First it was announced, then the trailer for Crysis Remastered leaked ahead of the official reveal which led to a delay by a few weeks in order to get the quality to a standard we expect. Well, now the official PC system requirements for Crysis Remastered are finally out and they're not what we expected...
There's something fishy going on with these requirements to be honest, most notably with the lack of ray tracing specs listed. Crytek have already revealed that Crysis Remastered will support ray tracing and Nvidia's DLSS technology, yet no ray tracing-capable GPUs are listed. Plus, the recommended API is DirectX11, and the ray tracing tech in Crysis Remastered will be using Nvidia's VKRay Vulkan extension rather than DXR, which is not listed either.
Additionally, the recommended requirements list 8GB as the required VRAM, but then also lists the GTX 1660 Ti as the recommended GPU which only has 6GB of video memory.
This all screams 'preliminary system requirements' to me, or at least by someone who wasn't informed exactly what Crysis Remastered actually features in terms of graphics technology. My money's on the former, though it's very possible that these just aren't a complete set of requirements, as we've seen more and more games come out with separate specs for 'ideal' requirements or for ray tracing/4K, and the Epic Games Store only has room for the minimum and recommended.
My guess is that we'll be seeing an updated list of system specs for Crysis Remastered closer to when the game launches next week, which will include ray tracing requirements and possibly update some of the specs, but until then, let's have a look at the official Crysis Remastered PC system requirements...
Crysis Remastered minimum system requirements
- OS: Windows 10 64-bit
- CPU: Intel Core i5-3450 or [*AMD Ryzen 3 3200G]
- RAM: 8GB
- GPU RAM: 4GB
- GPU: Nvidia GeForce GTX 1050 Ti or AMD Radeon RX 470
- Storage: 20GB
- DX: 11
Crysis Remastered recommended system requirements
- OS: Windows 10 64-bit latest update
- CPU: Intel Core i5-7600K or [*AMD Ryzen 3 3100]
- RAM: 12GB
- GPU RAM: 8GB
- GPU: Nvidia GeForce GTX 1660 Ti or AMD Radeon RX Vega 56
- Storage: 20GB
- DX: 11
(*The processor requirements for Crysis Remastered only listed a Ryzen 3 or 5 processor type, rather than a specific CPU. So we have picked the closest matching AMD processor based on the hardware requirements listed).
Crysis Remastered will require at least a GTX 1660 Ti or RX Vega 56 graphics card, this GPU should then be paired with either a Core i5-7600K or Ryzen 5 2400GE processor in order to meet the recommended requirements and run Crysis Remastered on Max graphics settings at 1080p resolution. You will also need 12GB of system memory. This setup should achieve 60fps.
Looking at the minimum specs for Crysis Remastered, you will need a GTX 1050 Ti or Radeon RX 470 graphics card, you should then pair this GPU with a Core i5-3450 or Ryzen 3 3100 CPU in order to meet the minimum system requirements for Crysis Remastered, running on Low graphics settings at 60fps.
Your GPU will need to be capable of running DirectX11, and the recommended requirements will need at least 2 year old hardware to run smoothly.
As ever, remember you can always check out how well your PC can run the Crysis Remastered System Requirements here, where you can check benchmarks and performance from other users. Compare your graphics card to the Crysis Remastered GPU benchmark chart and we also have a Crysis Remastered Frames Per Second system performance chart for you to check.
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Just read that the recommended requirements are not for max settings at even 1080p.
Top setting is called "Can it run Crysis?"
Are we mad? Back to the day itn was an ultra-demanding game, but c'mon people, it's a remaster of a 13-year old game! How in the world would it have higher requirements? An i5-7600K CPU or a Vega 56 GPU are not low requirements imo.
It's right in line with games asking for a 1070 or 1070ti.
Still perfectly acceptable considering it actually has RT-RT though it's gpu agnostic system and hardware supported extensions.
Basically they reworked the xbox/ps3 port and slapped rt on it
So a remaster of a game from 2007 is already recommending 8GB of VRAM, and Nvidia wants to pretend that 8/10GB in their 3XXX cards are enough?!
the ryzen 3 3100 isnt actually better than the ryzen 5 2400 ge ?
it is and by a fair margin lol, idk what GD is smoking to have it rated lower, it's basically one of the best budget cpus.
yes it appears that GD need to change somethings
Hey guys I will tidy that up. Cheers for spotting and you can always post a message to admin so I/we can sort out issues in the future. Hugs F
And hugging is def allowed here on GD. Although I would also be very worried if we developed a virus spreading through our systems, so perhaps its best to be safe.
me: (Meeting friends from high school which i haven't seen in a couple of months)
also me: (I'll not shake their hands and i will tell them, that) - telling that to myself a couple of times
Final me: (They come to me and we all shake hands )
(We're healthy, tho).
Well, I always reminded everyone that game is made for Switch, PS4 and XB1... so yeah, no surprises there. RTX on mode might still put your graphic card to the test. But outside of that, I never expected remaster to be system melter some people expected. And feel free to argue how other games got Switch port... those were done as afterthought, they weren't multi system games from start.
This is Hard to admit but yeah your right. this is the Xbox 360 and ps3 port that has been upgraded and The Switch port that being said was loved by Digital Foundry. For me i saw the Cryengine 5.6 Trailer and saw the opening level and was c
certain from that point on that a full scale remake id being worked on over there. so yeah that is disappointing massively. since i expected Crysis 3's Lost Island assets to be used to remake the game. well that being said i got myself A 14
144Hz monitor recently and theres no way id be able to play the ORIGINAL Crysis at 144hz so yeah i get to do that now with ease. with Some Sorts of Ray Tracing. Really would have loved the Weapons handling to be upgraded to Crysis 3 level.
but yeah if its 15-20$ day one purchase or else i wait for a sale. If it supports Full Scale modding like the original allowing us to do some crazy thing then hell yeah i am in on day 1
I'm gonna go with the Xbox/PS/Pc version are probably different from the Switch for the simple fact the Switch is already out and non of the other versions are. That probably means the Switch is earlier console version while the latter ones are not. This is supported by the fact that Crytek's software based Ray tracing is available on the PS4P/XBOneX which means the game has to function
without those assets. Those upgrades are normally downloaded after the fact since the option is only available for those consoles. The base systems don't have the option to download any of the upgrades.
The timeline for the game releases probably means they are different versions on different engines.
Also the Switch cpu is not x86 compatible. Why optimize a game for x86 consoles and PC's
while having code for a different cpu architecture when you has a previous version of the game that had a similar architecture already coded.
Digital foundry just today released a video where they visited the Crytek game studio its quite interesting.