The Outer Worlds Most Important Graphics Options - Every Setting Benchmarked

Written by Jon Sutton on Fri, Oct 25, 2019 11:16 AM
System Requirements Optimum 1080p PC Build Low vs Ultra Screenshots GPU Performance Chart CPU List That Meet System Requirements GPU List That Meet System Requirements

Obsidian probably couldn't have planned The Outer Worlds timing any better. While Bethesda cocks up at every available opportunity, along comes the Fallout: New Vegas developers to show us exactly how a sci-fi RPG should be done. The Outer Worlds has been earning rave reviews and it could be played on PC for as little as $1 through Xbox Game Pass for PC.

Here's every advanced graphics setting found in The Outer Worlds PC (not to be confused with Outer Wilds), benchmarked and tested for their Frames Per Second performance hit. Using the chart below you can find out just how demanding each setting is. Along with this, we've given priority scores based on how important we believe it is to enable these graphics options, or how important they are to keep an eye on.

The Outer Worlds System Requirements

For the benchmark results below we used a PNY GeForce RTX 2060 6GB, an Intel Core i7-5820K processor clocked @ 4.2 GHz, and 16GB DDR4 memory.

The Outer Worlds Graphics Options Performance Breakdown

The further right the bar goes, the more demanding the graphics option is when switching from Low to Ultra, or whichever equivalent is used for that graphics setting. You'll note there aren't a huge amount of graphics options to tweak at all in The Outer Worlds, with Shadows and Resolution the big ones for those looking to gain a few frames.

 

The Outer Worlds Graphics Settings

The Outer Worlds comes with a very limited range of graphics settings to tweak. If you're struggling with performance then you're going to have to choose carefully which of these settings you're going to sacrifice. We've provided both a score for the performance hit as well as a priority score designed to recommend which graphics settings you prioritise turning up (the higher the number, the better).

3D Resolution

Don't be fooled by the performance hit. By default, 3D Resolution is set to 100%, meaning it renders at 100% of your selected resolution. Lower the percentage and The Outer Worlds will render at a proportionately lower resolution. The performance gains are therefore inversely related to the percentage you set. Trim the resolution down to 33% and we notice performance gains of around 63%, at a dramatic cost to render resolution. For people with great hardware this graphics settings is unimportant. Just leave it at 100% and select your desire screen resolution.

However, the benefit for users with lower-end hardware is 3D Resolution only affects the resolution of non-UI elements. For example, if you have a 1080p display you could run The Outer Worlds at 1080p screen resolution and benefit from a crisp, clear UI. You could then lower the 3D resolution to render the game itself at 720p while maintaining the quality of the UI. It's certainly something to mess around with if your PC or laptop monitor is capable of a higher resolution than you can actually play The Outer Worlds at.

Performance Impact - 5/5

Priority - 5/5

 

Motion Blur

Love it or hate it, Motion Blur is a graphics setting mainstay. This setting applies a blur effect to fast moving objects. It does carry a minor performance hit, however, so we can take it or leave it.

Performance Impact - 2/5

Priority - 1/5

 

Screen Effects

This is a catch-all term for The Outer Worlds' post-processing effects. This includes blood spatter and other decals, light flares, chromatic aberration, and more. 

Performance Impact - 3/5

Priority - 2/5

 

View Distance

Quite simply this adjusts how far away objects are rendered in The Outer Worlds. Unfortunately, this setting is also the game's weak point. Even on Ultra, the view distance is simply too short and objects such as rocks and vegetation visibly pop-in a lot. We've messed around with the config files and there doesn't appear to be a solution but for now you're going to want to get this setting up as high as possible.

Performance Impact - 0/5

Priority - 5/5

 

Shadows

This graphics setting impacts the render resolution of the shadows in The Outer Worlds. The higher the setting, the more detailed the shadows cast by objects. The Outer World gets by on its fantastic art-style though; even on Ultra the shadows aren't particularly impressive.

Performance Impact - 4/5

Priority - 3/5

Textures

Adjusts the quality of surface textures on objects in The Outer Worlds. I messed around with this graphics setting a lot, rebooted the game multiple times, and I'm still entirely sure I could discern any notable difference between low and ultra. Whatever the case, this graphics setting is heavily reliant on your available VRAM. If you have enough, there should be very little impact on frame rates.

Performance Impact - 1/5

Priority - 1/5

Visual Effects 

This setting adjusts the visual effect and particle effect quality on things like explosions, bullets, and lasers. It's hard to pin down a priority on this as it's only noticeable when the proverbial poop hits the fan, at which point you've usually got other things to worry about.

Performance Impact - 3/5

Priority - 2/5

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18:48 Dec-15-2019

The way view distance is set in this game is ridiculous, especially if you go for the run-speed perk. You'll almost be on top of things sometimes before they actually show up. Also, while I run it all on Ultra, I do think that 3D Resolution setting seems like a pretty cool option. A lot of UI's in various games look like garbage at really low settings, but those things take almost nothing to actually render at high settings. So being able to keep nice UI with low res = cool.

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13:12 Oct-27-2019

I cannot shut off the eye-melting chromatic aberration effect without dialing down other post-processing effects that i have no problem with. The vast color palette and graphical design featured in this game can really strain one's eyesight - and that sickening aberration is not helping either.

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13:28 Oct-27-2019

you can turn it off via the Engine.ini found at %LOCALAPPDATA%\Indiana\Saved\Config\WindowsNoEditor
just add [SystemSettings] r.SceneColorFringeQuality=0 to the end of it

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14:34 Oct-27-2019

thanks for the tip - however i realized that anti-aliasing is also under the same settings as chromatic abr. and like most of the games, AA filter turns the image into a 1080p puddle of mud. So i decreased the setting all the way down to low and obtained a sharper image without chromatic aberration. thanks anyway.

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18:25 Oct-27-2019

What kind of FPS are you rocking? Just curious, I´m getting a Zotac 2070 super AMP card tomorrow and I will start playing this game and that way I kind of know what to excpect

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20:22 Oct-27-2019

I checked it just now and it's wild: while wandering in Edgewater (first town) GeForce Experience counter was showing between 90 to 120 fps! The weird thing is this behaviour did not change much on ultra preset (i lowered the post-process effects to medium, the rest is on very high-ultra). So in my opinion, don't take this game as reference for performance comparisons.

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01:02 Oct-27-2019

motion blur, yeah , defeats the purpose of what your gpu does, so its a nonsense for me. hardly noticeable anyway so i leave it off stuff like far cry i leave off, it goes against the grain of your performance

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12:28 Oct-26-2019

This game isnt released yet, just saying. This page says it is out now but it isn´t. So there..I´m waiting for it though

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14:43 Oct-26-2019

It was released yesterday on Epic Games!

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16:09 Oct-26-2019

Oyeaah it was! Here I am looking at steam and waiting for them. O well it´s not easy with all them launchers now a days :) Cheers!

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18:53 Oct-26-2019

...which is not a real release...

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06:23 Oct-28-2019

I know I know

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03:37 Oct-27-2019

Xbox Game Pass has it too

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03:44 Oct-27-2019

yeah but I was talking about PC

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13:26 Oct-28-2019

Xbox Game Pass Ultimate has it on both PC and Xbox through the Microsoft store.. So you can get Ultimate Game Pass (usually 1st month for a $1) you can play it for as long as you have game pass.

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20:34 Oct-25-2019

I wish these articles also provided FPS numbers not just %-es.

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18:13 Oct-25-2019

Always love seeing these break downs (even if this games settings are a little on the lighter side). I know I've said that before. Just wanted to reiterate my appreciation.

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Can They Run... |

| 30FPS, Low, 720p
Core i5-4200H 2.8GHz GeForce GTX 860M 2GB 16GB
Core i7-5500U 2-Core 2.4GHz GeForce 940M 2GB 8GB
0% No [1 votes]
| 60FPS, Ultra, 1080p
Ryzen 5 2600X 6-Core 3.6GHz GeForce RTX 2060 6GB 16GB
100% Yes [1 votes]
| 60FPS, Ultra, 1080p
Ryzen 5 2600X 6-Core 3.6GHz GeForce RTX 2060 6GB 16GB
| 60FPS, High, 1080p
Ryzen 5 3600XT 6-Core 3.8GHz GeForce GTX 1080 Ti Gigabyte AORUS Xtreme Edition 11GB 16GB
100% Yes [1 votes]
| Low,
Core i5-8300H 4-Core 2.3GHz GeForce GTX 1050 8GB
100% Yes [1 votes]