Half-Life: Alyx Gameplay videos released

Written by Chad Norton on Tue, Mar 3, 2020 11:45 AM
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When Valve announced they were making another Half-Life game, but in the realms of VR, it was safe to say that Valve would do a pretty good job of it. Almost every game they’ve made was some sort of technical marvel that brought about several innovations in gaming and technology. When the HTC Vive was released and VR was available to the public there was a huge cultural shift about what was possible in gaming. Now, with Half-Life: Alyx just around the corner, we have a few videos released by Valve themselves to showcase various mechanics in the game, and oh boy is there a lot to talk about…

There’s 3 videos in total, which has currently stirred the internet into a frenzy because Valve has officially been able to count to the number 3, each one showcases different scenarios that you will encounter: the first and last focusing on combat but with different enemies, and the second showing off some of the puzzles you’ll encounter.

Remember when I said I was not looking forward to a new ‘Ravenholm’ section? Or headcrabs and headcrab zombies in general? Yeah… This video is the stuff of nightmares to me. Of course I’m going to play the game when it comes out but damn am I already getting chills thinking about playing this level.

We get the typical VR interactivity stuff, which is seriously cool, especially when the player pulls a metal bar from the other side of the door because holy crap that was so cool! We also got a glimpse at some glorious weapon modification. I am a sucker for upgrades and upgrade systems, so it looks like you’ll be able to with your weapons in the game (or at the very least your pistol).

This video truly shows exactly what VR is capable of allowing players to do, certain things that just would not be possible in a non-VR game (or at least nowhere near as fun). The puzzle at the start looks like fun but not too hard, having to grab the weird alien grenade thing quick enough before it reels back and prevents you from taking it, having to quickly grab something, shoot a barnacle and grab the thing mid-air in time is just juicy VR goodness.

Finally, we get a good look at some great combat gameplay. Dodging bullets, shooting dudes and OMG DID HE JUST PULL A CAR DOOR OUT AS A SHIELD?? Yes, that moment felt a lot like when everyone went crazy about The Division’s mechanic of closing doors as you pass over them in cover, but this was undeniably way cooler because of VR.

The shooting looks absolutely fun, ducking between cover and changing weapons on the fly looks easy and solving puzzles looks like an absolute blast. It’s clear that Valve has done a phenomenal job in ensuring Half-Life: Alyx is truly a standout VR game, and one worth the merit. I am happy to say that it just might set the standard for most VR games out there once released, at least for the level of interactivity the player can experience in the VR world. It looks like Valve has once again blown us away with their technical achievements and gameplay savviness, who knew?

Are you excited for Half-Life: Alyx? What do you think of these gameplay videos? Have they made you even more excited? Let us know your thoughts!

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01:05 Mar-06-2020

Not many Publishers to bring gr8 games to market CDPR & Valve (when making games), this brings the same excitement from when half life 1st appeared, Looking forward to (no crowbar action when low on ammo tho) 2020 what a year for PC games.

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17:01 Mar-05-2020

I think this looks amazing! I love the ability to "walk around". That is excellent. Will be purchasing this at launch.

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18:08 Mar-04-2020

This looks so insanely good.. but I'm a lazy duck who doesn't wanna move while gaming..

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15:04 Mar-04-2020

WHERE IS THE CROWBAR?

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16:00 Mar-04-2020

Gordon didn't want to lend it.

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00:00 Mar-04-2020

Looks good, but no normal version no buy, vr does not have that many interesting games,ad simple as that.

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21:30 Mar-09-2020

yeah i agree, its great for sim racing though!

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20:42 Mar-03-2020

ngl i really want this

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19:49 Mar-03-2020

I just can't play in VR. I hope Valve takes out a regular version of this.

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20:43 Mar-03-2020

They won't. But people will find a way to do it themselves.

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08:47 Mar-04-2020

+1 to the gaming community then :)

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16:10 Mar-05-2020

I don't know how that could be possible without potentially rebuilding the whole game completely, and that's a huge job for someone who's a developer, let alone someone who isn't.

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18:24 Mar-03-2020

I'm hoping that this is successful. VR really does need a great hit in order to get more people to get into it.

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17:46 Mar-03-2020

maybe i am missing something but why has it got invisible hands?

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17:03 Mar-03-2020

The "teleporting" from place to place hurts the immersion. Having to walk across a dark, sinister looking area is scary, and you're often looking around for danger. Being able to just teleport through it defuses any dread as you explore

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06:23 Mar-04-2020

There are different modes of movement, teleporting is only one mode of movement in game.

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09:15 Mar-04-2020

Yes but you're still able to teleport. That takes away from the tension. I know you don't have to use it, but still :D

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09:19 Mar-04-2020

It's an option for people who want to use it. As far as I see it, more options are always better.
I do agree, it takes away the tension definitely, but to some it's either that or not playing at all, so a compromise is a good choice.

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18:51 Mar-04-2020

Thanks for letting me know about the other modes. I was a big Half-Life fan. Though I don't own a VR setup, a chance to revisit that world would be cool.

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12:51 Mar-03-2020

Visually, surprisingly, the game is great, or maybe it's unsurprising as we are in 2020, but for Valve they are good. But the gameplay is worse/more basic and clunky than some lower budget indie games, also the exessive amount of head-bobbing is just annoying, you don't head-bob even 1/100th as much in real life. Animations are very good, but yet another AAA game that focuses on visuals, rather than gameplay and mechanics.


And I can guarantee you, nobody will play it as smoothly, they've probably practiced that a ton, or even had AI assitance. Walking is absolute crap, you are basically teleporting.


Otherwise it's one of the best VR games so far, but no so much.

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12:57 Mar-03-2020

Do you even own a VR and did you play Half Life? The concept of it all is the Gravity gun in this case gloves. And the teleportation is still the #1 of all movement mechanics/types in VR. Why? Most people still have motion sickness when moving in VR and this type dose not have those problems...

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12:59 Mar-03-2020

I love the defensiveness these games get. Can't even give constructive criticism. Maybe they won't get motion sickness, if the exessive view-bobbing/head-bobbing was removed.


And still ALL VR games are still crap. Deal with it. The day will come when VR games are epic, but we are at least half a decade away from that day.

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06:27 Mar-04-2020

Complains he can't criticise and in the later sentence states that all VR games are crap.
Make up your mind, are you criticising or what?

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06:29 Mar-04-2020

Yeah, I'm criticizing. VR now is where 3D games were in 1982, they existed and they absolutely sucked.

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06:37 Mar-04-2020

All games are s*it is not real criticism as far as I'm aware. Head bobing is likely presentation only, extremely doubt its gonna be in game as that will cause serious motion sickness and Valve wants people to play that game and not vomit once they put on the headset. And teleporting serves the same purpose. Not as real but it's an option, which is always welcome to have.

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18:05 Mar-03-2020

Isn't head-bobbing only in the trailers tho? I mean... its VR? The camera follows your head.

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18:23 Mar-03-2020

Not really. You can't shake your head so much for sure, unless you are headbanging.

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20:42 Mar-03-2020

VR needs a game like this to push for something so much better. And that includes Boneworks.


This is only the start for VR to get much better games.

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20:45 Mar-03-2020

Absolutely, doesn't change the fact that it will suck.

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20:47 Mar-03-2020

Will it suck? You should try it. :)

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20:53 Mar-03-2020

Yes it will... gameplay is shallow as hell, standard enemies appear to be meh as well and you don't even walk... and the level design didin't seem interesting. -_-


GAMEPLAY AND MECHANICS first. And I guarantee you, no way in hell is someone going to play it smooth like this.


Even if it turns out to be the BEST VR game, it will still be bad. Best =/= Good, just less sh!t than the rest.

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22:26 Mar-03-2020

People will hype the game regardless just because it's new Half Life game..

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22:30 Mar-03-2020

Absolutely. Anything valve does is hyped through the roof and apart from portal, everything is mega disappointing.

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06:30 Mar-04-2020

I feel like you're just bitter people like Valve games and you don't.
Just let people who're interested be interested and if you don't like it, leave it.
I'm not that interested into this game either but I'm not going on a crusade arguing that it's a piece of s*it before it's even bloody released.
Have some sense dude.

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06:40 Mar-04-2020

Nope, I will debate games regardless. And I love portal 1 and portal 2 to a lesser extent.
And the don't say anything unless you have something good to say is bullcrap.
And I just gave constructive criticism, why do I have to express myself in soul-dead sentences, when I have to simply say why it's crap, instead of saying something like: "Even though this game might be the best of it's kind, VR technology is still rather new and unpolished, that said, this game should be an absolute VR seller, even though VR games are far from being good enough, let alone perfect" => "It's crap." Simple, straight to the point, honest, no bullcrap, no beating around the bush statement.

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06:47 Mar-04-2020

You sure are a proper critic it seems.
Such a refined opinion even on a non released product.
You're not debating anything, you're arguing a subjective opinion about something that doesn't even exist yet.
Don't say something until you have something worthwhile to say, and you don't. It's sh*t definitely isn't that.

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06:56 Mar-04-2020

Yeah sure, I can't give constructive criticism just from seeing a game... Nah, playing games for 17 years and having played probably somewhat close to a thousand games doesn't mean I can assess a game just by watching gameplay, no... -_-


And I criticized only what I saw... I never went into the story, plot, characters, world design. I saw a terrible form of movement, terrible head/view-bobbing, generic gameplay and mechanics, enemies that are basic as hell, and great visuals and animations, which is cool, but sad because it seems that's all they focused on.


And screw nice, polite, drawn-out, official-sounding speech. It's all just a charade, it means nothing, it says very little with many words and for some reason it makes people feel good and think more highly of such form of speech

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06:59 Mar-04-2020

That's like calling cripples => "physically challenged people in need of special assistance"... screw that, they are CRIPPLES, simple, straight, honest direct language.
That's what people are bullcraping each other and thinking that if you change the name of the condition, you change the condition itself... nope. Same here. Currently, VR games are all crap. Simple, honest, direct language.

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07:27 Mar-04-2020

Your opinions are strong and your ego is in the way. Even if you have a good point about something, no one will care for it or listen if it's thrown out like a tantrum.


"About a third of the people on the project have worked on previous Half-Life games, some all the way back to the first Half-Life." - This is a good sign, not some young team.


It is the biggest gaming project for Valve ever

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08:20 Mar-04-2020

None of your arguments are very good. Half-Life 2 was a mediocre game even when it came out. Half-Life 1 for its time was very good.


And I'm not throwing a tantrum... why do people think that if cursing is involved there have to be negative emotions, yelling or anything of that sort? Sorry, but no. I'm always chill as a hippy, or however the saying goes.


People are just too sensetive.


And my ego is pretty normal I'd say. My opinion is strong as it goes, just because it's subjective, it doesn't mean that it can't be debated and argued, in fact that's what a debate is. You can't debate or argue about objective truths. You can't argue against gravity, because if you do, I'll just tell you to take an object and drop it and every time it will go towards the earth/ground. Proof enough.

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08:53 Mar-04-2020

Because curses, the way they're employed in a sentence, combined with a wall of text is a usual sign of frustration and anger, hence a tantrum.
Your ego is larger than the planet we live on. You've slipped over your ego and shown it way to many times for it not to be seen.
You're taking things way too literally and way to personally, that's why your opinions are strong, because you probably feel like everyone is out to get you. Relax a little dude.

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23:10 Mar-04-2020

@Psychoman


Of course it's crap by future standards. Everyone knows this. But we live in the present day, and seeing any improvement in games is something everyone should be happy about. You're beyond direct when you said its bad.


Luckily there are like 4 different modes of playing the game. And it's nice to see that there are accessibility options as well. I found out about this at VNN.


VR is slow. But it needs a game like HL:A to become better.

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19:39 Mar-07-2020

@TheEmperor96 So finally at a computer, dumb surgery, sorry I took so long, but I didn't feel like writing on a phone on this thread. Curses are great, simple straight to the point words, there is nothing negative, or angry about them, maybe in movies, sure. And if further elaboration is required, then a person only needs to ask.


And IDK if my ego is big, I find it that self-judging isn't accurate and good, so if you say so, then sure, I got a big ego, nice. When it comes to feelings... when I'm debating the only feeling I feel is joy, especially when people disagree with me, or much more so when I'm wrong and someone corrects me. And I wish someone was out to get me, that would be very interesting. And the wall of text as you call is actually very short, imagine if we were talking...

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19:40 Mar-07-2020

....if we were talking these 5-6 sentence "walls of text" would be no more than 10 seconds of our conversation. I don't do walls of text because I'm angry, I rarely see anyone writing a lot when they are angry, I usually see insults, but my personal experience isn't big enough to be a statsitic and I don't have any stats on that, so who knows.

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19:45 Mar-07-2020

@ItsTheGamerEdit123
I'm judging VR games by non-VR games. And no it's not always true that future games get better, for VR it will be true for the coming years, but non-VR games, many games get worse with time, be sequels to IPs or just new similar IPs.


And I already acknowledged that this is one of the best VR games out there and that should be how games progress, but it's still very lacking, even compared to some other not nearly as big VR games, like that other shooter one, I forgot its name, with those android enemies and such, that you could climb almost freely, walking was great, next to no annoying view bobbing and better, much more VR-like and free-like gameplay, while not being super exesively free with no limitations at all.

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10:46 Mar-05-2020

You obviously have no idea how many tiny movements people make when wearing a headset, especially during some frantic parts of the game. The footage you get from it is often indiscernible without applying some stabilization on the video.

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10:47 Mar-05-2020

As someone who owns a headset, I've let plenty friends and family use it. Watching the stream of the headseat on your monitor during their play shows how ridiculously unsmooth the video is.

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10:47 Mar-05-2020

Our brains are extremely good at masking those tiny movements we make with our head. Try strapping a camera on your forehead and walk a few block. After reviewing the footage you'll be extremely surprised at how unstable the footage is.

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19:50 Mar-07-2020

There are VR clubs and I've tried it and I've watched vr streaming gameplay, not as shaky at all, but you might be right, there might be video stabilization, I never thought of that and when I played I didn't notice much head bobbing, but the game wasn't an action game. I played saber beat I think and falcon and eagle or something like that.

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