Hideo Kojima's Death Stranding is coming to PC after initially being a console-exclusive for the PlayStation 4. Whilst the PC version remains largely the same apart from a few new graphics options to tweak and some new content, one of the biggest additions is the inclusion of Nvidia's standout technology DLSS.
But what is DLSS exactly? What does it do? And should you turn it on when playing Death Stranding on PC? We've broken down what DLSS actually is, as well as the exact FPS results and performance benefits by turning it on and even some graphics comparisons to see if this tech is worth enabling.
So let's get started in this full DLSS 2.0 performance analysis and graphics comparison article for Death Stranding...
Death Stranding PC performance report and graphics card benchmarks
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Death Stranding full DLSS 2.0 performance analysis and graphics comparison
So Death Stranding's PC version includes DLSS 2.0, but what's the big deal? Does it actually increase performance? How much does it affect image quality anyway? First, let's dive into what DLSS actually is and then we'll move onto the actual FPS performance results and graphics comparison soon.
What is DLSS?
Definition
DLSS is Nvidia's super sampling technology, it literally stands for 'Deep Learning Super Sampling'.
Super sampling itself is the technique of rendering a higher resolution of pixels than a selected resolution.
DLSS comes in by introducing AI into the mix, and it works by training a deep learning neural network on thousands of high resolution images, rendered in a supercomputer offline with 64 samples per pixel and at very low frame rates. This then allows the technology to take low resolution images and render them out in higher resolutions, with a lot of accuracy based on countless hours of training.
That's basically a very fancy way of saying "it upscales images to higher resolutions using AI."
DLSS originally had to be trained on a per-game basis, but DLSS 2.0 differs from it's original by offering a generalized AI network which removes the need to train for each specific game. This means that not only will it provide faster game integration and therefore more titles offered with DLSS, but in the future we may even see the setting added to the Nvidia control panel rather than being implemented into a specific game each time.
DLSS 2.0 also offers a much faster AI model leading to a more efficient use of the RTX card's tensor cores for 2x faster executions, and also means that for the first time this technology can be used in real time. This results in big performance gains with sharper image quality, whilst minimizing temporal artifacts like sparkling as well as ringing.
DLSS also offers several different modes of image quality, including Performance, Balanced, and Quality modes. Though in Death Stranding, only Performance and Quality modes are available right now.
Implementation
So how does this work in-game then? Well say for instance you are playing at 4K: DLSS Performance mode is able to render your native image quality (in this case, 4K) by only using half the pixels (1080p), essentially halving the performance impact of rendering each frame on screen.
So basically, you'll be getting the performance results as if you were playing at 1080p resolution, but with the image quality of 4K resolution. That's a pretty big deal.
Each quality mode offers varying levels of image quality, with performance mode offering 4x super resolution (e.g. 1080p upscaled to 4K) and Quality mode offering 2x (e.g. 1440p upscaled to 4K).
How do I enable DLSS?
DLSS is currently only available on RTX cards, that means the current Turing series and the upcoming Ampere series are the only cards that can take advantage of the technology. This is due to the number of Tensor cores present which offer up to 110 teraflops of dedicated AI horsepower.
If you do not own any of the RTX cards, then currently you are unable to activate DLSS in your games. There is FidelityFX CAS though, which is a lot like DLSS but for non-RTX cards as well.
In terms of actually switching the setting on though? Well, as mentioned previously, DLSS needs to be implemented on a per game basis and is not a universal option you can switch on in the Nvidia Control Panel (though hopefully in the future that will change).
So that means you've got to watch out for games that do include it, because due to the limited number of games using the tech, DLSS is now used as a marketing strategy for those who have the hardware.
When a game does include DLSS, it's usually just a simple option within the graphics settings, allowing you toggle it off, or switch between the various quality modes.
Okay, enough history and context now. Let's get into the nitty gritty stuff shall we? Let's have a look at the performance results when using DLSS 2.0
How does DLSS affect performance?
When enabling DLSS, you are effectively playing at a lower resolution that's been upscaled, so whilst you won't be getting the exact same FPS as you would on a lower resolution, the performance gains are still there. So here's a breakdown of some Death Stranding DLSS 2.0 performance benchmarks with 2 RTX cards on either end of the performance family; the RTX 2060 and the RTX 2080.
Death Stranding RTX 2080 DLSS benchmarks and frames per second analysis performed on Nvidia GeForce RTX 2080 | Intel i9-9900K | 16GB
Average FPS with DLSS enabled for Nvidia GeForce RTX 2080 in Death Stranding @ 4K
4K | DLSS Off | DLSS (Performance) | DLSS (Quality) |
Low | 60.4 | 86 | 68.5 |
Medium | 56.6 | 84.3 | 67.8 |
Default | 52.2 | 80.9 | 69.1 |
Very High | 51.5 | 80.9 | 70.9 |
The FPS performance for the RTX 2080 when comparing DLSS Off, performance mode, and quality mode in 4K is pretty good. If you want to play Death Stranding at the maximum graphics settings with DLSS activated, you'll be able to reach around 80fps with performance mode and 70fps with Quality mode, whilst native 4K will net under 60fps.
So if you want to get above the 60fps mark in Death Stranding, DLSS Quality mode is perfectly suitable to do so. Although, based on how DLSS affects image quality, and the fact that it certainly does not need to play at 60fps in order to feel comfortable, DLSS is not necessarily required when using an RTX 2080 in Death Stranding. If you own a better graphics card than the 2080 then we would recommend just playing at native 4K resolution instead.
Death Stranding RTX 2060 DLSS benchmarks and frames per second analysis performed on Nvidia PNY GeForce RTX 2060 | Intel i7-3770K | 8GB
Average FPS with DLSS enabled for Nvidia GeForce RTX 2060 in Death Stranding @ 4K
4K | DLSS Off | DLSS (Performance) | DLSS (Quality) |
Low | 39.4 | 53.9 | 51 |
Medium | 37.8 | 56.8 | 52.1 |
Default | 36.9 | 55.2 | 49.6 |
Very High | 32.5 | 53.2 | 48.2 |
When comparing DLSS Off, performance, and Quality modes in Death Stranding with the RTX 2060, the FPS performance is really good here. Going from 30fps to nearly 60fps at the flip of a switch is nothing short of amazing. If you're running an RTX 2060 card in your PC system then there's pretty much no reason to not turn on DLSS when running at 4K resolution.
Quality mode may net you around the sub-60fps mark, which is not ideal but as we mentioned in our PC performance benchmarks article for Death Stranding, you do not need to run at 60fps exactly for a comfortable experience.
NOTE: looking at the results you can see there's clearly something odd going on with the fps numbers when DLSS is activated. DLSS automatically tries to get the best image quality, but something during the upscaling process introduces some discrepancies in the results. So basically if you're enabling DLSS, you might as well keep it on the highest graphics settings (Very High) as there is little to no difference between the graphical quality presets.
Does DLSS affect image quality?
DLSS 2.0 does somewhat affect image quality in Death Stranding, as an upscaled image from 1080p or even 1440p won't be nearly as sharp as native 4K. But the technology used here is rather quite astonishing as for the most part the difference in quality between native 4K and upscaled 1080p/1440p is almost negligible.
DLSS also struggles to properly upscale small particle effects from lower resolutions, resulting in often blurry and not so sharp particle effects. In Death Stranding this is most notable when it rains, but in our experience Quality mode was understandably a lot better, but the effect didn't detract from our enjoyable experiences in the game. If the strange artifacts and blurring bothers you, it might be best to play at native 1440p instead of 4K DLSS, but the bottom line is that this down to personal preference.
As a reminder:
4K DLSS Quality mode = 1440p upscaled to 4K
4K DLSS Performance mode = 1080p upscaled to 4K
Now let's take a look at the image quality differences between DLSS Performance and Quality mode in Death Stranding.
(Oh, and please excuse the weird warping effect going on at the left side of the frames, Sam just really liked to ever so slightly move every time I took a picture which caused the camera to gently move as well).
4K DLSS 2.0 Off vs Quality
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At Quality mode, the difference between DLSS off is almost non-existent, there's pretty much no difference here between native 4K and 4K DLSS upscaled from 1440p. You'd have to squint really hard here to see any sort of difference, but by that time you'll be pixel hunting which at 4K will need a strong magnifying glass.
Obviously, a 4K image now downscaled back to a lower resolution to fit on a web page isn't going to give you the full effect. But trust me when I say that turning DLSS to Quality mode at 4K barely makes an impact on image quality, and I certainly didn't even notice it.
4K DLSS 2.0 Off vs Performance
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The performance mode for DLSS 2.0 in Death Stranding is a little bit more noticeable, but again it's rather hard to see. As mentioned above with particles, this will be the most obvious giveaway compared to Quality mode. But you can definitely see that there's a tiny bit of clarity lost when DLSS is set to Performance mode in Death Stranding.
In my opinion though this wasn't entirely noticeable, and the difference between Performance and Quality mode is very little. If you need to enable performance mode in order to squeeze out a few more frames for 60fps gameplay, then you won't be missing out on much at all compared to Quality mode.
4K DLSS 2.0 Performance vs Quality
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Finally we have a comparison between Performance and Quality mode with 4K DLSS, in order to see if there's a real difference between the two.
Looking at the character model, you can see that Quality mode is just a tad bit sharper and clearer than Performance mode. But if you look anywhere else in the comparison, there's not a huge amount of difference. Some edges of rocks will be a bit more clear, but the differences are very small.
Really, I'd boil this all down to personal preference to be honest, with Quality mode being the clear best contender obviously. But if you need to gain
Does DLSS work on lower resolutions?
Now this is where things get a bit a bit... funky. DLSS technically does work on lower resolutions, but it's really complicated across different games. Some titles will only allow a certain group of the RTX lineup to run DLSS at certain resolutions. If you're gaming at 4K resolution it doesn't matter, all RTX cards will be able to run DLSS.
However, for instance Battlefield V includes the DLSS technology, but if you want to enable it at 1440p you can only use an RTX 2080 or lower. Similarly, if you want to enable it at 1080p, then only the RTX 2060 and RTX 2070 can enable DLSS.
Death Stranding fortunately doesn't seem to have this restriction, or at least not that we could find, as the RTX 2080 was able to run DLSS at 1080p.
These restrictions were previously put in place because, according to Nvidia, enabling DLSS actually takes a fixed amount of time for each frame. So as your card's performance increases then DLSS starts to take up a lot more rendering time on your GPU, so much so that on much faster cards it actually begins to take longer than at the native resolution.
We did find some odd discrepancies below though, especially with the RTX 2060 when running DLSS at lower resolutions. Though, as many of you pointed out already in the Death Stranding PC performance benchmarks article: there may be a CPU bottleneck going on with the Core i7-3770K setup with the RTX 2060, so it's possible this is why we saw such odd results coming from a weaker card. So keep that in mind when looking at the results below.
But first, let's start off with the RTX 2080 DLSS 2.0 FPS performance results in Death Stranding...
Death Stranding RTX 2080 DLSS benchmarks and frames per second analysis performed on Nvidia GeForce RTX 2080 | Intel i9-9900K | 16GB
Average FPS with DLSS enabled for Nvidia GeForce RTX 2080 in Death Stranding @ 1080p
1080p | DLSS Off | DLSS (Performance) | DLSS (Quality) |
Low | 132.4 | 142.9 | 137.2 |
Medium | 126.4 | 138.8 | 139.6 |
Default | 123.4 | 126.9 | 124.1 |
Very High | 124.6 | 127.1 | 124.7 |
The RTX 2080's FPS performance in Death Stranding when enabling DLSS at 1080p is rather underwhelming. In terms of actual FPS gains, performance mode barely gets more frames compared to the native 1080p, and Quality mode hardly changes at all.
At 1080p, DLSS is not recommended when using an RTX 2080, and is better suited at a native 1080p resolution. You do get a bit of sharpening that makes the image a bit crisper when enabling DLSS, but with the the low performance gains turning on DLSS at this resolution is purely personal preference.
Average FPS with DLSS enabled for Nvidia GeForce RTX 2080 in Death Stranding @ 1440p
1440p | DLSS Off | DLSS (Performance) | DLSS (Quality) |
Low | 99.4 | 129.6 | 127.1 |
Medium | 97.3 | 134.9 | 125 |
Default | 87 | 127.9 | 115.1 |
Very High | 78.5 | 128.4 | 106.5 |
At 1440p, the FPS performance of the RTX 2080 with DLSS 2.0 enabled is better than before, gaining around 30-50 fps in performance mode depending on your graphics quality settings, and around 20-30fps on Quality mode.
Honestly, at 1440p with DLSS off you are getting around 80-100fps overall and so enabling DLSS for the performance gains is a bit overkill. Much like with 1080p this will be down to personal preference again, but our recommendation is to once again keep it at native 1440p in Death Stranding.
Death Stranding RTX 2060 DLSS benchmarks and frames per second analysis performed on Nvidia PNY GeForce RTX 2060 | Intel i7-3770K | 8GB
Average FPS with DLSS enabled for Nvidia GeForce RTX 2060 in Death Stranding @ 1080p
1080p | DLSS Off | DLSS (Performance) | DLSS (Quality) |
Low | 80.4 | 68 | 66.7 |
Medium | 77.2 | 67.9 | 63.9 |
Default | 75.5 | 69.2 | 64.9 |
Very High | 69.8 | 63.9 | 63.8 |
The FPS performance for the RTX 2060 in Death Stranding when enabling DLSS at 1080p is rather alarming. At this resolution we're actually seeing the FPS drop quite significantly when DLSS is turned on to either performance or quality mode.
As many of you pointed out in the PC performance benchmarks article for Death Stranding, there is a possible CPU bottleneck going on here, and with DLSS actually requiring some time to use the neural network technology, this is probably why we are seeing the performance drop when DLSS is activated. Though we would love to hear your thoughts on this in the discussion area below!
Average FPS with DLSS enabled for Nvidia GeForce RTX 2060 in Death Stranding @ 1440p
1440p | DLSS Off | DLSS (Performance) | DLSS (Quality) |
Low | 74.9 | 62.8 | 61.2 |
Medium | 72.8 | 64.3 | 63.2 |
Default | 69.8 | 62.3 | 61.3 |
Very High | 67.1 | 60.5 | 60.1 |
Again, the same thing is happening here as with 1080p above, where the FPS performance for the RTX 2060 actually decreases when enabling DLSS at 1440p resolution, dropping around 10-15fps depending on the setting.
Overall, if you have a similar setup to ours here, we don't recommend enabling DLSS at 1080p or 1440p with an RTX 2060 GPU in Death Stranding. 4K resolution sees the real benefit of this technology.
Death Stranding 1080p & 1440p DLSS graphics comparison
For these images below we compare the image quality of DLSS quality mode in Death Stranding at 1080p and 1440p, to get a sense of how the graphical fidelity is affected by the DLSS.
1080p DLSS 2.0 Off vs Quality
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Amazingly, at 1080p you can see that DLSS actually produces a much sharper image in Quality mode than native 1080p, you can see this most clearly in the tufts of grass on the left as well as the textures on rocks and Sam's character model.
1440p DLSS 2.0 Off vs Quality
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At 1440p the effect is less noticeable, but it is still certainly sharper with DLSS Quality mode compared to native 1440p. You can see this again in the tufts of grass on the left, the textures on the rocks, and the character model detail of Sam.
Death Stranding DLSS 2.0 performance roundup
Okay so what's left? Well, I wanted to get an FPS average of each DLSS option in order to create a handy table that shows the percentage performance impact for each DLSS option at each resolution. The results are quite interesting, but they at least give us a quick glance at how much DLSS is actually increasing performance here.
DLSS percentage performance impact RTX 2080:
DLSS | Performance | Quality |
1080p | 5.7% | 3.71% |
1440p | 43.79% | 30.78% |
4K | 40.48% | 25.19% |
The DLSS performance impact for the RTX 2080 is rather interesting. Here, the 1440p resolution actually gets more frames than when enabling the technology at 4K instead, with a near 15% decrease in performance benefits when switching from Performance to Quality mode. Though admittedly, native 4K was only barely able to render 50-60fps and got a 25-40% performance increase by enabling DLSS, whilst native 1440p comfortably ran at around 80-100fps without DLSS enabled.
1080p also gets an ever so slight boost with DLSS activated, it's not much, but considering that native 1080p with an RTX 2080 gets 120fps+ there's no point in enabling DLSS at this resolution, as the slight downgrade in image quality is not worth the 3-5% extra frames.
DLSS percentage performance impact RTX 2060:
DLSS | Performance | Quality |
1080p | -11.19% | -14.39% |
1440p | -12.19% | -13.63% |
4K | 49.45% | 37.04% |
So as you can see, with our setup the RTX 2060 actually performed around 10-15% worse than native 1440p or native 1080p. However, at 4K this resulted in a nearly 50% fps increase overall in performance mode and a 37% fps increase in Quality mode.
For the mainstream RTX 2060 card that's a pretty substantial boost in frame rate, especially if it gets you close or even above the 60fps mark. But it's probably not worth enabling the feature when at 1080p or even 1440p resolution as it seems to actually decrease performance at that point. I'm not sure whether this is a CPU bottleneck issue, but it's worth noting for sure.
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Conclusion
Nvidia's DLSS technology is great for squeezing out some extra fps for your games, but the full benefits come from playing at higher resolutions like 1440p and 4K, which can often mean going from an uncomfortable 30fps to a smooth 60fps at the press of a button, even on the lowest mainstream card the RTX 2060.
Whenever enabling DLSS in Death Stranding, we recommend sticking all the graphics settings at the highest option, since there doesn't seem to be a significant improvement in changing between Low and Ultra graphics presets.
It also seems that the higher the performance of your card, the less beneficial it is to enable DLSS at lower resolutions. With 1080p resolution being pretty much useless to use DLSS, as the performance impact at this resolution is not worth the adjustment in image quality.
Currently we can only recommend using DLSS for 1440p and upwards, just make sure if you're using an RTX 2060 or something similar to our setup that 1440p DLSS isn't actually decreasing performance for you.
Despite the potential bottlenecking issue going on, the results clearly speak for themselves: DLSS can substantially improve performance without sacrificing much image quality.
DLSS could certainly mean the future for frame rate performance, especially considering that ray tracing is a very demanding technology already and next-gen games are only going to get better at high fidelity graphics.
Plus, since there is almost no loss in image quality when switching to quality mode, there's pretty much no reason at all to not turn the setting on if you're running at 4K. Death Stranding is arguably meant to be played at 4K resolution, so being able to run at those high settings with a comfortable and stable frame rate is honestly amazing.
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I think this is a fantastic article, and I really appreciate you letting me know about it. That is precisely what I had hoped to find, and I really hope that you will keep sharing content that is of such high quality in the years to come. nytimes crossword
PC Specs
i Thing i should get my eyes test, I am seeing no difference between above images apart from shadows
PC Specs
hello all gamers
can i run on low 1080 with 30 FPS ?
I5-4950
GTX 1050 TI MSI
12 GB ram
PC Specs
Based on THIS I'd say yes, but his CPU is newer.
PC Specs
sorry on my 32inch 4k screens i cant tell the difference between dlss off and dlss quality, even clicking on the image
PC Specs
WHich can only really be a good thing, right?
PC Specs
well the picture is pretty poor quality in this page so its probably not the final decision regarding dlss result
PC Specs
Watch some Digital Foundry videos on DLLS 2.0 and Death Stranding PC - DLSS 2.0 is incredible, in many cases looking better than native resolution.
PC Specs
Blur with blur.. ! DLSS is just one technique that seeks to circumvent the limitations of the technologies and algorithms currently used for nexgen games. we need to use some fully integrated new technologies in engine like Lumen Nanite.
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PC Specs
Lets say a gpu has DLSS 1.0. Will a simple driver update be necessary to get it up to 2.0 or is it associated with the physical architecture of the card?
PC Specs
The game needs to support dlss 2.0, all rtx cards do
PC Specs
DLSS is basically just software (an AI upscaler, based on data gathered from training a neural network) that runs on Tensor cores that are included on RTX GPUs. As long as the GPU has Tensor cores for it to run on, the enhanced training set/info (in this case - DLSS 2.0 and so on) is a simple driver update. From there, games need to support the relevant DLSS version and you're golden :)
PC Specs
Disappointing results for 2060. Doesnt work at 1080p/1440p.. And 4k cant get to 50ish.. and you cant even tweak settings
PC Specs
Well, it works in a weird way. Regardless of whether you use low or high settings, the GPU will render about 1/4th the target resolution in performance mode and around 1/2 the target resolution in quality mode. So think about the game running at 500p or so in performance mode - surely the game will render very quickly on such a GPU! The problem stems from the reconstruction timing, as the article suggested. At some point that timing will be longer than any performance gains at a low resolution, hence why you start seeing negative scaling.
PC Specs
There is a huge cpu bottleneck on lower resolution, on 4k the perf. uplift was significant with dlss and the quality mode looks better than native 4k with TAA... There is an in depth youtube video ill link it later.
PC Specs
Just see the article they freaking used a 3770k with a 2060 which is a major bottleneck. If it was the ryzen or skylake models then this wont have been the case and surely would see similar gains
PC Specs
I don't think the gains would be similar at all. You'd need a monster of a CPU to render 500p that much faster than 1080p native to offset any AI upscaling latency on the GPU side.
PC Specs
Check here
https://www.guru3d.com/articles_pages/death_stranding_pc_graphics_performance_benchmark_review,4.html
They get over 160 fps with a 2060S with dlss on 1080p
PC Specs
Ok, I take it back! Suppose the CPU does get a workout here.
It seems, however, that the biggest performance gains are still on the 4K side! The chart lines lie - they appear smaller, but if you calculate the PERCENTAGES - you get around 20% at 1080p vs a whopping 45% at 4K. So there's certainly something there in terms of performance, either the CPU not keeping up at lower resolutions or the AI processing time being a lot less of an issue at higher resolutions/lower effective framerates.
They are testing with a 9900K tho...
PC Specs
Still these are impressive gains and should be a major selling point if it gets wider adoption
PC Specs
Imagine Nvidia coming out with DLSS for a mobile SoC. Perhaps Nintendo could pick that SoC for the next console and laugh all the way to the bank with smooth 1080p+ gaming on a hand-held :D
PC Specs
so if DLSS becomes mainstream.. it'll give gamers who don't do productivity work an excuse to buy a beefier CPU :p
PC Specs
Why would gamers already not buy a beefier CPU? Extra performance, after all.
PC Specs
Value. Why i5s are bought instead of i7s
PC Specs
I'm hoping that the next iteration of Tensor will be able to process images faster, therefore requiring less time to process and upscale the frames.
Another thing I'd like to see is DLSS 2.0 or 3.0 or whatever (in the future) to be unlocked at a driver level for global image upscaling in any game, rather than just select titles. Nvidia do that - and they've basically smoked the competition. I've got a feeling that right now the in-game implementations are such that they render the UI full-res and the game itself low res, requiring devs to make it work.
PC Specs
I don't really see the point of the 4k DLSS comparison pictures, when theyre so lowres...
PC Specs
Same... I think this is a GD problem, though, as it's not the first time this happens. These 1600x900 images look tiny on my 1440p display, I can imagine 4K display users seeing versions that are straight up unusable.
PC Specs
There wasn't a huge amount of difference between the settings in my opinion, so I thought it would be okay (as 6 x 4K images on one web page is quite a lot of data). But thanks for the feedback and tomorrow I will be adding in the full 4K resolution images so you can take a proper look at the differences!
PC Specs
Oh, thanks for letting us know! I genuinely thought it was a GD backend thing :D
Perhaps an external hosting site can be used to reference back here?
Alternatively, give me a shout if you need JPEGs compressing or take a loot at software called "JPEG Mini" - it can save a LOT of data with literally no perceivable visual loss - it's like black magic, I use it a lot for websites and emails :)
PC Specs
Another alternative would be using zoomed-in images, that way we could see the important parts better.
PC Specs
That is also a good idea! A couple of "overall view" screenshots and some crops would do nicely!
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