Check out Splinter Cell with ray tracing enabled

Written by Neil Soutter on Sun, Mar 29, 2020 2:00 PM
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We should really start making this into a series… as we’ve posted about several older games with unofficial ray tracing shaders added, including Need for Speed: Underground, Quake and Medal of Honor. Now we have a brand new addition to showcase, Tom Clancy's Splinter Cell: Conviction has been given the ol’ ray tracing treatment.

Once again, it’s not a huge difference that you can see, in fact it just makes it seem like bloom is turned all the way up, but it’s fascinating to get to see how ray tracing works, even if it’s not quite the official way to do it.

Watching the user switch between the ‘None’ and ‘Lighting Channel’ under the debug menu is very cool to see. It reminds me a lot of those Ambient Occlusion demos where the world was completely white except for the dark shadows. Now if we can only get this to work on Chaos Theory… then that would be interesting to look at.

What do you think of the ray tracing shader? How does it look in Splinter Cell: Conviction? What other Splinter Cell game would you be interested in seeing with ray tracing? Let us know!

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16:12 Mar-29-2020

It's screen-space stuff, not real full-on GI. Helps a wee bit, I guess.


Also... the video is misleading as hell. The pixelated video is barely even 1080p and the uploader calls it 4K! He clearly does not understand what 4K is or is doing it on purpose.

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16:32 Mar-29-2020

4k 60fps video but perhaps not the game?

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10:04 Mar-30-2020

4K60 video for a game rendered at 1080p 30-ish? (he admits drops down to 30)
Just look at this mess!

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18:08 Mar-29-2020

Render a 4k project with a very low bitrate and it will look like 720p. Youtube does have some features that 4k content doesn't get compressed by a lot, you can find really good 4k footage on youtube, but apparently the uploader didn't render it as lossless as he could (and he most likely ran the game at 1080p).

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10:20 Mar-30-2020

It's not a bitrate issue whatsoever. The game's just not rendered at 4K and that's that. A low bitrate wouldn't make the model edges pixelated the way they are here - it's a clear giveaway of 1080p, maybe even lower.
Other people's footage is fine


That guy just has a potato PC and pretends to play games at 4K for the views...which this article gives him...

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10:31 Mar-30-2020

Just checked him out... He always adds "4K" or "4K60fps" to his videos for views, but not a single video is actually 4K. Well, they show up as 4K on youtube, but the content is obviously upscaled from 1080p (or less). Doesn't matter if it's a PC game or an emulated game - "4K" on his channel means "upscaled pixelated garbage" in reality.

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