If you’ve ever owned a console back in the day, then you probably have fond memories of inviting your friends over and playing some games together via splitscreen. On consoles this has been pretty standard across most games, but PC seems to be lacking the feature most of the time. Why is that?
Granted, the emergence of Steam Remote Play has certainly curbed most of the issues, allowing a friend to play a co-op game with you via streaming, without them ever having to buy the game. Because up until now, most co-op games on PC required more than one player to own a copy in order to play with each other, whereas on consoles that was almost never needed.
So why then does the PC platform get treated differently? In pretty much all aspects, a PC can operate exactly like a console. Have a friend over? Connect that PC to a TV screen, grab a couch, and you should be good to go… at least theoretically. In practice, there’s not a whole lot of games out there that support it.
Thankfully, indie games have largely seen this issue and have allowed for splitscreen co-op on PC. But in terms of AAA games like Call of Duty - which has been infamous for the classic 1v1 splitscreen matches (no peeking at each other’s screens!) - that feature is hard to find. Maybe couch co-op really isn't as prevalent on PC as it is on consoles, and so developers don’t see the need to implement it. But surely it can’t be that hard right?... Right?
What do you think? Why is splitscreen co-op not as prevalent on PC as it is on consoles? Or are we just being dumb and not seeing them? Do you play many co-op games? What has your experience been like on PC? Let’s debate!