. it would make sense to do it this way, both in terms of fairly low bandwidth requirements and separating the units, making a high-performance general purpose GPU and a raytracing "GPU" spread the power and heat cost.
Maybe I'm dreaming... Who knows :)

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00:02 Jul-22-2019

I think on paper that does sound like a good solution considering how demanding running a lot of rays in real time would be. Hmm idunno i guess the card would be extra long or thicc which would increase costs significantly but maybe theyll find an even better solution that won't do that. Idunno we will have to see

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00:03 Jul-22-2019

Its crazy to think in 2019 games still cant do mirrors properly or at all in most cases. Just going up from that to RTX and you can finally see a reflection in mirrors/mirrored scenarios i mean that's i think the biggest benefit of it that could benefit game design in some interesting ways well maybe i dont really know

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08:00 Jul-22-2019

Oh yeah - a good while ago I talked about the potential for a new generation of tactical/stealth games, horror games and puzzlers involving raytraced mirrors and shadows. It could literally "change the game" in some cases :)

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09:03 Jul-22-2019

Man if they remastered Early Splinter Cell games like chaos? I think that's what it was called with the reflection RTX i'd play it a lot (i've got an RTX 2060 SE STRIX now) like i said i'm not too impressed with the effect from trying it in a few games it works but mirrors working properly makes a big difference to me.

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09:10 Jul-22-2019

But playing around with shadows of the tomb raider with shadows RTX didn't impress me at all. Maybe that implementation in that particular game sucks (i'd argue that game sucks in general compared to even the reboot TR from 2013) so that could be too blame. Idunno you are right they need to do a stealth game with it.

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21:13 Oct-23-2019

Yeah, it needs years to see alot more support with ray tracing. As for DLSS? No thank you.


I can imagine a fully path-traced horror game and it has the potential to be extremely scary.

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09:30 Oct-24-2019

I can imagine a game with shadows, mirrors, etc - all working to create a horror experience :)

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08:32 Jul-21-2019

Not even 50 games on that list and they have complete generation released on the features which may or may not be implemented thts called GREED... simply charging premium for nothing

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13:32 Jul-21-2019

Only those who don't understand the natural evolution of computer graphics still moan about raytracing...

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05:45 Jul-28-2019

Ya,, tell that to the developers who are still not implementing this crap....

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17:54 Aug-02-2019

CD Projekt Red,Remedy Entertainment,Crystal Dynamics,Bethesda,Ubisoft,The developers behind Battlefield,Atomic Heart,Metro Exodus and pretty much every exclusive that will release on consoles, be it Sony or Microsoft will have RTX as well,who else would you want?

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17:55 Aug-02-2019

And many more will come since it's a relatively new technology, which will become standard in a few years from now .

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16:42 Oct-23-2019

This reminds me of VR Gaming. Many stating it was a gimmic but time shows its adaptation to other platforms and consoles. I for one cannot wait for AMD to get into the game :) Ray-tracing is awesome!

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08:01 Jul-21-2019

I would only buy RTX GPU's if there's thousands of games that utilizes it.

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09:32 Jul-21-2019

You plan to play those thousands of games?

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13:49 Jul-21-2019

Maybe half? I plan to buy a new gaming rig by the time I save enough money to get a new gaming rig.

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21:07 Jul-21-2019

500 games? Even at 4h each - that's 2000 hours that could potentially be spent doing something like...learning a new skill, building relationships or earning money :)
I'm a gamer too, but my rigs don't grow on trees :D

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05:58 Jul-22-2019

Dude, before you even finished those 500 games, by then, there will be a lot new tech and you are getting old.
unless you are fat guy who don't have a life and spending gaming 20+ hour a day, it doesn't make a sense.


And also that's funny that someone planning to buy hundreds of games but can't afford a highest end tier consumer GPU.

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20:32 Jul-24-2019

It's this cycle the more money you spend on good pc the less time you have for games because it takes more and more time to earn that money...

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06:48 Jul-21-2019

Cyberpunk 2077 will be released at the same year with next Gen Nvidia Turing.
I expect those will be the time when the tech finally really worth it.

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20:35 Jul-24-2019

yeah i personally expect ray tracing to be worthy feature maybe 1-2 of gpu generations after, with leaks/info(not sure) coming out that consoles will have ray tracing capabilities, it's pretty clear in which direction game graphics are going.

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02:05 Jul-21-2019

It still won't be worth it, and I would say for about at least 3 years, there is unlikely to be much reason to push for raytracing. Afterwards we might see games which will actually have reduced quality for not using raytracing. But by that time, both nVidia and AMD will have good cards with raytracing support. Till then, I would not really pay more for it, especially due to performance penalty.

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22:53 Jul-20-2019

60 FPS 1080p on a a 1200 dolars card and just 1 ray tracing "mode" active (lighting,reflections...) ...not in 5 more years...

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21:09 Jul-20-2019

DLSS sounds and looks super-useful!


RTX Ray-tracing? Not so much. I'll pass on that for now.

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21:59 Jul-20-2019

Actually, from what I've been hearing, DLSS has been pretty much useless, barely or no better than just running at a lower resolution scale. AMD's image sharpening, at least based on a single review, does a better job (while supporting all dx9 and dx12 games).

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22:30 Jul-20-2019

I am going to have to strongly disagree with that.


https://www.youtube.com/watch?v=wp7SpZkMQ4U

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22:42 Jul-20-2019

Actually he is correct DLSS is terrible and has a massive performance cost especially when compared to AMD NAVI sharpening https://www.youtube.com/watch?v=7MLr1nijHIo it's pretty clear which is better but you need rx 5700 + or whatever to use it doesn't work on old rx cards. The Only issue is it doesn't support dx11.

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03:43 Jul-21-2019

I don't think either of you know what DLSS really is:


"Deep Learning Super Sampling (DLSS) is an NVIDIA RTX technology that uses the power of AI to boost your frame rates in games with graphically-intensive workloads. With DLSS, gamers can use higher resolutions and settings while still maintaining solid framerates."


https://www.nvidia.com/en-us/geforce/news/nvidia-dlss-your-questions-answered/

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03:45 Jul-21-2019

That said I think ray-tracing was introduced way too early. You'd need two RTX cards in SLI if you want acceptable performance while also using ray-tracing.

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07:51 Jul-21-2019

It lowers the quality for performance you can achieve this by lowering some settings or lower the resolution scale. Comparing fps for better quality image to a worse quality one doesn t make much sense. You might aswell compare a high preset to a ultra one. Usualy not that much of a diffrence in quality yet the fps diffrence is huge.

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13:37 Jul-21-2019

@NeoPGX - I can confirm that running Quake II RTX certainly needed both my 2080Tis to be playable at 1440p (I ended up having around 75+ fps maxed out). But considering that the whole thing was pathtraced (not raytraced - pathtracing is the next step after raytracing)...global illumination, reflections, refractions, shadows - that's really impressive performance for a real-time application! I'd have bet my money that we wouldn't even see raytracing in real-time use the next 5-10 years, let alone NOW. And I bloody work with 3D graphics. Nvidia pulled something spectacular here, even if it's not ready for prime-time, according to the keyboard warrior "gamers" :D

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20:37 Jul-20-2019

Ray tracing is good but price to performance is bad now

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01:06 Jul-21-2019

it will only get better from this point, my 1070 should last until worthy of truly capable ray tracing graphics card, fingers crossed it wont kick the bucket until then, i've been using this card for 3 years now..

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06:47 Jul-21-2019

Yea, because AMD have RT with better price to perfomance?


Don't say something has bad price to perfomance if it doesn't have competition yet. Perhaps after AMD release their own RT then we can judge it by how it compared to Nvidia.


At least Nvidia try to start it. Few upcoming gens will be great because nvidia starting it.

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17:56 Jul-20-2019

I dont care about ray tracing. Dont want to play games in 30 fps on PC.

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16:27 Jul-20-2019

this list just shows how little are there games with ray tracing support and I don't think it's worth buy and rtx cards just for these games unless you'r big fan and dying to play for eg shadow of tomb raider then maybe...

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16:16 Jul-20-2019

Well, it's been almost a year and only 6 games have RTX Ray-Tracing support so far (BFV, Metro, Tomb Raider, Quake, Corsa and Some early-access Horror game)

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13:39 Jul-21-2019

Newsflash: developing AAA games takes more than "almost a year".

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15:11 Jul-20-2019

so few I was expecting a lot more by now

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14:44 Jul-20-2019

For Cyberpunk 2077, I think it's worth it.

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15:36 Jul-20-2019

It ain't worth it for any game RTX uses way too low rays to properly simulate real raytracing. It's a cheap solution so devs don't have to recode their engine cause running proper studio quality raytracing in real time is impossible for now and probably for a long time. Real raytracing takes days to render on 5K+ PC's.

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Can They Run... |

| 30FPS, Low, 1080p
Core i5-4670 3.4GHz GeForce GTX 1050 Ti EVGA Gaming 4GB 8GB
| Low, 720p
Core i7-8750H 6-Core 2.2GHz GeForce GTX 765M 8GB
| 30FPS, Low, 1080p
Xeon Processor E5620 Radeon RX 570 4GB 8GB
| 60FPS, Ultra, 1080p
Ryzen 5 5600H 6-Core 3.3GHz GeForce RTX 3060 Mobile 16GB
100% Yes [1 votes]
| 60FPS, High, 1080p
Core i7-11700K 8-Core 3.6GHz GeForce RTX 3060 Ultra 16GB
| 60FPS, Ultra, 1440p
Core i7-11800H 8-Core 1.90GHz GeForce RTX 3080 16GB Mobile 32GB
100% Yes [1 votes]
| 60FPS, Ultra, 1440p
Core i5-6300HQ 2.3GHz GeForce GTX 960M 4GB 12GB
0% No [1 votes]
Core i5-3470 3.2GHz GeForce GTX 750 Ti Asus OC 2GB Edition 8GB
| 30FPS, Medium, 1080p
Core i5-4570 3.2GHz Intel HD Graphics 4600 Desktop 8GB
| 60FPS, High, 1080p
Ryzen 5 3500X 6-Core 3.6GHz GeForce RTX 3080 Gigabyte Eagle OC 10GB 16GB
100% Yes [2 votes]
| 60FPS, High, 1080p
Core i5-9300H 4-Core 2.4GHz GeForce GTX 1660 Ti 6GB 16GB
0% No [2 votes]
Core i5-4460 3.2GHz Radeon RX 570 XFX RS Black 4GB 8GB
100% Yes [1 votes]
| 60FPS, Medium, 1080p
Ryzen 5 5600X 6-Core 3.7GHz GeForce GTX 1660 Super MSI Ventus XS OC 6GB 16GB
100% Yes [4 votes]
Core i7-6700HQ 4-Core 2.6GHz GeForce GTX 950M v2 4GB 8GB
| 60FPS, Low, 720p
Core i3-9100F 4-Core 3.6GHz GeForce GTX 970 Asus Strix OC 4GB Edition 32GB
50% Yes [2 votes]
| 60FPS, Medium, 1080p
Core i5-2500 3.3GHz GeForce GTX 1050 Ti Gigabyte OC 4GB 8GB
100% Yes [1 votes]
Core i5-5200U 2.2GHz Intel HD Graphics 5500 Mobile 8GB