Cyberpunk 2077 will not support ray tracing on AMD GPUs at launch, but will come soon after

Written by Chad Norton on Mon, Nov 23, 2020 11:30 AM
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We are just over 2 weeks away from the official launch of Cyberpunk 2077, and CD Projekt Red recently gave us some updated PC system requirements that also included 1440p, 4K, and ray tracing specs. However, the new Radeon RX 6000 series was suspiciously missing from those RT requirements.

Turns out that Cyberpunk 2077 won’t actually support ray tracing on the new RX 6000 graphics cards like the RX 6800 XT and RX 6800 at launch. Replying to the official updated PC system requirements post on Twitter, one fan asked what the ray tracing specs would like for the new AMD GPUs, to which Marcin Momot, the Global Community Lead at CDPR, said:

Not for the release but we are working together with AMD to introduce this feature as soon as we can.

Of course, this contradicts our previous post that ray tracing will work on AMD GPUs at launch, but that was more to do with the ray tracing tech not being proprietary to Nvidia, rather than actual support for AMD graphics cards.

You can check out the ray tracing in Cyberpunk 2077 in action in the video below, to see if you'll be missing out on anything:

Of course, CDPR have been working closely already with Nvidia to bring ray tracing to Night City for a long time now. But with December 10th coming pretty quickly, those of you who managed to snag a new RX 6000 graphics card will have to wait until you can enable the ray tracing features in CP2077.

To be honest though, looking at the footage above, whilst Cyberpunk certainly looks great with ray tracing enabled the base game already looks good without it. So whilst you may be disappointed, know that it will still look great before an eventual patch comes out to add support.

What do you think? Have you bought a new RX 6000 GPU? What do you think of the ray tracing in Cyberpunk 2077? Is it worth it? Or do you think the game looks good enough already that it doesn’t matter? Let us know!

What do you think of the ray tracing in Cyberpunk 2077?

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20:33 Nov-26-2020

LOL gd said i have 12880gb of ram

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17:10 Nov-23-2020

It´s normal. During development, they couldn´t know if the new AMD cards would come out with RT capabilities and if so, how would be their perf. Waiting for th 10th of December :3

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16:02 Nov-23-2020

I think the ray-tracing is as good as Watch Dogs Legion's.

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15:48 Nov-23-2020

My GeForce RTX™ 3070 GAMING X TRIO came today, so I think that now I am ready :)

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14:02 Nov-23-2020

This is not so great - remembering the old days where you would not be guaranteed to be able to play all games with one gpu.


If they wanna make Raytracing the next big thing this stuff needs to get sorted out quick.

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14:16 Nov-23-2020

It's not really a new thing, though... Compute shaders, PhysX, Hairworks, RTX - that all started as a proprietary thing from one company, later on trickling down everywhere else.

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14:40 Nov-23-2020

totally agree with you - my issue is that these were not pushed as the big next things like they do with raytracing today - or at least not that I`d remember it in such a way and AMD was always able to provide a software-based solution in short times.

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16:38 Nov-23-2020

Compute shaders were a hardware thing, PhysX was something based on Ageia's proprietary tech that Nvidia bought and built into their GPUs to be done in the compute units as well. It started as hardware, then software based on what the hardware can do (a lot more parallel calculations). In reality, AMD can do raytracing too - it's not inherently a hardware thing, really. But Nvidia put dedicated hardware (think of the RT cores as an ASIC that does RT raycasting), so their solution ended up a LOT faster without taking up resources from the main compute...

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16:42 Nov-23-2020

So it's really the same as it used to be with AMD playing catch up.
One problem is that the consoles are AMD-based and their RT kinda sucks in comparison to Nvidia. This will most likely mean halted RT development for the most part and PC downgrades in that regard, because we can never have nice things if the consoles suck at them...

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06:22 Nov-24-2020

I think I d enjoy a discord call with you - lets hope for some AMD magic that will boost perf. later on with a simple driver update

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03:40 Nov-25-2020

wasnt nvidia hairworks released after tress fx by like 2 years or so?

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16:50 Nov-23-2020

This is the reason i always buy nvidia, those might me expensive but they are more reliable driver wise and because they always come up with new technology and then AMD follows 1 or 2 years behind.

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13:33 Nov-23-2020

I want to see off vs on comparison, just showing on seems bit like CDPR is doing nVidia marketing hand extension thing. Because as was with many games, RTX off can look pretty close to RTX on. Though I do love how most pools about raytracing were like "we don't care", now that CDPR does it everyone loves it... at least for now. :-D Plus not to mention performance hit and how you need DLSS.

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13:35 Nov-23-2020

Which is why I suspect CDPR is waiting for AMD to make DLSS competitor, because this sounds like it will hit FPS numbers harder than train at max speed, even on nVidia side. So I can easily see this being another one of RTX on for screenshot, RTX off for playing. Unless you like upscaling. Which is bit funny, since PC was all about running native. :-D

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14:01 Nov-23-2020

As a 3D artist and someone who uses "offline" AI upscalers in my 3D, design and photography workflows - upscaling can actually be REALLY good and save time, as well as make something unusable (low res, in the world of print, or slow in the world of gaming) - usable.
You have to understand that real raytracing is far away for now, all we get for now is just isolated "parts" of raytracing, over a fast raster base. Raytracing IS vastly superior to raster in quality and accuracy, but not in speed (where saying "it's 1000x slower wouldn't be a lie).

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14:06 Nov-23-2020

You can't exactly expect to do complex light transport in a populated environment and compare it speed-wise with raster, which doesn't do any actual light transport and relies solely on fading invisible lights in and out + baking lightmaps where more complexity is needed.
Visually-incorrect hacks like AO, shadow maps or SSR exist solely because raster doesn't deal with physics - and they will be a thing of the past when raytracing becomes the primary means of rendering games. But before we get there - we need a LOT more power at our disposal.

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14:10 Nov-23-2020

Enough power to replace raster won't come soon, so the next best thing is to render lower res, upscale and hope for the best until the time comes. Yeah, it's not native - but does it matter if you get good performance and the visuals are still very accurate? I don't like artifacts or blur, so in my eyes I'd rather play at 4K DLSS from 1080p/1440p than 1440p native - especially where TAA blurs the image (which is waaay more apparent at lower resolutions due to relative pixel movement) - in fact, it works like a different form of AA.

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14:13 Nov-23-2020

Don't get me wrong, I do like my native resolutions as well - especially 5K and beyond, due to how crystal-clear the image becomes on the screen vs pixelated messes that 1440p and below produce (I could not go back to 1080p...). But that kind of clarity can't easily be achieved, even on just raster alone - at least not at desirable framerates, especially so on weaker hardware.


As a side note, I have high hopes for such upscaling for the mobile world. Portable consoles/phones could really benefit from using less power while producing higher res images.

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14:23 Nov-23-2020

exactly this - with all the crazy stuff around the new gpus etc it would have been nice to now if it is worth to stress for a new rtx gpu or not. Lets hope I ll get my RTX card in 9 days for real this time - last time the online shop just "lost" my order

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13:22 Nov-23-2020

I can't see any sane person using RT in this game with AMD cards.

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13:19 Nov-23-2020

Godfall flipside eh? :D

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12:40 Nov-23-2020

I....Don't....care....Just let me play:-)

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12:21 Nov-23-2020

anyone surprised?

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12:13 Nov-23-2020

No biggy...

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