Far Cry 6 new trailer showcases AMD hardware features and FSR performance boost

Written by Stuart Thomas on Wed, Sep 15, 2021 11:46 AM
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It’s not long now until we finally get to explore the island of Yara in the upcoming Far Cry sequel. Ubisoft has promised the largest and most diverse location yet in a Far Cry title, and the game certainly looks very good. A new trailer has been released showcasing the various AMD-specific hardware features along with how much FPS players can get from enabling FidelityFX Super Resolution (FSR).

Far Cry 6 launches on October 7th, and it will include support for ray tracing such as ray traced shadows and reflections. Understandably, this will come at a cost to performance (and the official system requirements are pretty demanding already), which is where AMD’s FSR technology can certainly help with that. In the video below, FSR is able to increase FPS in FC6 from around 60fps to nearly 90fps.

It’s unclear exactly which quality setting of FSR is enabled, but the actual image quality suggests it is either on “Ultra Quality” or just “Quality” mode as it is actually quite sharp, and FSR does introduce some blurriness on lower settings. We’ll have to wait and see when Far Cry 6 actually launches next month though.

What do you think? Are you excited for Far Cry 6? What do you think of the FSR performance boost? Will you be enabling the feature? And what quality setting do you think it is set to? Let us know your thoughts!

What AMD FSR quality setting do you think is used here?

What do you think of the image quality with FSR enabled in the video above?

Our favourite comments:

This "AMD hardware showcase" is funny to me in a way, since we on Nvidia hardware get to use everything too. Raytracing will probably be even faster on Nvidia hardware. High res textures? Well, AMD gave people more VRAM this gen, so that's all good, but then there's the 3090 with an even larger buffer.

Anyway, looks good, I hope to get it at some point soon. Seems like it'll be more fun than the 4 and 5 were, though I did enjoy 5 more than 4.

xquatrox

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20:28 Sep-17-2021

its been quite a while when i played fc5. Since third iteration far cry franchise plateaued and even regressed in its characters and story aspects imo. as always, im not in a rush playing latest games, but im looking forward to it, i just hope they fixed fc5 annoying non stop enemy spawn at every 10 meter issue that i had. As for amd specific optimization im mostly interested in their mentioned cpu optimization, i wonder if they improved multicore performance and utilization because in previous games it relied heavily on single core perf and poor core utilization scaling past 6cores without HT, if i remember right.

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13:48 Sep-15-2021

This "AMD hardware showcase" is funny to me in a way, since we on Nvidia hardware get to use everything too. Raytracing will probably be even faster on Nvidia hardware. High res textures? Well, AMD gave people more VRAM this gen, so that's all good, but then there's the 3090 with an even larger buffer.


Anyway, looks good, I hope to get it at some point soon. Seems like it'll be more fun than the 4 and 5 were, though I did enjoy 5 more than 4.

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14:54 Sep-15-2021

it makes me laugh because i was actually on the GPUopen website signing up yesterday. the showcase is literally 2? maybe 3 of the things on that list, Unreal Engine - GPUOpen. quite the showcase you got there!!

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15:24 Sep-15-2021

Nothing wrong with open-sourcing their stuff - it's something I'd encourage, in fact, as everyone benefits...but marketing it as "Radeon" or "AMD" at that point when everyone can use it is a bit daft, IMO. It's almost like they have their FOSS vision, but it clashes with the requirements of The Company™ (branding and whatnot), so it ends up being this weird "look at all the AMD stuff!" and all I see is stuff for everyone, but with a pointless marketing badge slapped onto it.

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15:36 Sep-15-2021

yeah, it even lists then on that GPUOpen as optimisations, not "features". although, CAS and LPM are things that should be in every game going forward. the difference is massive

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18:15 Sep-17-2021

IMO they obviously have some kind of partnership with AMD so they do what they are obliged to do.

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14:55 Sep-15-2021

I enjoyed FC5 gameplay more than 4 but 5 story wasn't that good (nor 4 lol) but i was able to finish 4 and never finished 5

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15:33 Sep-15-2021

I'm slowly progressing through 5. I like the wacky cult story a bit more than some random american dude getting dragged into liberating Kyrat just because he came over to stick the ashes somewhere, but the problem is that the gameplay is roughly the same as FC3 - and it's the "ubisoft formula" - mark a camp on the map, go liberate, do a couple of quests there. Mark another, go liberate, do a couple of quests. Mark a tower and go climb it. Mark another and go climb it. There are certainly better ways to do an open world than that... I'm almost certain that FC6 will have this same game loop, but at least it looks like you get more fun tools to approach those situations and there's variety between the jungle and the city, which isn't really there in the previous titles. At least in FC3 we had a brilliant performance by Michael Mando (Vaas Montenegro) which was always interesting to encounter. FC4 was lacking in that department for me, personally, while 5's psychadelic story intermissions are probably what keeps me going through it, despite not really wanting to liberate the 284th farm/outpost/lodge in a row anymore 😂

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22:11 Sep-16-2021

Ikr? It's been the same formula since one of the first Assassin's Creed games, or maybe even since Far Cry 2, but even if a formula is good, it needs a good story.

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12:13 Sep-17-2021

I hope that we have cross platform Co-Op in FC6 (would be fun). I think FC5 was the first to have story progression in Co-Op.

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12:13 Sep-15-2021

Watching it on my 4K makes me think that FSR was on Ultra quality preset.


The results on both sides are sharp.


The FSR one is also a bit sharper imo than the native resolution one.


I think performance gain is quite good but it surely doesn't reflect the real optimization of the game, which could be average like FC5 or a complete mess as Ubisoft makes use of ray tracing for the first time on Dunia

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13:51 Sep-15-2021

Ugh...Dunia... I sure hope DX12 helps a lot here, since towns seem very CPU-bottlenecked in FC 3, 4 and 5 on DX11, giving me the same low FPS in bad places at ultra regardless of whether I'm at 4K or 1080p, with 5K being a bit more of an equalizer by moving the bottleneck more over to the GPU.

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