Elder Scrolls Online will be the first to use new Nvidia Deep Learning Anti-Aliasing

Written by Stuart Thomas on Mon, Sep 20, 2021 10:37 AM
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When Nvidia first revealed their DLSS (Deep Learning Super Sampling) technology, it was quite exciting. Free FPS with little to no image quality loss? Where do we sign up?! Using machine learning it was able to upscale images to a higher resolution with the performance cost of lower resolutions. However, it was also a great Anti-Aliasing technique.

We’ve been wondering for a while now when exactly Nvidia would release a version of their deep learning technology that aimed at Anti-Aliasing rather than Super Sampling, and as it turns out Nvidia’s new DLAA (Deep Learning Anti-Aliasing) technology is coming to The Elder Scrolls Online - along with DLSS - in an upcoming update.

Essentially, instead of using AI to upscale images (what DLSS does), it will use AI instead to eliminate those pesky jaggies without having to change the internal resolution. “It's the same kind of concept,” said Rich Lambert, Creative Director, during a recent livestream. “You won't get a performance boost out of this, but what you will get is absolutely incredible anti-aliasing.

It’s potentially exciting news for those who hate the recent trend of Temporal Anti-Aliasing (TAA) in games. DLSS makes for fantastic anti-aliasing already, and being able to turn it on without actually changing your resolution could make for some exciting achievements in Anti-Aliasing technology, without the annoying trade-offs you get with TAA.

DLAA is coming to Elder Scrolls Online in the upcoming Update 32. There’s no date when the update will go live, but it will be available shortly before that in the Public Test Server. You will need an RTX 20 or RTX 30 series graphics card to use it though, as it is essentially the same as DLSS but without the full-on upscaling part.

Huge thanks to the team at NVIDIA for humoring and then supporting us releasing this when we brought up and tested this hijacking of their DLSS tech into its own thing,” said Alex Tardif, Lead Engineer. “It's not something every game would need, but for ESO it just made sense.

What do you think? Are you excited for DLAA? Will you be trying it out in Elder Scrolls Online when it goes live? How long until we see other games implement it? Let us know your thoughts!

Would you use DLAA instead of TAA if you could?

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14:08 Sep-20-2021

Well "free" FPS

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12:52 Sep-20-2021

Uuuu, that's pretty cool then! I've resorted to using DLSS in my weird "upscale > downscale" combos, where I use DSR to enable rendering above native, then use DLSS to do a cheap upscale and then DSR downscales back to my screen. I may be rendering 1440p internally anyway and be losing out frames vs native - but boy does it all look smooth :D


Pretty interesting to see what DLAA could do, but I'm guessing it won't be free performance-wise.

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18:39 Sep-20-2021

i just wish games finally allow us to use dynamic resolution and DLSS/FSR at the same time it would be great in games like cyberpunk or the medium :/

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21:29 Sep-20-2021

I've never used any dynamic res options, so I didn't even know this is an issue, though I suppose I understand why - it would confuse DLSS, it would be expecting one resolution and getting different resolutions randomly.

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21:40 Sep-20-2021

or maybe just cause some sort of delay while diong the res changes and using DLSS on the go, maybe there will be a separate option or DLSS 3.0 that brings this tech in the future? you know how games can lose 30 fps just by entering a different area or scene in a game and this could aliviate this

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| 30FPS, Low, 720p
Core i5-4200H 2.8GHz GeForce GTX 860M 2GB 16GB
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