What is quite possibly one of the strangest yet most intriguing games to be announced for the next generation. Whilst it was initially dubbed as a Dark Souls FPS or a Dark Souls cross with Titanfall, after watching some more footage, Bright Memory: Infinite is really more like a fantastical first-person shooter with some added swordplay. Anyway, it's caught our eyes mostly because of the graphics and the fact that it's developed by just 1 guy, but the Bright Memory system requirements have just been revealed and oh boy are they interesting.
What's great about them is that the developer has included specs required in order to use certain RTX-enabled technology like ray tracing. Unfortunately no performance results were released for expected resolution and frame rate under each requirement, our guess is that it's for 1080p at 60fps on Low and Ultra settings for minimum and recommended requirements respectively. However, these could easily be for 30fps requirements as we've seen a lot of next-gen games running at that frame rate already, so keep that in mind. But without further delay, let's have a look at the Bright Memory Infinite PC system requirements...
Bright Memory: Infinite Minimum System Requirements
- OS: Windows 7 64 bit
- CPU: Intel Xeon E3-1230 v2
- RAM: 4GB
- GPU RAM: 4GB
- GPU: Nvidia GeForce GTX 1050 Ti 4GB or AMD Radeon R9 285 2GB
- HDD: 10GB
- DX: 11
Bright Memory: Infinite Recommended System Requirements
- OS: Windows 10 64 Bit, Windows 8.1 64 Bit, Windows 8 64 Bit, Windows 7 64 Bit Service Pack 1
- CPU: Intel Core i7-4790K 4-Core 4.0GHz
- RAM: 8GB
- GPU RAM: 8GB
- GPU: Nvidia GeForce GTX 1080 or AMD Radeon VII 16GB
- HDD: 10GB
- DX: 12
Bright Memory: Infinite Ray Tracing System Requirements
- OS: Windows 10 64 Bit, Windows 8.1 64 Bit, Windows 8 64 Bit, Windows 7 64 Bit Service Pack 1
- CPU: Intel Core i7-9700K 8-Core 3.6GHz
- RAM: 8GB
- GPU RAM: 8GB
- GPU: Nvidia GeForce RTX 2080
- HDD: 10GB
- DX: 12
Wow, now those are some pretty beefy specs, maybe not quite as crazy as those Microsoft Flight Simulator system requirements, but looking at these specs you'll need a hefty rig in order to play Bright Memory at it's absolute best.
The minimum system requirements for Bright Memory Infinite include a GTX 1050 Ti or Radeon R9 285 coupled with an Intel Xeon E3-1230 v2 and 4GB of ram. A 1050 Ti is a pretty high bar for a minimum graphics card, especially considering you only need 4GB of ram and an 8 year old processor, but clearly Bright Memory is going to be more GPU heavy than CPU heavy.
For the recommended system requirements with RTX Off you will need a GTX 1080 or Radeon VII GPU with an Intel i7-4790K and 8GB of ram. If you want to experience the game with all the juicy ray tracing you want, you'll need an RTX 2080 instead with an Intel Intel i7-9700K. These are some pretty heavy specs if you want to whack everything on Ultra settings, especially with RTX enabled.
Either way, what's interesting here is how much of an impact RTX has on the CPU requirement for the recommended specs, which shows that ray tracing will introduce much more extra load on the CPU compared to RTX turned Off.
It's worth noting here that it's clear there was some sort of translation issue, as the 1-man development team for Bright Memory Infinite put the AMD Radeon VII under RTX On for the recommended system requirements. As far as I know, whilst both graphics cards are relatively similar in performance, the Radeon VII does not include support for ray tracing enabled features, and the presence of AMD specs are noticeably lacking here. So it is possible that some of these requirements will require some re-wording and/or re-evaluation.
As ever, remember you can always check out how well your PC can run the Bright Memory: Infinite System Requirements here, where you can check benchmarks and performance from other users. Compare your graphics card to the Bright Memory: Infinite GPU benchmark chart and we also have a Bright Memory: Infinite Frames Per Second system performance chart for you to check.
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PC Specs
wait i played bright memory a few weeks ago, is this the same game? or an improved version??
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Its a better version of the game. It said that people who bought bright memory will get infinite for free
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If you purchased an RTX 2070 card with the intent of being able to actually USE the RTX (with 60fps), I got some bad news for you...
PC Specs
well this game is certainly bad optimized when it comes to raytracing knowing the fact that the game is made by one person or a small groupe of independant people so dont count on it to see how next gen games
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the game is really good considering it was made by just one dude
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@Thepowerful Have you actually played the game though with RTX enabled?
The 2070 just lacks the horsepower needed for RTX to shine, and most definitely the 2060. I recently played the Quake II RTX and achieved about 45 fps on average. Granted it was at 2560x1080, not 1920x1080. It's also worth mentioning I was at 99-100% GPU usage the entire time. New tech (both hardware and software) in its infancy will of course suck. Gotta give it a few generations for companies to truly utilize it to its fullest.
It's like buying a first gen car. It will have issues, but as time goes on, the car company can make revisions for later models, hammering out previous gen problems. Same concept here.
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These are insane requirements
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what about minimum ray tracing ? and i7 9700k for recomended well i doubt that
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Take my money!
PC Specs
CPU: RTX ON: Intel i7-9700K // RTX OFF: Intel i7-4790K
Srrsly wtf? how come RTX ON suddenly requires high end 8 core processor and RTX OFF requires a quad core?
Ridiculous having the fact that Framerate drops with RTX ON and GPU Bound.