Mamma Mia! Super Mario 64 has been unofficially ported to PC using DirectX12

Written by Stuart Thomas on Mon, May 4, 2020 3:11 PM

Ah, Mario, the quintessential mascot of nostalgia for most of us who played the original  Nintendo 64 religiously back in the day. Super Mario 64 is one of the most iconic video games of our times, and yet to most of us it’s still stuck behind a wall of dusty hardware, as the classic N64 console is not exactly easy to come by these days, let alone to make sure it’s working properly…

But good news for those who miss the classic antics of Mario and his pals on a quest to defeat Bowser once and for all, for like the 100th time. An unofficial port of Super Mario 64 has made its way online thanks to a group of dedicated fans, so now you can play everyone’s favorite Italian plumber in his most iconic adventure. Run, jump, slide and Yahoo your way across several different worlds, collecting as many power stars as you can on your way.

Previously, Super Mario 64 was only playable on PC with the use of an emulator, as the software attempts to emulate the Nintendo 64 console itself, whereas this unofficial Super Mario 64 PC port sees the game utilizing the DirectX12 API, and therefore allows users to take advantage of more modern graphics such as higher resolutions like native 4K, or even ultra-wide monitor support.

Not only that, but users can even take advantage of the ReShade software, allowing crazy uses of modern day graphics settings like Bloom visuals (Super Mario RTX, anyone?). Plus, the PC port allows for significant improvements in modding support as the Mario 64 mod community is still very active.

What do you think of the unofficial PC port? Are you excited? Will you be downloading it? What are the moral implications of an unofficial PC port? Let us know your thoughts!

Our favourite comments:

Something to note, is the PC port doesn't actually make the game any more moddable than it was already. Since the graphics are done by a wrapper, it means images are still complying by the limitations set by N64.

TheMagicGuy

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15:47 May-05-2020

Not bad!


Though without better models and textures even the shader mods look pretty crap... N64 sucked at texture mapping and had almost no storage to play with, unlike the PS1 (which had all the storage to play with at the time, did texturing well but sucked at 3D...).

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14:59 May-05-2020

If you see a download for this game, get it ASAP.


Nintendo will do everything to kill this baby in the crib.

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04:01 May-05-2020

with the "accidental" release of n64, wii and gc source codes, things like this could become the norm along with making the emulators better. fixing the final issues of dolphin would be awesome.

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03:10 May-05-2020

Nice!

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17:18 May-04-2020

I'm surprised Nintendo allowed this.

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18:52 May-04-2020

I don't think they did

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15:38 May-04-2020

Never finished the original.
Might give it a try.


Also OpenRA is definitely something I'll be checking out next weekend.
Heard they released some new stuff.

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15:25 May-04-2020

Something to note, is the PC port doesn't actually make the game any more moddable than it was already. Since the graphics are done by a wrapper, it means images are still complying by the limitations set by N64.

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04:18 May-05-2020

the only way i found to mod these graphics is to use dolphin. of course its only a limited number of n64 games but this is one of them.

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