Remedy's Control has arrived today, arguably setting a new benchmark for PC graphics tech. It's the sort eyeball massaging we haven't seen since the Crysis days. But, such graphical fidelity doesn't come without a prohibitive performance cost. Control is a very demanding PC game and will require high-end graphics hardware in order to run smoothly. In particular, you will need a top-end GPU to play Control at high resolutions.
To help take away some of the question marks you may have over your expected performance in Remedy's action-packed third-person shooter Control, we have assimilated data based on our benchmarks, performance reports, and user-submitted benchmarks for Control.
This provides a guide to what sort of performance you can expect in Control depending on your graphics card. There are external variables such as CPU to account for, but these benchmark results are assuming the graphics card is the bottleneck.
Control PC performance report and GPU benchmarks - One of the best looking games ever
All of these benchmark results have been recorded while ray tracing features are turned OFF.
Control benchmarks are available for 1080p, 1440p and 4K resolutions across the range of GPUs from the previous three graphics card generations from AMD and Nvida. There are two red vertical lines for each bar that indicate 30 frames per second and 60 frames per second. If a graphics card scores below 30fps in a benchmark it’ll be red, if it’s between 30 and 60 it’s yellow, and anything 60 frames per second or higher is green.
All of this data is also viewable on Control's game page, as well as on an array of other AAA PC titles.
Control 1080p/Ultra Graphics Card Benchmarks (Average FPS)
Control 1440p/Ultra Graphics Card Benchmarks (Average FPS)
Control 4K/Ultra Graphics Card Benchmarks (Average FPS)
Unsurprisingly, the graphics cards end up in exactly the sort of order you'd expect them to. Nvidia's latest and greatest sit at the top of the perch across all tested resolutions in Control benchmarks, while AMD's latest Radeon RX 5700 series finds itself wedged in just beneath the GeForce RTX 1080 Ti.
Suffice to say, Control is a heck of a demanding beast at 4K resolution. Even the mighty GeForce RTX 2080 Ti struggles on 4K/High, let alone with ray-tracing enabled. A few sacrifices are going to need to be made here and we'd suggest all but the highest-end users target anything other than 1440p or 1080p screen resolution.
At these lower resolutions we see more respectable frame rates, although 60 frames per second is still hard to achieve even for some decent mid-range GPUs. There's a hefty performance difference between High and Medium in Control, so you can squeeze plenty of additional frames if you take the graphical hit.
Control Ray Tracing Benchmarks and Performance Cost - GeForce RTX 2060 6GB
So we hope you enjoy exploring this new GPU FPS data and as ever we’re really keen to hear if you’ve got any great suggestions for new features. You can find plenty more of these performance comparisons across game and graphics card pages.
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Good benchmark, but if you do it with a 970 you MUST do it with a 980 TI (Matrix Platinum) too, at least i did, paired with a 4790k and 16 GB RAM on 1080p, and is a bye bye to GTX 1080 it was around 63FPS, meaning that on this game the 980Ti is very close to 2060. At the beginning was 59 but i forgot to close Sourcetree and Visual Studio.
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whoa a gtx 1080 should be doing better then that at 4k (it has more brute power and gpu ram then some cards getting better fps)
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running the game on high textures, medium shadows, volumetric off, msaa off, no reflections and getting over 75 fps (75hz monitor), still looks pretty good. I wish the game had FXAA too but oh well
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I am getting 45-50FPS on medium-high 1080p.
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unlike how usually benchmarks says that my pc can play the game completly fine i end up being droped to 30 fps while its oposite it says 56fps for 1080p and 35fps for 1440p as mine is a little bigger then 1080p i expected average of 45-50 yet i am at 60 and bottlenecked by gpu for the first time
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hey was you running on dx11 or dx12 cause nvidia dx11 normally works but try dx12 if not ????
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dx11 it always gives better peformance in games also i cant even use dx12 becouse of my outdated windows build
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you can use windows 10 upgrade assistant to upgrade may fix your bugs ????
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the thing is that i dont want to update my windows 10 i dont like how new versions look so i am still at some build from 2015
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I understand but Microsoft is forcing people to upgrade to the new one has different themes one is a lite theme which really helps gaming performance ????
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forcing to update yea i hear about thos updates from a lot of people also me and the other half of the people never saw them
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I dont understand how rtx 2060 is beating gtx 1080 and rtx 2070 is beating gtx 1080ti.I am baffled.Nvidia is gimping performance on last gen cards.
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On my setup it runs at 2560*1080 with an average 43 fps and dips down to the low 30s (33/34) while shooting or messy situations maxed out (no ray tracing). Lowering screen reflections and global reflections to medium makes me stay in the 50s (-55fps) and dropping to 45 in messy situations. Ray tracing active gives me 5fps on max but the game looks stunning with rtx.
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I'd like to hit at least 60 with raytracing on at 1440p, ideally 90.. but I don't think it's gonna happen xD
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I got 1080p monitor I don't have the ray tracing obviously hence using a RX 570 nitro 8gb. But I got way above 60 all settings up besides ray tracing I think it is the ray tracing that is giving users less fps...
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It's the 4x MSAA that is the preset on max settings = ultra turn that off and you regain a lot of FPS also the second area "maintenace" runs alot worse than the first area as it's a lot bigger kinda like the sand area /desert in metro exodus. Also RTX can only be enabled on the RTX cards...
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Nope did not face a problem with that. Maybe I am Just lucky I don't know got it on. Performance is perfect so I don't know ???? Not even getting stuttering I think it because of ram. I got 32gb of ram it maybe dip if on 16gb let me know. I just got 32gb couple of days ago of 2666mhz no dip at all
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You sure you didnt notice any difference between the first level and the second level "maintenance tunnels" ? Also RAM amount doesnt matter unless i am running out of it and im never close to that ive got DDR4-3200Mhz Cl16 timings i could tune it lower but it wouldnt matter. I never had any stuttering either
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What im saying is my avg in the first area at 1440p was 80-100fps (max settings, MSAA=off,dx11) second are was more 60-80fps same settings so a noticable dip in fps but i never stuttered obviously its more demanding at 1440p than at 1080p but it still was dipping more in the larger areas of the game. Whats ur fps?
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No I was okay there this is unusual though wow. Other thing I did was update bios to latest and chipset drivers in your case Intel Management Engine for amd users latest AMD gpu drivers and chipset drivers. For those using RTX I don't know if the cards have been fixed yet for performance I suggest keeping looking for better drivers until you find something that works.
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Also yeah for Ryzen 1st gen memory matters a lot but again this game isnt very CPU intensive its very GPU intensive so adjusting my XMP profiles and stuff wont make a difference. But you never saw a performance difference between the first area(level one) and second area (MAINTENANCE area where u use the elevator)?
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and you are using the same settings as me? Max settings,MSAA=off,dx11? whats your fps avg if i may ask? I know you are at 1080p but maybe this game is alot more demanding at 1440p just looking at the numbers above it appears so perhaps you are using different settings?
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average I got was 55 fps but max 70 fps i do have the MSAA on 4x with everything maxed besides ray tracing which I can't switch on. but it is around 60 fps most of the time I do have Vsync ON
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And the first area of the game just before you go down the elevator ran EXACTLY the same as that second area? i mean how far have you gotten into the game? Maybe it is my RAM or my XMP profile what did you say you did for it? Like dont select the XMP profile and manually put it to 3200?
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no it was alright my end. no stutter ????
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No im not getting any stuttering XD im getting lower fps thats it also i dont use vsync cause i got 144Hz screen
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oh right lol...
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oh btw I am using DX12 ????
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hey man, do you mind telling me what are ur setting that achieve 60fps?
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you got a 1080p monitor, no? In the first area of the game you will get great FPS even on max (MSAA=OFF) but in the second area and third you should probably turn down shadows resolution,screen space reflections and global reflections those impact FPS the most i've noticed. But you might still see dips below 60 in larg
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larger areas of the game there is a lot of stuff flying around but that doesnt really impact fps too much its more to do with how big a section is. I noticed around 80-100 avg in the first area and 60-80 avg in the second and third area at 1440p on max settings so almost a 20-40% drop in perf depending on level size.
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I did not notice a dip it is strange cause am I the only one not having this problem. Also what I suggest in your bios I tweaked my ram ddr4 to 1333mhz and XMP it to 2666mhz instead of having memory on 2666mhz directly I noticed with ryzen big gains on 4 dimms of 8gb of 2666mhz.
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Also I think system requirements the game is ram intensive as well as gpu intensive. I think the trouble is in there test using a high end cpu with a mid range gpu may have bottlenecked the gpu's. So it could be that in the review. But with first gen ryzen R3 cpu's they work with any gpu rx 570 to rx 590 even vega 56 without fps decline. So higher end cpu's do struggle with mid range gpu's that are under 300 dollars I don't know why.
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Im not sure what your talking about here i dont know what CPU was used above but they used a LOT of GPU's you can see everything from the 2080ti to my 1080ti all the way down to the rx cards and the 1060. And yeah the rx cards bottleneck a high end CPU i know cause i used an rx 480 with my CPU not too long ago
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But the CPU is never the issue since it is sleeping most of the time (aka its barely doing any work at all) while my GPU is being stressed also im still unsure how you arent getting worse peformance when you are using max settings and 4xmsaa. Unless it has something to do with RAM timing but i doubt it
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I know it sounds vague but i think it is ram timings but take that with a Grain of salt it may not work for everyone.
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Well yeah it's vague cause ive never heard of RAM effecting 20-40% performance even with the worst RAM and timings compared to the best there is maybe a 10% difference even for Ryzen RAM just isnt a big statistic also go look at what david just posted you are saying you are getting the same performance as he gets
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with a 1080 at 1080p? Sure his CPU is a few years old but still the 1080 is much faster than an rx 570 aka rx 480. https://www.game-debate.com/blog/27641/control he's got 60fps average and you also say you got 60fps average? That must mean this game is unoptimized as hell then
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it could be locked at 60 fps which happens alot these days on games
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Also agree 1080 is much faster GPU but with most games have been locked at 60 fps these days with the few that use better optimization for vulkan and better API's. I don't know he might be using DX12 instead of DX11 that might be the issue as far as I know Nvidia is better at DX11 but you on DX11 did you try DX12 to see any difference in performance?
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I havent tried dx12 no i just assume it will run worse and david is using dx11 cause he is on an older version of windows but i also think for the first time my GPU is actually bottlenecking me i might have to wait for new nvida drivers too see if it resolves issues i also think the game is better optimized for RTX gpu
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try it might be better you never know.
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What i found to be the best solution is to make the resolution 1440p and the render resolution 1080p it restored a lot of performance with a small quality loss. i think the game has serious issues at 1440p natively just by looking at remedys forums everyone is complaining about it with 2080,2080ti etc. and no dx12
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dx12 runs worse and has a stuttering issue. So yeah it appears 1080p is fine and most people that are running at 1080p are also running locked 60fps vsync which im not using so maybe ill try vsync it will vsync it to 144fps anyway but i usually hate the input delay it brings anyway 1440p seems to be killing perf
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i remember it was similar with quantum break it was much better to render it at like render it at 1080p and upscale it to 1440p. Seems like this game also has that issue to it where it just harms performance at native higher than 1080p its got two areas that are very demanding and probably more the large open ones
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Makes Sense ????
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Just saw a video of control benchmark with GTX 1060 6GB, its similar performance to this fps
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hey how is the Multi Gpu support now a days? not that i am planning it or anything but it was considered the future and Dx 12 promised some crazy gains with ANY company gpu being useable in Multi configuration
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damn so my GTX 1080 is already slowly not able to run games on ultra at 60fps
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i know right? what the heck we havent even hit the Next gen Bump yet. when that arrives what will the gtx1080 be a 720p card? i am not going below 45fps i either drop settings or resolution
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and I want to get a 32:9 super ultrawide 1080p monitor
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Oh i thought you had it XD but yeah you should see smooth performance at 1080p atleast north of 60fps on ultra in metro and ultra in control provided you turn MSAA off and use dx11 in both games. From my testing dx11 always runs better and the 1% lows or lowest framerates are not as bad but both games are demanding
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Im about 2 hours in and so far its got that eery/creapy feeling as alan wake/max payne had at times but it also has some seriously mind blowing visuals as quantum break had. It looks a lot better than quantum break especially in action there is a ton of stuff being thrown around visually its eye pleasing the gameplay
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seems kind of generic in terms of quantum break it doesnt have that max payne or alan wake uniqueness to it even thought you have powers i wont say much more than that they are done well but the gunplay is boring. Story wise its odd which is the case for remedy i probably will need a team of translators to figure out
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some light RPG elements as is the case for most games nowadays but like i said i cant comment on the story as im barely 2 hours in i understand the general premise but at the same time its really unique and confusing at times. They also have those TV show skits like in their previous games lots of collectibles too
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oh and i mean IN GAME TV shows not like quantum break which had literal TV episodes in between levels. It is really unique like all of Remedy games i dont think youll be dissapointed by it but at the same time i need to put more time in too see how the entire/rest of the game holds up its alot better than QB for me
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you know everyone praises Kojima so much (and rightfully so) but lets be honest Sam Lake is right up there with his storytelling that i still dont get what the HEck happened with Alan wake and then american nightmare. Sam if you ask me is g
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Turn off MSAA you should see smooth performance. The second area of the game is more demanding but im getting within 60-80fps at 1440p up to 100 in better areas and as low at 50 in really demanding ones. It reminds me of metro exodus and the sand area of the game although that was open world. Anyway use dx11 too
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you just mentioned 2 games that i have to wait for till next year. at least I get metro complete with all the dlc when it launches on steam in FEB
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i'm avoiding the walkthroughs of the game cause its a Remedy Game and them I take seriously. but compared to Quantum Break how would you compare this game ? on story, gamplay, mind blowing moments like quantum breaks Bridge sequence?
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I think what happened with Alan Wake was that it was too much of a Stephen King ripoff. I still enjoyed it but the story here is a lot more interesting as far as Kojima goes MGS2 was his peak for sure. Also one of the main characters is voiced by the same guy that did Max Payne im 100% sure that was a nice throwback
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the 10 series is actualy dead for 1080p ultra in some games
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Sam if you ask me is gaming's David Fincher. he builds up an atmosphere in his games with ease his characters can crack up a really silly in the middle of a tense scene to reflect exactly what the gamer is thinking without breaking the flow
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Actually that is pretty spot comparison on certain parts of this game gave me those creepy feelings i had in certain parts of max payne/max payne 2 and alan wake the game has a great atmosphere. Kojima imo dissapointed me massively with mgsV that game barely had a story but so far Sam Lake is delivering with this game
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I wasnt a big fan of QB. Visually it looked amazing and the actual time travel story was really well thought out way better than the usual TT stories are. But those low production TV Show episodes killed the game for me i hated them and the powers werent great either. The powers here are done much better than QB
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I am yet to see that sort of banter in any other game till date. heck even great movies and TV shows cant pull it off. The Robot ? (scene)from breaking bad being the best example and "accomplice? i'll say the whole thing was your idea" from
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dark knight. the medium of gaming sure has lots of freedom and thats an issue for a storyteller but Sam finds an amazing way around it
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Unfortunetly i havent encountered those briliant max payne writing moments yet with the dialgoue the game is taking itself a lot more seriously kinda like alan wake/QB. I miss those quirky remarks and lines by max "He was trying to buy more sand for his hourglass. I wasn't selling any." that has to be the best line eve
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if only i could be a fly on the wall of the writing room when he came up with that stuff!!!
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kojima on the other hand is a guy who takes an idea and realizes it in a fantastical way and you need to be really high to understand it at times. i read an interesting article about Death Stranding that its actuly a game where in we just w
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walk across America and fix communication devices while we try to survive the bad guys trying to preserve their own little isolated world. cause socity has been divided and the divide between people have made them weird? and put them into
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different dimensions? now I live in India and trust me political leaders are dumb AF and the divide the create in society is super bad but they do it for their own good. Kojima is trying to highlight that only issue People dont really seem
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to be able to wrap their head around his fantastical ideas. (i'm one to speak i didn't get **** myself i just loved the idea of that article so much I want it to be true) but a similar flavor of patriotism will blind you and make you do thi
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things that question your very own morals!! but **** what the point of that brilliant idea if no one gets it? its art its meant to be enjoyed its not a bloody treasure hunt !!!
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He has delivered in the past i mean you go back and play or watch mgs2 its scary how much of that game predicted the future of the internet culture and "society" in general it was way ahead of its time. Mgs3 was more of a james bond adventures style still good,mgs4 started the downhill trend and mgs5 had no story
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I dont look at pre release stuff as i dont want to know anything about a game before going into it. IT makes the experience better for me death stranding could be another great game by him or just another generic one like mgsV actually that game was pretty bad as an mgs game despite the good reviews it got and gameplay
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I just Hope it launches on pc !
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oh thats right i forgot its ps4 only it was rumored to come to PC if it doesnt ill probably just end up watching it somewhere online i do hope it comes to PC eventually it didnt look too amazing or anything so it shouldnt be demanding
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PS4 PS5 emulators should be easier with similar hardware right? hell check this aritcle out Sony Kinda Says their Exclusives MIGHT start coming on pc
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https://www.forbes.com/sites/davidthier/2019/08/20/this-is-a-very-surprising-announcement-from-sony-about-ps5-exclusives/\#2ec221883581
hey GD GET THIS COVERED BIG DEAL FOR US + FUN TO SPECULATE ON
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hoping that my cpu is not going to hold me back in this game
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It's really not a CPU intensive game just make sure to put MSAA on off and you should have smooth fps. Its also a better optimised for RTX series probably due to RTX features having as many options as regular graphical ones. It does look good even without that stuff but if you enable it youll get hit hard.
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im about to play this game in a few hours , maybe tomorrow and will report back how was the perfomance on my rig
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Im getting higher numbers even with everything maxed out except i turn MSAA off cause its crap and a complete performance killer as always. avg fps was around 80-100fps on 1440p so that should tell you how much MSAA kills performance it slashes the 1080ti in half pretty much. Turn that thing off and enjoy the fps
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Or maybe there are more demanding areas of the game as ive only played less than 30-40 minutes of it. Its a weird one pretty usual for Remedy but i do enjoy the oddball story im not sure im sold on the gameplay yet i have seen some dips down to 60ish fps its still pretty demanding compared to the other games this year
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I don't know. I personally find optimization great. Took me little time to get my PC into 60fps zone. Problem is that everyone uses maxed out settings and then scream about low fps. Every preset except low one uses msaa which is fps killer.
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Nice to hear that, I'll probably pick this game in the future.
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Yeah somehow I think a lot of people don't realize these benchmarks are using max settings. At the very least I'm sure almost everyone who uses max settings does not also use 4x msaa so it's definitely misleading imo.
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so i should expect between 35fps and 56fps + my cpu is a lot weaker then the one in the test so 30fps gaming here i come again
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guess that's another reason to skip , was going to wait till the exclusivity deal is over anyway and by then i should have finally fully upgraded my rig and some performance patches should drop by then as well