Id Software unleash a full hour of Doom Eternal gameplay pulled from QuakeCon 2019

Written by Stuart Thomas on Wed, Jul 31, 2019 11:18 AM
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After a lot of jibbering jabbering at QuakeCon, we finally got what we’ve all been waiting for - a new in-depth look at the upcoming Doom Eternal. QuakeCon took place this weekend just gone in Texas and London, providing attendees with the chance to go hands-on with the Doom Slayer’s new adventure. 

We got a smidgen of new multiplayer footage, primarily Doom Eternal's BattleMode, but the real star of the show has been Bethesda finally unleashing a solid hour of single-player gameplay.

It's probably going to pain a few of you to realise this but yes, this gameplay footage has been captured from controller gameplay. It is creative director Huge Martin in the driving seat though, so at least he knows exactly what's going on. Still, it's a much slower pace than mouse and keyboard gameplay as a result.

Marty Stratton and Hugo Martin do also explain a little about the UI design. If you've played Doom (2016) you'll be aware the HUD looks completely different. Id Software has gone for a very garish colour-coded design but they believe this is best for highlighting to players exactly what info they need at any given point.

For example, the weapon wheel is coded from red to green. Pull up the weapon wheel and you can instantly use this to identify which weapons have plenty of ammo and which are running low.

Anyway, you can see it all for yourself in the footage below.

And, for those who fancy giving the multiplayer in Doom Eternal a shot, we also got a further look at Battlemode. This 2v1 multiplayer mode borrows heavily from fighting games, pitting two player-controlled demons against a locked and loaded Doom Slayer over three rounds.

We're not totally sold on the concept yet. Being the Doom Slayer appears to be the superior option, yet players will be locked to demons for 2/3's of their matches. Who knows though, perhaps it's a whole lot more fun in reality than it looks. Id Software definitely aren't fools; they know great FPS gameplay and they're developing Doom Eternal's multiplayer in-house this time. 

Time stamps seem to break when I put them here so you'll want to head to around 7m 40s to see the Battlemode gameplay.

 

Doom Eternal is ripping and tearing its way to PC, PlayStation 4, Xbox One, and Nintendo Switch on November 22nd. There’s no system requirements news just yet, sadly, but if it’s anything like Doom (2016) then it should run smoother than a chainsaw through butter.

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13:48 Jul-31-2019

But...this was out on youtube the same day - I watched it back then! :D

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12:24 Jul-31-2019

Just please don't do what you've done to Wolfenstein. It looks extremely promising but you can never be sure with anything Bethesda related lately.

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13:49 Jul-31-2019

There will FOR SURE be microtrash for the Battlemode. You can already have various skins for it just from the Slayers Club and pre-orders, so you can bet your rear end they will be selling skins.
But the single player... I'm optimistic.

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18:08 Aug-02-2019

Single player is the only thing that matters to me. Maybe a bit too excessive, but if there's genuinely any MTX crap even remotely connected to SP, 2016 Doom will probably be the last Doom game I have played.

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21:47 Aug-02-2019

While I sincerely doubt it - you now can never know anymore with Bethesda...

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12:24 Jul-31-2019

Thank You.

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