MMOs are one of the biggest multiplayer experiences you can find in gaming. They regularly top the charts in revenue and popularity, with World of Warcraft consistently remaining as the biggest and most successful MMO of them all. They’re also a very acquired taste, but there are some non-MMO games out there that would make for a fantastic MMO experience.
But not all games would make a great MMO unfortunately. Whilst it’s easy to just translate a single player title to a multiplayer experience, that can often ruin the type of immersion the game was going for in the first place.
Take The Last Of Us for example: a world full of dangerous creatures, whilst you fight your through them all. Maybe you come across another bandit camp of other players, who instead of following their typical quest have decided to hunker down and capture any stray players in the area, looting for their supplies and surviving in their own way in the post apocalypse.
However, having hundreds of Joels around trying to get 1 child to a certain location would break the immersion slightly - a problem that all MMOs have: when you're told you are the chosen one only to open the doors and find 100 chosen ones who have already done what you are doing right now. Sure you can come up with a different narrative, but my point is that not all games would make a great MMO simply by turning it into a massive multiplayer experience.
Personally, I think The Witcher would be a great franchise to turn into an MMO. Forget the world ending stuff, just give players a massive open world, have them choose and customize their own Witcher, and take on random contracts throughout the world to slay various different beasts.
A lot of MMOs also have different origins/backstories, and guess what? The Witchers have their own schools of training. It’s almost like all the pieces are starting to line up…
But that’s just my opinion. I’m in no way a capable game designer who could make their own MMO game, let alone make sure it would actually be a good game. But it sure is fun to think about.
So now over to you guys! What non-MMO games would make for a great MMO? Do you play many MMOs? Do you play them regularly? If not, then why not? And would one of these games as an MMO entice you to try it? Let’s debate!
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There are almost no options when it comes to scifi mmos, if you compare it to oversaturated fantasy market. Something like mass effect or starcraft would be great. EVE Online gets boring sometimes...
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only one which comes to my mind is star wars the old republic
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yeah well that one feels very dated and its more like multiplayer story game then actual mmo experience
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Insert Star Citizen joke/meme
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Star citizen is neverending wait. It starts to feel like one big scam.
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Quite a few ppl have made that statement.
Think there was a reporter that claimed how the game was in unlikely to ever deliver on all the promises that were made.
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I would enjoy something like Divine Divinity Original Sin as an mmo.
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Dark Souls would be an awesome MMO imo.
Dragon Age.
Mount and Blade
Middle earth.
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If you like Mount and Blade you should give Chivalry a try. Very fun gameplay and the game still has players after 9 years of its release.
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I love chivalry, but I thought it was dead. I used to have so much fun in it.
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I have played recently and i could still find players online even at a rather ungodly hour. Let me know if you fancy a game :)
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Metro or Stalker.
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There are many Stalker inspired games out there online in a sort of MMO style - Survarium comes to mind. Check it out on steam.
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I rarely play MMOs, genre isn't bad, but I am not that much into multiplayer and socializing. So MMO for me would probably need to be more solo friendly with tools like LFD or LFR in WoW, like WoW was one of MMOs I played a lot. But as far as games go, I think universe in a lot of games would be interesting in MMO setting, but games themselves would need redesign to fit into MMO nature.
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Like Witcher universe would work great as setting, but it really would need to be mechanically adjusted, so things would make sense in MMO, like co-op with few players might be easier to pull off, but MMO, where you can have a lot of players in your world, you would need to account for that in game design.
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My pick would be:
Pokemon - everyone can catch pokemon in the world and duel each other. Getting the best pokemon should be incredibly hard to afford balance.
AC Blacksails style game - everyones a regular pirate and they can upgrade their gear and ship. Raids can be trying to loot a powerful British port or a galleon of sort.
Diablo style MMO - 2 factions Heaven and Hell. Gothic/Dark style MMO.
Dying Light Survival MM0 - Guilds can upgrade their encampment. Pvp/pve mmo
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I think MMO games are kind of pathetic time-eaters,
offline singleplayer game with proper storyline, gameplay, controls, soundtrack and visuals is what my enjoys
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True to that.
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Truth be Told if you follow the GTA Online Method almost every game can be a run as a story mode and a MMO mode take
Assassins Creed Black Flag after your done with the story, play it as a MMO which I believe was originally the idea of Sku
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Skull and Bones before it got stuck in development hell,
Division is MMOish and their approach is different but MEH as they sorta compromise both the Story mode and MMO mode in order to find the balance
But yeah i would love to see Assasi
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a Assassin less Black Flag he has the pirate fleet right and the various locations where he sends them on missions boom you have the various maps where you can have varuious activities or missions and they can be added with time and then yo
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you have the common map which is the main map where you can be pirating escort support going to war as or as a trader or simply exploring or resource gathering so yeah Black Flag is Perfect for a MMO
Division is also amazing but you really
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need to make 2 separate games one is the story mode where you go from one part of the map to the next to execute the various mission without the RNG / LEVELELING BULL**** but then in the MMO part you can have the LEVELS and RNG but at the s
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same time dont make the players the sorta boss from the DIVISION but just a random grunt executing mission, that and you can have the various bases across the maps be various camps and less resources so have the aeras cometing with others s
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sorta like factions but then factions have alliances with others and enmity with others and then let that play out even throw in enemy factions to have some fun with so rogue division agent or rikers or the Flame thorwer guys russions or
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or first man battalion all exist throught out and all are competing for resources and in between this you have grunt level players in between fighting some betraying and going to the next faction with resource's they just stole bounty hunte
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hunters hunting them down, players with good stats and achivements as they rise up the ranks get hunted too and then you can have players who dont align themselves with anyone fighting it out then escaping to the Dark Zone and hiding there
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while still being hunted so yeah thats a fun bit. if there arent any players they can be bots and then you dont have the issue like Destiny where the maps are either crowded or empty depending on the server. even if the game does eventully
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die out or simply your net you can still play and make progress
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Dragon Age Inquisition.
It practically feels like a mmorpg anyway
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I would love the witcher as a MMO, but i definitely think it should work as a prequel since i think it would work best as taking place during the height of the wither clan. Would explain all the bad mouthed witchers running around better
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first thing's first there's no point in making a MMO when the story of the game is finished
and also need to make sure its not p2w otherwise its doomed to fail from start
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MMOs used to be good, but nowadays it's all about money, where you can buy progress. What's the point ? It feels like using cheat codes - no fun in that!
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Honestly I have no idea if The Witcher would make a good MMO game.
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dying light, now when i think about it it would be cool to have massive world full of zombies and people running around
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Dead Island 2 was going to be a seamless online multiplayer at the time it was being developed by Yeager. Could be good if made properly but the world should be humongous then and i really don't think that Techland has that kind of resources, especially at this point. :/
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I think the world of Mirror's Edge would make a great MMO. The concept of all players being a runner seems doable.
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I answered No, Never and Absolutely.
Can't explain in detail because Game-Debate doesn't give me enough characters to do so.
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The character limit is tied to your rank. The higher the rank - the more you can write :)
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Thank you Xquatrox, didn't know that.
Guess I'll have to give it my best then
PS: Gave you and upvote and I like for this one.
I will always do so for people who help me out
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Superb attitude, you'll go far!
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I want more racing MMOS. Like NFS world but good. So probably something like Forza Horizon mmo
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Forza Horizon is sort of an MMO already. You have people driving around, you can race against real people, you trade cars, tunes and designs with real people... What is missing? :D
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I guess the sense of progression and achievement. That's something I like in MMOS. Sharing the journey of my character growth with my friends.. There's almost none of that in Forza. It would be cool starting up on the streets with ****ty ass cars building up to proper lap racing with the most expensive and crazy rides
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Well, you do start with 1 low-end car and work up from there (unless you also bought the DLC packs, then you get more in the garage). Some cars cost 10M+ which either requires amazing luck with the spins or a huge amount of credits to collect a good number of them. Though I'd also say that FH4 almost gives out cars too easily, but that depends on who you ask.
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Yeah, tbh I just feel that you get everything in FH4 so quickly and easily. With no effort or even grind whatsoever. Within 20hrs of gameplay there is nothing stoping you from going against absolute top tier cars with maximum modifications whatsoever.
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minesweeper
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Didnt touch MMO´s after runescape in what third/fourth grade or whatever. Built on grind and monetization. Always have been more of a singleplayer kinda guy. But to each their own. Time you enjoyed wasting wasnt wasted time.
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Shadowrun! Yes, I know there was an attempt some time ago, but there really could be a ton of potential for a persistent world, A BBS job board and/or some fixers with weekly updates. Jobs would require certain character archetypes so, you might not always run with the same team but there would always be work for whatever your particular skill is. There's just so much potential if it was done right.