Nvidia has officially released a version of their Deep Learning Super Sampling (DLSS) technology but without the Super Sampling bit, essentially making for a (theoretically) far superior form of Anti-Aliasing over the heavily criticized Temporal Anti-Aliasing (TAA). Thankfully, a recent comparison shows us the exact benefits (and cons) of using both.
DLAA has just debuted in The Elder Scrolls Online, and instead of using Deep Learning to upscale images from a lower resolution for better performance, DLAA is intended to maximize visual quality instead by using the native resolution. You can check the video below for a comparison between DLAA, DLSS, and TAA in ESO at 1080p, 1440p, and 4K resolutions.
Whilst I was personally hoping for something a little more groundbreaking from DLAA, it’s clear that it is still the superior Anti-Aliasing method here if you have the performance headroom on your graphics card. It definitely costs more performance (around 8% on average) over TAA, but image clarity is vastly improved in small and/or moving objects.
What do you think? How do you feel about DLAA’s image quality over TAA? Do you think it is worth the performance hit? And when do you think we will see DLAA implemented in other games? Let us know your thoughts!