If you've snagged an Xbox Game Pass subscription then the Gears 5 tech test has been playable over the whole weekend. It's been our first chance to go hands-on with Gears 5 ahead of its September 10th launch.
We've been busy benchmarking Gears of War 5 across a series of graphics cards, and now it's time to take a look at what all that expensive graphical hardware will get you with our Gears 5 Low vs Ultra graphics comparison sliders.
The remit is pretty simple: Here's a bunch of stills taking from Gears 5 gameplay using a GeForce RTX 2060, comparing the visual quality between Low and Ultra graphics presets. Simply slide your cursor across and you compare the visuals!
Gears 5 Low v Ultra Graphics Comparison
Here we can see a general overview of how Gears 5 looks on Low vs Ultra during a multiplayer match. Low isn't truly ugly but it's really missing out on the enhanced texture work and more detailed character models of Ultra.
(slide your cursor over the images to compare)
This second pair of screenshots highlight the effect of foliage quality, shadow detail and texture quality. On Low, the leaves look very rough indeed with a blocky appearance. Lighting, too, benefits greatly from Ultra. There's a nice natural glow around the two lamps which is almost completely lost on Low.
While playing Gears 5 multiplayer, the end result is you probably won't be staring at the environment a great deal as you're running and gunning. While Low clearly has its downsides, it's still a pleasant enough visual experience on the whole if you're running lower-end graphics hardware.
Texture detail is the chief thing that stands out in the Gears 5 graphics comparison slider below. If you have limited VRAM then you will have to put up with unreadable text on objects with a very narrow draw-in distance. On Low, it all looks very Apex-y, while Ultra provides some lovely ambient occlusion and a pleasing sci-fi glow on the barrier.
And lastly, here's one final big-picture view of the graphical difference between Low and Ultra in Gears of War 5 within the large environments.
Earlier today we took a look at the Gears 5 Tech Test for some benchmark tests across the Geforce RTX 2060 and Radeon R7 370, as well as a look at the system specs for Gears 5.
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In some areas the lighting and fog just messes up the visibility.
I couldn't possibly agree more if I tried. I would press that up-vote button 1000 times if I could.
The game looks good for sure, but I've been burned out from the series since the 3rd game. Over time the games just felt bland and repetative. I hate the bullet sponges enemies. Now after every new Gears game trailer I literally yawn at it :/
There's a clear difference between low and ultra atleast that's good to see. I like the way the image looks softer on ultra with all of the AO in play.
Only the first picture seems to be working for me.
None are working for me unless I click the picture. It worked for me before but until about 3 or 4 months ago it stopped working
Hmm even if you refresh this page? Sounds like some bugs we need to investigate. Leave it with me guys
i have that problem for a long time i thouth that its supposed to work that way
Okay, opened it today and it worked. Will leave a comment letting you know if its working when you do the next game :D
I know why it's happening.
Because for every slider there are not one but TWO images.
The slider will not work until both images are fully loaded.
There is a fix in place now. Let me know if any issues. Hugs F
The only real difference I see can care about is the difference in texture quality, everything else is just a bunch of useless lighting effects to me.
Get that crap outta here!
exaclly my thouths
Some anisotropic filtering too.
It's the kind of lighitng you see on a mobile game with "console graphics" lol.