RX 6000 GPUs are targeting 1440p ray tracing performance, DLSS alternative coming soon

Written by Neil Soutter on Wed, Nov 11, 2020 2:00 PM

AMD’s upcoming RX 6000 graphics cards are nearly upon us, in just a week’s time we’ll be able to get our hands (hopefully) on the RX 6900 XT, RX 6800 XT, or the RX 6800 for next-gen GPU performance. In a recent interview, AMD’s Executive Vice President Rick Bergman detailed some more information about the RX 6000’s ray tracing performance and AMD’s alternative to DLSS.

Unfortunately not a huge amount of details were given about the ray tracing performance of the Radeon RX 6000 graphics cards or AMD’s alternative to DLSS, but we did get a little hint of info at least before AMD will supposedly spill even more info about it soon.

Radeon RX 6000 series ray tracing performance

First of all, Bergman revealed that the RX 6000 series is targeting 1440p resolution for ray tracing performance: “our goal was at 1440p [resolution], to have a great ray-tracing experience. And that was kind of the performance level that we targeted. Now it depends on particular games and everybody's systems and so on, but I think you'll find that we have very good ray-tracing performance overall.

Bergman then continued to state support from games will continue to be strong throughout 2021, as they have “great leverage” thanks to their new RDNA2 architecture powering the next-gen consoles as well as the RX 6000 GPUS. As Bergman put it: “It's just built in: You support ray tracing on Microsoft or Sony [consoles], you're supporting AMD on the PC side as well.

To some that may seem a bit disappointing considering that the RTX 3080 is focusing on 4K ray tracing performance. However, Nvidia consistently displays this performance using their DLSS technology, whilst AMD’s performance metrics are based entirely on traditional rasterization right now. 

On top of that, the topic of discussion was surround the two cards coming out on November 18th, the RX 6800 XT and RX 6800, so it’s possible that Bergman wasn't talking about the RX 6900 XT in those 1440p ray tracing performance expectations.

AMD DLSS alternative

DLSS has recently been a game changer for higher frame rates with little quality reduction, often significantly increasing frame rates whilst retaining image clarity with the press of a button. The process involves rendering a lower quality image and then upscaling with AI technology.

AMD has been pretty quiet about their own alternative solution, but Bergman touched on it the interview stating that the technology will officially be called FidelityFX Super Resolution:

We don’t have a lot of details that we want to talk about. So we called [our solution] FSR -- FidelityFX Super Resolution. But we are committed to getting that feature implemented, and we're working with ISVs at this point. I’ll just say AMD’s approach on these types of technologies is to make sure we have broad platform support, and not require proprietary solutions [to be supported by] the ISVs.

That sounds a lot like the rumors we heard that AMD is planning to make the technology open source and cross platform, which means unlike Nvidia’s DLSS, FSR could be implemented across a wider range of games and even next-gen consoles.

No expected launch date has been given yet, but it does sound like AMD is working pretty hard on getting it implemented properly soon, but they also don't want to rush it just to compete against Nvidia at this point.

RDNA3 expectations

The latest RX 6000 graphics cards run on the latest RDNA2 GPU architecture, which has apparently provided a significant improvement in performance-per-watt over the first RDNA architecture. Obviously next steps would be RDNA3, and Bergman gave us a little taste of what we can expect.

Let's step back and talk about the benefits of both. So why did we target, pretty aggressively, performance per watt [improvements for] our RDNA 2 [GPUs]. And then yes, we have the same commitment on RDNA 3.

Bergman continued: “if you can improve your perf-per-watt substantially. On the notebook side, that's of course even more obvious, because you're in a very constrained space, you can just bring more performance to that platform again without some exotic cooling solutions...We focused on that on RDNA 2. It's a big focus on RDNA 3 as well.

No launch date has been set for RDNA3, but according to some old slides we can expect the new GPU architecture to arrive by 2022 at least.

What do you think? Are you excited for the Radeon RX 6000 series? Will you be trying to get a new card? Which one do you want to get? How do you feel about those ray tracing performance expectations? And what are you more excited for? DLSS improvements, or AMD’s FidelityFX Super Resolution? Let us know!

Will you be getting an RX 6000 GPU?

Which one are you most interested in?

What resolution for ray tracing performance are you hoping for?

What are you more interested in?

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21:02 Nov-11-2020

For me, RX6800 is into consideration, bit above what I was feeling like paying, but still not too far off. But I will see how things go after release and when supply stabilizes, I never was really interested in early adoption. As for resolution, 1440p is kind of becoming new 1080p while latter is sliding down to replace 720p as easy to run thing. So I am planing to get 1440p monitor too.

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21:05 Nov-11-2020

And for raytracing 1440p feels like nice middle ground to target. As for DLSS vs FFX SR, I am more interested in later as more open solution, which will definitely being positive in adoption. Though nothing would beat anything that would require zero support and just work. But I understand the issue. Still open solution is always best.

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21:06 Nov-11-2020

Though if nVidia comes through with their promise of DLSS working on any game with TAA, then they will definitely be very competitive. Though I am curious on how AMD solution works and how broad support will be.

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15:19 Nov-11-2020

I've lost interest in tech news... Who cares when you can't get a hold of anything anyway. I'm not gonna go out of my way to please the corporations. When the stocks free up to the general non-camping-over-night-like-apple-fanatics public - I'll buy stuff and research then. Right now... kind of a waste of my time.

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15:39 Nov-11-2020

Yeah, I've given up on getting the new AMD hardware at launch... But maybe things will be available early next year.

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15:40 Nov-11-2020

My issue was the 3090, but the same problem applies to AMD, consoles, etc. It's a joke. Everyone talks about the stuff that you can't buy unless you camp like a madman or use bots. What's the point...

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16:49 Nov-11-2020

Yep, it is totally not worth it, specially since you still have a gpu to play some games in the meantime, and waiting payssoff most of the time, im interested in all the hardware, but wont be upgrading my gpu till 2022 and if i find a midragne gpu with more than 12 gb

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17:27 Nov-11-2020

See, I used to buy new Nvidia GPUs at launch. Used to do SLI, but now a single card is as expensive as 2x top cards for SLI used to be (£1400 for 2x GTX 1080s - same price now for a 3090). This year has just been a joke to the point where I'm exhausted. Want a new GPU? Nope. Want a new CPU? Nope. Want a console? Nope. Want to live a happy and free life? Nope. So I'm not playing this stupid game with the companies. If they're making it impossible for me to give them money - screw them then. I've got plenty to do and play in the mean time.

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14:50 Nov-11-2020

I'm interested in the rx 6600xt and rtx 3060, I don't care about ray tracing, I'm interested in both AMD and Nvidia's DLSS/Super Resolution/Upscaling algorithms.

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15:41 Nov-11-2020

I'm a big fan of DSR! Playing older games at 5K, 8K and 10K is ridiculous, yet very rewarding in terms of visual clarity :)

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16:52 Nov-11-2020

Yeah i use DSR as well, it is great specially in those older games that dont have AA settings so it looks jaggy at 1080p, but im sad i cant use DLSS tho, that would give my gpu a year or 2 more of life :/

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17:28 Nov-11-2020

DLSS is only in a couple of games, so you're not missing out much yet. But you're absolutely right about older games and their bad AA - DSR makes them soooo good!

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