Halo Infinite developer explains why we have not seen any campaign gameplay recently

Written by Stuart Thomas on Fri, Aug 27, 2021 12:56 PM

Despite a year-long delay, the next entry in the Halo universe is shipping later this year without some major content. Both the official campaign and free-to-play multiplayer will launch on December 8th 2021, but there won’t be any campaign co-op or Forge Mode until sometime after launch.

That proved to be a little disappointing for some, but what has also got some people talking is the lack of campaign gameplay we’ve seen from Halo Infinite recently. We first saw some campaign gameplay last year before the game was supposed to launch, with less-than-positive reactions to the game’s graphics which ultimately was one part for the long delay.

Since then we haven’t seen anything, and some fans are getting anxious about the state of the campaign, and whether it will launch in a state they expect at release. Thankfully, Joseph Staten, the Head of Creative for Halo Infinite, has recently clarified exactly why we haven’t seen anything, and what we might expect from the campaign at launch.

The whole Halo Infinite team is in shutdown mode. This means we’re done with feature work and focused on crushing high-priority bugs. We’re spending lots of time playing the game, verifying fixes, and generally doing all we can to ensure Campaign (and Multiplayer!) plays great on all platforms—from an original, 8-year-old Xbox One to a brand new, ultra-spec PC. This is a very challenging task, even for a large and experienced team.

In many ways, shutting down a game is like being on final approach to landing an airplane. And if you’ll forgive a bit of aviation-geekery, the entirety of the team is essentially in a “sterile cockpit,” which is to say: we’re at a critical phase in the flight that is Halo Infinite, so it’s extremely important to avoid distractions and stay focused on mission-critical tasks only.” 

For Campaign, that means putting maximum effort into ensuring the wide-open, adventure-filled experience you’ll all get to play on December 8th is a great as it can possibly be. And gameplay demos and trailers not only take a huge amount of effort to do well, they also take cycles away from bugs and other shutdown tasks.

So, essentially, the reason we haven’t seen anything recently regarding Halo Infinite campaign gameplay is because the team is too busy working on it. But if they’re too busy working on it then surely that means it's a little rough at the moment, right? Well, Staten also added another analogy, talking about the actual playable state of the game:

I would like to share, however, that right before I left for Los Angeles, I had to pause a full playthrough of Campaign that I started late last week. I’m going for a 100% run, which means completing all primary and secondary missions, finding all collectibles etc. I’ve played Infinite’s Campaign multiple times. But every time I do, I always find something new, tucked away on Zeta Halo.” 

Sometimes these are quiet little bits of environmental storytelling, such as an abandoned but desperately defended Marine recon post, high on a lonely mountainside (fortunately, the Banished missed the fully loaded S7 sniper rifle that the Marines left behind).” 

Sometimes these are combat encounters with deviously polished scripting, for example: a UNSC forward operating base that seemed abandoned… until I heard the laughter and taunts of multiple, energy sword-wielding and cloaked Elites, as I stumbled into their trap.

Hopefully we'll get to see some Halo campaign gameplay action before the game officially launches on December 8th. But for now it sounds like the campaign is in good shape, though take what you will from that explanation yourself. If all is going exactly as Staten is describing then we're in good hands at least.

What do you think? Are you still excited for Halo Infinite? Are you a big campaign fan or do you mostly enjoy multiplayer instead? Let us know!

Are you more excited for the Halo Infinite campaign or multiplayer?

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11:17 Aug-30-2021

One good reason. As to why there's no CAMPAIGN is because they don't have a Definite story. Halo 5 made CORTANA too OP. Especially if she controls the FORERUNNER GUARDIAN.

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08:49 Aug-28-2021

I'm more excited for the campaign than multiplayer. But I am also strangely excited for the latter. That is saying something as I haven't been excited for a Halo MP since Reach.

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11:53 Aug-29-2021

I wish I could say the same, but I feel that the campaign writers don't have total creative control over the material. Rather, they seem to listen to fans and edit the story to fit the fan base's wishes. Getting back to its roots or getting a spiritual reboot means that the previous game's events should take a back seat, similar to what occurred with the Spartan Ops teams in Halo 4. Important characters will be left out and plots squashed in their tracks. Nobody wins.

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08:34 Sep-01-2021

Yes. That is an understandable fear. But I have hope.

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