Cyberpunk 2077 had over 1 million concurrent players on Steam at launch, sets new record

Written by Chad Norton on Thu, Dec 10, 2020 10:00 AM
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It’s no surprise that Cyberpunk 2077 would set new launch records considering it was one of the most anticipated games in the last few years. Nevertheless, the amount of players who jumped into Night City at launch on the PC is still staggering, at just over 1 million concurrent players on Steam and setting a new record for single player games.

Who said single player games were dead? The all-time peak of Cyberpunk 2077 players was 1,003,264, which is now the new record for most amount of players in a single player game. The previous record holder was Fallout 4, which came in at a measly 472,962 concurrent players in comparison.

Just to put that in perspective as well, Counter-Strike: Global Offensive - you know, one of the most popular multiplayer games of all time - had an all-time Steam player peak of 1,308,963. So Cyberpunk 2077 is not that far behind.

Of course that number has since died down as many people most likely had to go to sleep at some point. But what’s even more interesting is just how many total players there were, as Cyberpunk 2077 launched not just on Steam, but GOG, Epic Games Store, and Google Stadia as well, and that’s not even including console players.

So, of course, it’s looking like Cyberpunk 2077 will be a big release, and it’s no surprise that it would set new records. But with an overwhelming amount of hype before launch, does CP2077 live up to its expectations? Well, now that the game is finally out, we can all have a go before casting our vote in the Global Game Awards 2020 Game of the Year nominees.

What do you think? Did you play Cyberpunk 2077 at launch? What do you think of the game so far? And what other records could CP2077 break? Let us know!

Did you play Cyberpunk 2077 at launch?

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18:32 Dec-10-2020

I played soon after it was unlocked for my area. Character creation was fine, but the game crashed on me soon after I started playing. I think it was because it didn't like my GPU overclock settings, so I returned them to default and tried again. No problems since, so far. I've found that some games are touchy with overclocking. RDR2 and all the recent Tomb Raider games are definitely picky about GPU core and memory clock speeds--add Cyberpunk 2077 to that list.

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18:15 Dec-11-2020

mine crashed as soon as i loaded it in. restarted and all was ok, looks epic with ray tracing on

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16:27 Dec-10-2020

I am still downloading. I hope the game will run well cause i heard it is very demanding.

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16:00 Dec-10-2020

I had a real hard time getting in, since for some reason Steam just had the biggest pile of encrypted stuff that made me wait 2 hours to be able to play, considering i had already preloaded the game like 2 days ago.
Other problems i've seen are no lip sync animations, missing sfx and weapon animations at times, T posing NPCs, NPCs shooting through walls while in cover and sometimes even shooting me through my cover. The kind of stuff you would have expected them to fix.
For now the game feels like a weird mess, i want to like it, but it's annoying me.

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16:04 Dec-10-2020

Now there are quite a few other issues, but i will say this: The style is there, the feeling is there, the music is there, it's just lacking in quite a few areas at the moment, performance and otherwise. Im getting around 30 to 40 something FPS on average and i can't say my system is being fully utilized. Im also using medium to high settings, since it actually doesn't seem to make much of a difference, which i of course found very odd.

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11:11 Dec-10-2020

Just goes to show if you stand for the gamer, the gamer will stand for you.

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13:51 Dec-10-2020

Too bad its a buggy, unoptimized mess at launch. For how long we waited they should be called out on it. If we can heavily criticize stuff like Mass Effect Andromeda, Assassins creed, fallout and skyrim we should also criticize cyberpunk for it.

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02:24 Dec-11-2020

The reality is that modern AAA games have become so complex that pretty much all of them are going to be some degree of a buggy, unoptimized mess at launch, and we should stop expecting otherwise. No matter how much time and money you put into testing, you're never going to be able to run down bugs like a million simultaneous users all running unique permutations of the game will. Expecting devs to catch all, or even most, bugs prior to launch just isn't realistic anymore.

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10:18 Dec-10-2020

already?

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10:08 Dec-10-2020

Almost 21k reviews on Steam and the game launched 10 hours ago. What?

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13:48 Dec-10-2020

Game breaking bugs, texture issues, popping in, model issues. Also very poorly optimized. All of which can be felt in the first 3 hours of the game.

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15:56 Dec-10-2020

Actually the first 3 minutes. The game is so bizarrely filled with stuff, you don't know where to look. It's a good thing there is the cyber eye vision thing, otherwise i would be trying to pickup every scrap of trash, which i kinda do anyway, since there is just SO much to pickup. It's weird, but i've heard some people are having a great time and it's rather bizarre. Throwing the game on my M.2 SSD managed to fix the texture loading, but i sometimes still get a reload animation that doesn't take the cartridge out.

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Can They Run... |

| 30FPS, Medium, 1080p
Ryzen 7 4800H 8-Core 2.9GHz GeForce GTX 1650 Ti Mobile 16GB
| 60FPS, High, 1080p
Core i5-9300H 4-Core 2.4GHz GeForce GTX 1650 8GB
| 60FPS, Ultra, 1080p
Ryzen 5 3600 6-Core 3.6GHz GeForce RTX 3060 16GB
100% Yes [1 votes]
| 60FPS, Low, 1080p
Core i5-3470 3.2GHz Radeon RX 470 Sapphire Nitro+ 8GB 16GB
100% Yes [1 votes]
| 60FPS, High, 1080p
Core i7-10870H 8-Core 2.20GHz GeForce RTX 2060 Asus ROG STRIX Gaming 6GB 16GB
100% Yes [1 votes]
| 60FPS, Medium, 1080p
Ryzen 5 3400G 4-Core 3.7GHz GeForce RTX 2060 6GB 16GB