Blizzard has confirmed that the upcoming remaster of one of gaming’s most beloved classics will not include full 21:9 ultrawide support despite saying otherwise before launch. The reason is due to a bug with enemy aggression, but a compromise has at least been met for ultrawide players.
Before the recent Open Beta for Diablo 2 Resurrected, Blizzard held a technical Alpha for certain players. At first, Blizzard announced 21:9 ultrawide support for the game, but that has since been scaled down to 19:9 due to a bug that caused enemies off screen to not aggro properly but could still be killed.
“For example, the AI failed to sense the player and trigger attacks,” Blizzard said in a recent blog post. “Furthermore, players with 21:9 monitors were able to pull many more monsters into battle at a range limit beyond the original game’s intention.”
“In a scenario where players (for example: playing a ranged class) were attacking monsters, players with 21:9 monitors could hit enemies with that extra screen space, but the monsters would not pull or react, but could still be defeated. Ultimately, the AI doesn’t register getting hit from that additional distance a 21:9 monitor provides.”
The 19:9 support is at least an okay compromise, so players with an ultrawide monitor will still notice small black bars on either side of the screen, but much better than the original 16:9 at least. “We’ll continue to watch these discussions and explore possible solutions that don’t change how the game is played,” Blizzard added.
What do you think? Are you excited for Diablo 2 Resurrected? How do you feel about no full ultrawide support? Is 19:9 a decent compromise? Or should Blizzard look more into the issue and fix it for players? Let us know your thoughts!