The Elder Scrolls Online DLAA comparison shows differences over TAA and DLSS solutions

Written by Neil Soutter on Sun, Sep 26, 2021 3:00 PM
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Nvidia has officially released a version of their Deep Learning Super Sampling (DLSS) technology but without the Super Sampling bit, essentially making for a (theoretically) far superior form of Anti-Aliasing over the heavily criticized Temporal Anti-Aliasing (TAA). Thankfully, a recent comparison shows us the exact benefits (and cons) of using both.

DLAA has just debuted in The Elder Scrolls Online, and instead of using Deep Learning to upscale images from a lower resolution for better performance, DLAA is intended to maximize visual quality instead by using the native resolution. You can check the video below for a comparison between DLAA, DLSS, and TAA in ESO at 1080p, 1440p, and 4K resolutions.

Whilst I was personally hoping for something a little more groundbreaking from DLAA, it’s clear that it is still the superior Anti-Aliasing method here if you have the performance headroom on your graphics card. It definitely costs more performance (around 8% on average) over TAA, but image clarity is vastly improved in small and/or moving objects.

What do you think? How do you feel about DLAA’s image quality over TAA? Do you think it is worth the performance hit? And when do you think we will see DLAA implemented in other games? Let us know your thoughts!

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What do you think of DLAA quality in Elder Scrolls Online?

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08:27 Sep-27-2021

At the beginning of the vid DLAA was eating up the GPU with over 90% usage and not much of a visual improvement. Not worth it imo. Not at its infancy. Maybe after its refined like DLSS 2.0

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18:26 Sep-26-2021

I’ve tested it and there is not much difference in static objects at 1440p, moving things are another story however. TAA has much more visible ghosting similar to the earlier iterations of DLSS, whilst it is much harder to notice with DLAA. Not sure if it’s worth it right now but this could definitely become the best AA in terms of quality/performance cost.

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15:35 Sep-26-2021

I dont know if it's YT compession or am I blind, but I can see no differece between TAA and DLAA. Might just as well use TAA.

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17:06 Sep-26-2021

If anything, I see motion artifacts when the NPC knight moves in the distance. TAA seems sharper as well.

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