The first official technical preview for the upcoming free-to-play Halo Infinite Multiplayer is starting today, and the developers 343 Industries have given us a sneak peek as to what we can expect and how some actual multiplayer gameplay looks. Additionally, they have also revealed the PC graphics settings.
Yesterday, 343 put on a long livestream looking over and talking about various details regarding the Halo Infinite Multiplayer technical preview starting today. In it, they showed off our first look at an actual 4v4 Slayer match on one of the new maps called Live Fire. Skip to 1:19:22 in the video below to check it out.
But like we said above that’s not all, as early in the livestream the developers also showed off some of the settings players can expect in Halo Infinite when it launches later this year, including the various PC graphics settings. We didn’t get a super detailed look, but here’s a quick overview of all the PC graphics settings available in Halo Infinite…
---------------
Halo Infinite Graphics settings
Display
- Field of View
- Display Adapter
- Display Monitor
- Borderless Fullscreen
- Window Size
- Resolution Scale
- UI Resolution Scale
- Minimum Framerate
- Maximum Framerate
- Vsync
- Limit Framerate on Loss of Focus
Graphics
- Quality Preset
- Anti-Aliasing
- Texture Filtering
- Ambient Occlusion
- Texture Quality
- Geometry Quality
- Reflections
- Depth of Field
- Shadow Quality
- Dynamic Lighting
- Volumetric Fog
- Sky Quality
- Dynamic Wind
- Decorator Quality
- Effects Quality
- Animation Quality
- Terrain Quality
- Simulation Quality
- Flocks Quality
- Async Compute
- Shader Quality
Sensory
- Motion Blur
- Screen Shake
- Exposure
- Full Screen Effects
- Speed Lines
- CAS Sharpening
---------------
And that's all the graphics settings available in Halo Infinite! As you can see, they are surprisingly quite extensive. There's the usual quality options you might expect, but there are a few extra display settings that prove to be quite exciting like a Resolution Scale and UI Resolution Scale, plus a minimum and maximum frame rate limiter.
There's also a pretty extensive FOV slider going all the way up to 120 if you really want to go full xenomorph mode, and will surely delight PC players who like to play competitively.
It's also great to see a VRAM usage indicator, which seems to show Halo Infinite is a fairly well optimized game considering it's only using under 2GB of video memory at 4K Max graphics settings. This could be a bug for now, as it does seem a bit low, but the Halo games on PC have been running extremely well.
Unfortunately, it also confirms that there will be no Nvidia DLSS or AMD FSR support - at least, for now that is - at launch, despite Halo Infinite support AMD FidelityFX CAS Sharpening.
343 Industries unfortunately haven't revealed the official system requirements yet despite the technical preview starting today. However, in the above settings we can see an RTX 2080 Ti is being used at 4K resolution with all graphics settings turned up to the maximum quality.
This means we can expect 4K 60fps gameplay on Ultra graphics settings in Halo Infinite with an RTX 2080 Ti graphics card. Hopefully 343 reveal the proper PC specs soon so we can see what kind of performance we can really expect our hardware to achieve.
What do you think? Are you excited for Halo Infinite? Will you be trying it out in the technical preview this weekend? How do you feel about the PC graphics settings available? Let us know!
Login or Register to join the debate
PC Specs
Random suggestion could we get a "up for debate" about headsets. Which do you use/how much does it actually matter/point of diminishing returns.
PC Specs
I am suddenly a lot more excited for this game. And that is saying something as I am a big Halo fan.
Man, I really need a new rig.