Call of Duty: Modern Warfare PC graphics settings revealed

Written by Jon Sutton on Fri, Sep 20, 2019 12:46 PM
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Early access to the Call of Duty: Modern Warfare beta test is now alive and kicking. I’ve been in there having a stonking good time already and my earliest impressions suggest we’ve got a great performing PC game on our hands. COD: Modern Warfare is a bit of a looker as well, particularly when compared to past Call of Duty games. The new engine is definitely working a few wonders.

But, with the focus on multiplayer, tip top performance and stable frame rates are going to be key in Call of Duty: Modern Warfare. We’ve pulled the PC graphics settings from the COD: MW beta though, providing an indicator of just how many options there are to mess around with in order to achieve the perfect balance between visuals and performance.

Call of Duty: Modern Warfare PC Graphics Options


Display

  • Display Mode
  • Display Monitor
  • Display Adapter
  • Screen Refresh Rate
  • Render Resolution
  • Aspect Ratio
  • Sync Every Frame (V-Sync)
  • Custom Framerate Limit

Details & Textures

  • Texture Resolution
  • Texture Filter Anisotropic
  • Particle Quality
  • Bullet Impacts
  • Tessellation

Shadow & Lighting

  • Shadow Map Resolution
  • Cache Spot Shadows
  • Cache Sun Shadows
  • Ambient Occlusion
  • Particle Lighting

Post Processing Effects

  • Anti-Aliasing
  • Filmic Strength
  • Film Grain

To be honest, the number of settings here is actually a little lighter than we’d prefer. There are some big hitters but there are still only around a dozen graphics settings in Call of Duty: Modern Warfare, excluding non performance related settings such as film grain. However, you will be able to fine-tune shadows and lighting to a decent degree, as well as mess around with custom render resolutions. Should you want to really max out the performance then you can even take steps to remove bullet impact decal effects.

One glaring omission right now is the total absence of any sort of ray-tracing or DLSS options in Call of Duty: Modern Warfare. Nvidia has confirmed RTX-powered ray tracing will be available for COD: Modern Warfare but it’s evidently not ready in time for the PC beta test. Hopefully it’s included in time for launch, particularly with Nvidia partnering with Activision to give away copies of Call of Duty: Modern Warfare with GeForce RTX 20 series graphics.

That’s it for now, although we’ll be back later with plenty of benchmarking. Currently the beta is only open to pre-order customers but it will become an open tomorrow, at which point anyone can play. The COD: MW beta is around a 40GB download. It the meantime, check out the Call of Duty: Modern Warfare reboot’s PC system requirements which were revealed yesterday.

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13:15 Sep-20-2019

It seems to use lots of RAM, 10-12GB at normal textures, kinda insane

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02:30 Sep-21-2019

True, but I've been testing games over the years and games tend to almost always consumes more ram when you throw more of it at it and attaining almost the same perfomance with no lag spikes except for one or a couple of games as the likes of BFV which needs a minimum of 10-11gb to run multiplayer smoothly, I don't know if this is the case with MW aswell, but it will have 64 and 100 players modes so it kinda makes sense, for BO4 though running at 8gb causes no stutters even in Blackout, but mw is on a new engine and all that, I guess we'll have to wait and see.

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