Opinions. Everyone’s got them, and most of them are bad. Or, at least, I think they are. Or you think they are. I don’t really know anymore. Mine are definitely all good though. That’s the beauty of my own opinions. I can just sit there and nod along all day in agreement with myself. Most people would probably want to chuck me in the bin if they heard them all though.
For a lot of topics, a lot of us probably all think along the same lines. The vast majority of people who’ve played The Witcher 3 would probably say it’s at least ‘Good’. CD Projekt RED tried hard, bless them. That’s only a majority though, and there will also be a minority who believe The Witcher 3 sucks Botchling ass. No one’s right or wrong here, although the folks who don’t like it could certainly consider their opinion controversial.
So here we’re setting up a bit of an arena. A chance for you to release that burden of guilt and unleash your most terrible opinions. You’ll need the self-awareness to know they’re bad, of course, but that’s all part of the fun.
I’ll get the ball rolling with a few of mine. I’ll keep them gaming-related though, no matter how much I want to tell you all that each and every person who uses an umbrella should be rounded up and imprisoned. The larger the umbrella, the longer the sentence. Anyway, where was I? Ok, my controversial gaming opinions, let’s go:
- Skyrim is so average it’s almost mean.
- I prefer multiplayer gaming to single-player these days.
- I quite enjoy opening a loot box.
- I believe Battlefield V is a far better game than Battlefield 3
- I honestly don’t have a problem with the Epic Games Store (but I do with the messaging).
- I think we should try paid mods again.
- Watch Let's Plays is a bit odd and very boring.
Phew. That feels good to get that off my chest. Slinging a few skeletons out my closet with these. Please, lay the hell into me in the comments section below.
And now it’s over to you fine lot. Cast off the same - what your most controversial gaming opinions? Share your finely-honed bait below!
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heres another one i love looter shooters but i hate the powerlevel bull drop the entire 50.Cal LMG magazine and the grunt still comes at me? WTF sure division is fun but can we simply have more enemies or power armor or some other ?
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i enjoy good ol shooters Crysis1W23 Max Payne123 Ghost Recon Future Soldier's even wildlands but division which is a better game than wildlands on almost every level pisses me off due to RNG Power levels
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Max Payne 3 is the best game Rockstar has ever made (cant talk about red dead series never played it) GTA isnt in the same category for me as Max Payne is.that game is some crazy amount of fun
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Ofc a member on GD that is named "Max Payne" thumbs up this comment xD
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But I think he comes from the future as Max Payne 95 is obviously his favorite
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if your telling me that there are more MaxPayne games to come and that they go all the way till 95 then I say OH THANK THE MELTING PIZZA GOD humanity has hope andscrew you global warming immortality here I come!! even if its under water..!!
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rofl XD
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"EA good", a day, makes my pain go away.
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Here is another one - i dont mind Lootboxes at all. For those who say they are addicting for kids i say to that a 12 year old cant get a credit card so its mostly parents fault
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That's not the real/main problem with loot boxes, it's locking content behind a RNG that you can spend 100000$ and NOT get a single item/non-cosmetic content...
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The real problem is that they control everything behind them, that they can control the values and as such coheres people into buying them. Those are MTX in general. And lootboxes are a step off of that, RNG content locked behind a real paywall.
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I prefer multiplayer gaming to single-player these days.
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Alright. Now i'm triggered. :)
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You should not. After all we dreamed about being able to play a certain game with people from the entire world.
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Yep, this is what everyone wanted in the 90's and now it's become a reality. I think it's pretty awesome and there are still plenty of single-player games out there for those who want it.
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Well we got it in the 90s and early 2000s it was called split-screen couch/local co-op. And instead of improving upon it more and more, developers ditched for the much more profitable, exploitive and overall worse experience know and online multiplayer... -_-
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Most grown ass people can't do couch co-op every day lol, it's nice but it's nowhere near as accessible. it's way easier to play with mates now. Best option is both, of course.
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Guys.
I was memeing.
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I agree that split screen was something nice but how easy is for you to gather friends for a coop/ split screen at your house considering you all have a job and kids?
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Someone said it before too. How about it depends upon the game. If a game like Assassin's Creed or Tomb Raider is MP it won't work and look ugly. If CSGO had SP campaign , it would look so basic since gameplay is too mechanical.
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Allright, heres mine: Denuvo wouldnt exist if pirating wouldnt exist.
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Pirating wouldn't exist if softwares wouldn't exist
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Softwares wouldn't exist if hardware wouldn't exist in the first place
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Non of those would exist if humans didn't exist, or even if they did we wouldn't care, because we wouldn't exist. XD
And Hardware wouldn't exist if our brains weren't so slow. XD
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piracy has literally existed since way before computers since even before electricity if i am not wrong. and almost everyone i know has tried to beat the system by either borrowing a friends game and playing it for a few months heck i share
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my steam origin and uplay account with my friends and use theirs as well. we mostly purchase co op or multiplayer games or our own preferences. The single player stuff we take turns and get it. Same for Netflix
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Skyrim is one of the most borring games i have ever played, Half Life series is overrated and is borring, I also dont have any problems with Epic Games Store.
I dont understand how GTA series is popular at all and i find Mass Effect Andromeda to be better than ME1 and ME3.
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Yes finally someone said it, ME:A is better than ME3!
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GTA is popular becasue of Vice City and San Andreas
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Mass effect andromeda is pure garbage. Only the gameplay is far better than me1 and me3 but the story,characters and writing can all go burn in hell. Some of the worst VA i've heard next to that in skyrim... If you are just talking about gameplay i agree but as awhole me andromeda is the definition of a average game.
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honestly i actually grabbed myself an epic store account a long time ago to try out fornite when it was in its infancy since i liked its original e3 demo way back inthe day.but what i dislike about epic store is that they want exclusives th
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that arent really meant to be exclusives. free games i love those heck i joined steam as metro 2033 was free back in 2011 something. but forcing us to buy games from you only even when your own store really isnt ready REGIONAL PRICING?
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that i believe is unethical.
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This looks like a breeding ground for down votes. I'd add a few of my opinions but I don't want to bother stringing multiple comments right now.
I'll give one though. Get rid of letter limit, or at least up them to 500 for lvl 0.
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This @ a million times over... i dont like stringing a bunch of comments together it gets super confusing to read through and looks worse. You can barely say much in the tweet limit or whatever 300 i think it is.
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What @StevePlebster said.
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Get rid of "Early Access" games
There is too many of them
Chargering more for the title after release is fine but releasing dlcs is greedy
The term "Free" should not be used in a patch after it leaves "Early Access"
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Red dead redemption 2 should've been already released on PC! Yet rockstar isn't doing anything at all!
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But that's not a controversial opinion, I think most people agree with you. XD
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Or it's not letting you know they are working on it.
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Yeah so people double dip like with gta5... they can get a cane stuck up their ass.
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You did double dip ? People who did that, would've bought it anyways doesn't matter PC and PS4 launch was confirmed or not.
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Never, I didn't buy GTA5 for myself on top of that, I bought it for my brother and I ended up beating it twice, he beat it... 0 times...
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Here's a guy who bought GTA 5 thrice! For the PS3, PS4, and later also for PC.
...sorry I guess :(
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Gaming community isn't really as ****ty as people claim to be rather than staying on the game forum play the games you'll find some really helpful really funny and fun sarcastic people(me) and when you meet a idiot just put him on mute.
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GAAS can be a good thing IF ITS A REAL SERVICE AND NOT JUST A PLOY TO GET ME TO BUY EACH AND EVERY BLOODY MEANINGLESS DLC. XBOX GAMES PASS. EA ORIGIN ACCESS are actually good and cheap alternatives
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Yeah but uplay aint worth it at 15€ a month for the 75 different asscreed and far cry games , not too mention most xbox games pass and ea origin access are not GAAS games. Theyre standard singleplayer/multiplayer games but ea access and xbox is worth it cause its only 5€ and has plent of games to go with it.
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I genuinely dislike competitive multiplayer and prefer Co-op cause its more chilled and easy to enjoy whats going on+its fun to muck around with your friends by dropping nonlethal bombs on them that actually throw them half way througthemap
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I like Epic Games Store.
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Spiderman should not have been a ps4 exclusive.
Kojima games are a bit overrated.
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We saw what happened when Spiderman wasn't an exclusive, over a decade of bad games. Sony's funding and lack of need for the devs to make unrealistic profits made the game what it is.
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I disagree with that web of shadows was pretty good. The rest yeah trash probably but eff exclusives and consoles make them multiplatform i aint buying a console for a few games and regressing below 60Hz. If you've got time to kill https://www.youtube.com/watch?v=Dxg-2icC0uo most people seem to like it or NOT so its
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Why do you think it's exclusive games that are almost always amazing?
Exclusive games are funded by Sony, Microsoft and Nintendo respectively, but more importantly, they are viewed as marketing, they expect to lose some money or barely break even with an exclusive and thus developers are NOT only funded to make a great game, but are also not pushed to make crazy profit off of the game, which results in amazing games being made(now not every studio can make an amazing game regardless of money). And then if the game is actually very successful and profitable, they make high quality exclusives and the marketing literary becomes profitable both directly through game sales and indirectly through console purchases.
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Most exclusives would be much worse or wouldn't exist if they weren't exclusives to begin with.
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I dont agree with that most exclusive games arent amazing and the performance that they run at is headache inducing. I only liked bloodborne but at 30FPS with MASSIVE motion blur i got such a collosal headache i had to put the game down for days. so eff consoles and exclusives as far as im concerned.
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Bring it to PC so i can disable motion blur and run it at high FPS instead of locking it down to single platforms. This is just my experience though im sure yours is better judging by your comment but i dont agree with it based on what i saw. Maybe next gen consoles can hit high Hz and will be worth a buy if for sure.
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If there was no sony there would be no bloodborne, or it would have been exclusive for Microsoft or best case scenario it would have been worse.
And I have never gotten a headache playing at any sort of FPS with any sort of graphical settings and I've played on pretty much every console except for the Wii and WiiU from Microsoft, Sony, Sega, Atari and Nintendo with various FPS, no clue how people get headaches from playing video games.
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Have you ever had a high refresh rate panel? That's how, hell even running high FPS and then being reduced to 30Hz is awful. Many people run into headache issues not just due to framerate or FOV or motion blur. Sometimes it's a combination of all three or a single one... but to deny that its an issue is very selfish
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My previous screen wa 75Hz 1680x1050, in the last 3x months I used it I overclocked it to 100Hz just to see if I will notice a difference, I did not, not only that but when I went to my ultra wide 60Hz monitor I did NOT see a difference either. Keep in mind I could play games with my GPU back in 2016 and early 2017(especially 2017 when I got my R5 1600x) at 1680x1050 without any problem with 90-120fps, so yeah...
And I've played with low fps, as in 20-30fps on my laptop for long periods at a time when I wasn't home games like dark souls, battlefield 3, Dirt 3, etc, etc and I had very little to no problem playing them at those frame rates...
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For me the difference is night and day between 60 and 144Hz. You can easily tell the difference just by moving the mouse in windows and the decrease in input lag is instantly percievable. to each is own ive heard many opinions on the difference and people do say they dont notice it but i do. Its very obvious
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in my case i did not think the difference would be this big as many people claim online its day and night diff and i can confirm it is so for me aswell. But ive also heard a different opinion where people dont notice the difference... but the animations are smoother noone can deny it. In windows,games whatever smoother
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Also this is a really good article on the topic https://www.pcgamer.com/how-many-frames-per-second-can-the-human-eye-really-see/ TLDR:Some people can perceive the flicker in a 50 or 60 Hz light source. Higher refresh rates reduce perceptible flicker. We detect motion better at the periphery of our of our vision.
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The way we perceive the flash of an image is different than how we perceive constant motion.
Gamers are more likely to have some of the most sensitive, trained eyes when it comes to perceiving changes in imagery. Just because we can perceive the difference between framerates doesn't necessarily mean that perception im
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impacts our reaction time. What's your vision is it 20/20? Mine is maybe that's the difference idunno. After all of that, what do we really know? That the brain is complicated, and that there's truly no universal answer that applies to everyone. -.- i can also detect my monitors flickering (60hz or 144) others cant..
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I believe that most who say that they don't notice the change are either in denial or have just never tried it. It's instantly perceivable and not only that, It's also provable and the latter is undeniable. There is a definite benefit there. Is it a must have, definitely not, but is it good to have, that's a simple yes.
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While im sure some people are in denial others haven't tried 144Hz for sure. Their brains can't perceive the clear change since we are all so different. The eyes and vision has nothing to do with although i thought it could be a factor. From my exp the lower input lag benefits gameplay overall but to each is own!
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My vision is 20/20 tested 2 months ago, so it's fine.
And I have had no benefits to my reaction times, not that I noticed, nor did my perofrmance go up in multiplayer games like CS:GO, Battlefield, Call of Duty, or in games like dark souls, dmc4, or anything similar.
I actually forgot, but yes the windows cursor did get smoother, I agree on that, but for games there were no benefits at all to me, visual or reactive/active.
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I think we should pit together a CSGO pro team or maybe even noobs and give them a 30hz monitors vs 144hz monitors. It's pretty clear which team will win that what would actually be interesting is 60hz vs 144. That could be very interesting i think 144 will still smash them but it will be closer than 30Hz team.
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CS:GO sucks balls, because it has input and game logic tied to FPS, while normal/modern games have that tied to a CPU counter. Also servers are 60Hz so the argument that they get more info from higher than 60FPS as the client updates the server and the server updates the client only 60 times a second, but oh well.
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No it doesn't lol what are you on about plus the 64 tick rate isn't tied to framerate what? tick rate isn't the same as frame rate there were also 128 tick rate servers and they barely made a difference the results would be valid in whatever competitive game LOL,csgo,dota2 and my point would be proven...
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No it doesn't. CSGO is tied to the servers tick rate, not FPS. There are also variable tick rates, servers of 64 ticks and 128 ticks are most common. There is a benefit for higher refresh rates even on 64 tick servers. On clients end, the animation and movement is smoother so the player is more precise due to smoother movements.
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yes it does and i didn't say that the tickrate is tied to the FPS...
In CS:GO the FPS plays the role of a CPU counter, sadly and input is tied to the FPS, similar to how it was for CoD until Ghosts and many other older shooters or shooters using older or unupdated engines...
I'd like a test in BF4 for example(it's got the most competitive game modes of any BF game), or a more modern CoD game, post BO2.
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You literally described the difference and how every game functions....input is tied to your fps in every game ever made that's the point of 144Hz,240Hz it lowers your input?!?!? 60Hz 16.7ms,144 6.8ms. Even simple math lets you know that there is a difference whether you can percieve it or not the difference exists.
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No input is NOT tied to your FPS in most modern games, it's tied to a CPU counter.
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yeah im gonna need some proof on that i dont believe you that makes no sense whatsoever. Sounds like a convienient claim to say 144 or 240 wont make a difference. Cause if that was true it wouldnt but it obviously does whether or not anyone sees that. -.-
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Psycho is right. The input from m/k is sent directly to the PC. The monitor is made to display the output from the GPU. But it is about the respond time in ms. The higher it is, the more of the image is delayed.
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It would feel like inputlag when mice feels heavy is when a pc cant deliver the 60 frames to the 60 Hz monitor, then it feels like inputlag, but it isnt.
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That's not what psycho is saying here. He's literally claiming that games input is based on a "CPU counter" whatever that is and if that would be true there would be no difference between 30,60,144,240Hz input delay. But games don't work like that they are based on FPS which dictates to the monitor how fast to display
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But games are based upon displaying an image from the monitor from the hardware side (the fps). So 60Hz 16.7ms to render and display the image at 60fps and 144Hz 6.8ms to display it. One is objectively faster and therefore better which can provide you with a benefit in gaming. He's saying there's no difference -.-
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And this is exactly how games render frames. Lets say you're at 60Hz with 16.7ms your cpu lets say takes 3ms so render a given frame and the rest of the 13.6ms takes the gpu leaving you with 16.7ms. at 144 this process takes 6.8ms instead. That's a big difference in input delay reduction across all games.
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But he's saying its based on some mythical CPU counter that always renders at 60hz aka 16.7ms for an image. That's literally impossible...and as you can see above more than half the time the CPU is doing nothing in a 60hz situations but in 144 that load is spread more evenly. and 10ms makes a difference to your input
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I'm inclined to believe him, if he's got enough information to prove it. If he were correct, CSGO for example would go crazy if one player in a match were to dip below 60fps, and I don't think that's happened ever.
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But obviously this doesn't dictate the total combined input delay. That's always higher although it's much higher on a 60hz panel (around 35-40ms) and usually sits around 10-20ms for 144 panels. The 10ms difference would be like buying a 1ms monitor vs a 10ms monitor in overall response time. It's night and day diff
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Yes cause what's he is saying makes no sense at all and it's not how the GPU and CPU render games at all it would completely break every game...once you dropped below 60 or went above 60.. to be fair 1 or 2 games do have bizzare issues like that but i wouldnt say all modern games work this barely any do. Its a terrible
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way to render an image. Not to mention locks everyone down to 60Hz... super restrictive and makes no sense for a market like PC. In a console world this type of game design would make much more sense but you are literally gimping the game to 60Hz. It does even out the playing field though thats true.
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And i can prove that this is how games render images as i explained it. With a recording you can easily tell the difference in witcher3 when game is capped at 30fps(the worst exp) 60fps (smoother but still not quite there) and 144fps (buttery smooth) you can see countless videos of the difference from 30,60,144,240.
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Well I myself have developed a couple of (basic unfinished)games in Unity and both times I had a counter, but sure, here it goes.
Here, this explains more modern methods of tying game input and logic to cpu counters/fixed steps:
https://gameprogrammingpatterns.com/game-loop.html
This is an example of CS:GO's input being tied to fps at low fps:
https://www.reddit.com/r/GlobalOffensive/comments/6y47m8/demonstration_csgos_input_buffering_issue_why/
In normal/modern games at low fps, you just get stutters/lag, but your aim moves normally, in CS:GO it starts skipping and being more than unresponsive:
https://www.reddit.com/r/GlobalOffensive/comments/6y47m8/demonstration_csgos_input_buffering_issue_why/
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Oh i understand what you meant with the cpu counter now but it still doesn't change the fact that 144Hz gives you much lower overall input latency in every game at 144fps. The thing i forgot to add was freesync and gsync make the experience much smoother and i don't think your monitor supports either theyre
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theyre both essential to a high HZ panels response and smoothness feeling. About the csgo this is a complex issue from reading lenghty reddit comments it seems this has more to do with the way the test way was ran on the server used. Also input lag is tied to fps that was my point all along you said it wasn't.
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And no in any game where i drop below 45fps or into 48Hz range my mouse movements starts skipping around it does the same when i lock my monitor to 30Hz in witcher 3 or windows. This simply has to do with the Hz or FPS influencing how delayed the image is going to your monitor at 30fps its double of 60 so you skip
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frames you literally cant see the mouse movements cause they are so slow so they "ghost" or teleport around. Test this for yourself works in any game not just csgo this is an ms or response time problem which is why the lower the ms the greater the benefit to the end user. Obviously scaling isnt perfect on it but still
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You can only get down to 30Hz and below if your monitor supports interlacing mode and you can see how bad 30Hz truly is even when compared to only 60. Your mouse movement is completely broken and skipping around 60HZ is better but 144 is far better in terms of mouse movement than 60. That will make a difference ingame
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Dont focus on the flickering (since it's interlacing) just focus on your mouse movement in windows and move it fast and try to be accurate. You'll see how much it skips around its crazy. and if you had the ability to test 60 compared to 144 you would see that even that is a big difference 60 still skips around a little
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But yes low fps affects your aim no one can dispute this but its not just a csgo thing its a general thing. 30hz is horrible with a mess a long time ago before my r9 280x upgrade i had an 5770hd and playing games in 2011 with it put me in a lot of 30-40fps scenarios. The mouse experience was horrific in games
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even though i had a 60hz monitor i couldnt power 60fps. but after the upgrade it was night and day difference. i thought 60 hz was sooo much smoother and the holy grail it still has ghosting issues (slight skipping too) but 144 eliminates these problems entirely. it's also got overdrive to deal with response time
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Here is an example this is the monitor i have (24 inch version) https://www.youtube.com/watch?v=y52oQPWXv7A&t=15s skip around to 8:00 you can see how overdrive handles ghosting issues at high fps this applies to 60 too. although you cant fix 60hz with overdrive since at that fps you still experience ghosting regardless
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well.....
1 you have to be a moron to use virtual reality head set, and think its realistic
2 paying 60$ for a game is out of hand, there's many free games that have proven themselves equal or better
3 Gaming graphics haven't changed in the last 5yrs (best graphic game 5yrs ago is just as good
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VR isn't about realism it's about immersion. Which in turn makes whatever game you're playing feel more realistic rather than look realistic.
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I am sorry to be morbid. I might have said this before, but paying $60 dollars for a game gives you the privilege to play the game right then and there. There is the chance that, if you wait long enough for the price to drop, you won’t be around to play it at all. If you know you will like a game, have the money, price shouldn’t be an issue.
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graphics in gaming havent really changed infact they have all seen a massive downgrade since 2012,13,14 E3 and i dont only mean visual graphics but also character animations and character interactions with the world.
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Ok,
1: Less games with better stories.
2: Controller support for pc games is NOT a bad thing
3: Epic store could have been a good thing if a % of the gain was to finance small selected Unreal devs instead of the Epic vault.
4: Japanese devs normally deliver games that are at least working
5: Bethesda is no more a dev, is just a publisher as they are unable to deliver a working game.
6: Microtransaction, if not forced, are a bad thing only for players that use them.
7: Former devs from Bioware, Maxis, and other EA"satellites, should team up and publish a game under the brand NEA ( Not Electronic Arts ).
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Majority of gamers are whiny little kids; and we sometimes cant blame game devs/publishers and intel/amd/nvidia from tuning out their incessant whining :p
beat that!
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well fortnite is honestly the only game where I have encountered kids. And they are KIDS, 50% are whiny, cringy, etc but 50% are cute, inncoent voice, etc and adults who target kids are much unbearable (for me) compared to the annoying kids
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Really? I honestly have never played an online game where I haven't encountered any kids. That includes games like DayZ, ARMA, Red Orchestra 2 and other games that are mostly intended for more grown up audiences. But I don't really have any problem with that either. Just like adults, some kids are nice, and some totally aren't.
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Well yeah mostly, but I do remember one time I encountered like a GANG of annoying kids in a CS GO casual lobby, so I muted them after 1 round. No reason to be aggressive even if felt like shouting at them.
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I don't think I find many kids in Fortnite, but when I do, they aren't as bad . Kids are humans too. lol
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And yeah that Minecraft players are as much as a gamer to me as ur little cousin who plays fortnite
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That people trash talk a game to hell (even if they may like it if they try it as gamer rather than a critique) as long as it's the TREND
And its not a gaming opinion but, PLEASE STOP WORSHIPPING KEANU, RDJ, STAN LEE,etc ITS SO STUPID
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Once a general opinion is made the internet works like a hive mind to an extent and parrots that opinion around. It's very hard to change it later as far as worhipping celebrities goes that is as old as the planet. be the hero for yourself dont look at an idea of other people for help you wont find much to go around.
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WOAH never thought illuminati actually illuminates minds. And yeah i think the same about worshipping celebrities as thats the reason we have 100 or so religions X_X
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Well religion was mostly used for control back in the day since people were absolute animals in the early days. Can't blame it too much for that. Buy yeah i can build a shapeshifting lizard AI to transplant your brain after your human body expires for you just fill in a request eksdee
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Shapeshifting lizard AI XD But yeah i don't think Mark 2.9.0.8 nor Elon 1.7.6.1 are going to make that tech public yet
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They are both early models with some critical updates missing. you should see the improved AI's they are to DIE for. The efficiency and data processing has been improved 2x fold. With these upgrades you could easily replace either of AI' models in place and control the world. new AI's are being rolled out soon eksdee
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I hate any and all kinds of PvP, and all games should have bots available for all modes.
Battle royales are pointless as you never earn anything, similar to getting high scores.
AMD is better than Intel and Nvidia because they are less restrictive and proprietary.
4K is pointless at screen sizes less than like 60".
Realtime ray tracing does not look impressive.
I want another futuristic Battlefield game.
We need way more AM4 STX boards.
All games should be playable offline.
PC games should have splitscreen.
Lego games are not just for kids.
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Oh yeah you nailed 4k for sure.
And I agree with everything you said to be honest, but I want both bots and PVP.
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4k works fine on 32" monitors anything lower looks terrible imo. 60" you are talking about TV's here and they work differently cause you sit further away. i'd say 50-60" for TV's for 4K and 70" for 8k. Monitors are different though if you need the extra space 4k brings 32-35" is much better than 27-28"
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This. I would personally never want to use a big monitor with low resolution. On 27 inchers or smaller monitors 4K isn't needed, but in my opinion a 32 incher with just WQHD(1440p) resolution starts to look quite soft.
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Exactly the PPI on 4K 60" screens is garbage but the distance is what makes the difference. It's not bad if you sit further away from it but for monitors you usually sit really close so lower resolution on 32" looks like absolute crap already why would you go further above that with 4K makes no sense to me unless you
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And i've used a few 27" 1080p (still do as a 2nd monitor) monitors and 32" 1440p and while the image looks soft for sure sitting a bit further away from them solves the issue. If you sit close always use this for reference 24" 1080p 27" 1440p 32" 4K 38" or 40" for 8k. if 8k is worth the pricetag it asks
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LOL 4k pointless, do yall not know about DPI
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Well 4k is good for graphical work, otherwise, you just wont sit at a distance where you will notice the difference, unless you don't want to see the entire screen.
PC Specs
you can tell easily on a 32" display though?
PC Specs
Well if you are close enough yes.
https://www.designcompaniesranked.com/resources/is-this-retina/
https://imgur.com/a/g1XEPTj
https://imgur.com/a/XNJ1k8b
Now I assume this equation is NOT completely accurate, but even if we double the distance from 64cm to 128cm, it's still such a distance that you'll be standing away from a 32 inch monitor to see the entire screen and then to be able to see the difference between 4k and let's say 1440p or even 1080p.
I have a 25 inch 21:9 and I stay at slightly above an arms length away from it to see it all.
Keep in mind seeing the screen not in the peripheral vision, but your central/general vision.
PC Specs
+1 for Futuristic Battlefield.
PC Specs
Ok, so...I've got 2 27" monitors, 4k and 1080p AND I can EASILY tell the difference between them. Am I even human?... because according to those "calculations" and to what you're all saying... it's impossible. x_x not hating, just saying...
PC Specs
Gamers are oppressed
PC Specs
Ryze up gamer boys.
PC Specs
Buy the bath water gaymer bois
PC Specs
looooooooooooool